I hope that SE reads these...if not they should. How many companies get to hear what they customer base is saying on a daily basis.
Anyone who has any issues with the current changes and how it effects your game play, lets make some realistic solutions on how SE can fix them but still maintain the goal they origionally set out to accomplish.
The number one issue seem to be the difficulty to solo as bst master now, since you can not "leave" ou pet allow it to gain heath and then re-charm. The mobs will go away and return to spawn area.
There seem to be no logical soultion to stop these mobs from attacking other people on there way "home" other than recent changes SE has made.
However, there is a happy medium.
What if we were to make only the MOBs that aggro disapear and re-apear in there spawn but the non-aggro mobs will remain and slowly walk back to camp as before. This will allow BST to still use old methods of exping in certain area with certain types of pets.
Another solution, What if the job ability "Stay" would allow that MOB to regan heath while still under the BST control. It would be the responsibilty of the BST to keep his pet charmed and under control or it would vanish.
I am interest in hearing SE responces to these suggestions and any others that you may have.
Before this patch SE had a forum on the home page of this site to find our view on how to fix the MPK issue. Let us now have a forum for them to read, not for complaint, but for real constructive suggestion that will make game play better for everyone.
Details on Current Known Issues (Dec. 13)
Since the implementation of the latest version update on Dec. 12, 2005, several gameplay and system related issues have been discovered. Solutions to these issues are now being tested. Players will be informed as soon as solutions are finalized.
The following issues have been discovered:
- The list of rewards for the "Waking Dreams" quest did not appear properly.
* This has been addressed during the Dec. 13, 2005 3:15(PST) area maintenance.
- If the beastmaster ability "Charm" is used on a monster while the
monster is disappearing because it was outside its normal radius, the monster may become invisible in some instances.
* Although the pet monster may appear invisible, it will act like a normal pet monster.
- The help message that displays under "Party" within "Seek Member" in the main menu has not been updated to accommodate the change after the version update.
=> The resulting list is functioning as stated in the update details.
Following is an additional information which was excluded from the Dec. 13, 2005 (JST) Update Details:
- Wyverns will now have the equivalent of the job trait "Subtle Blow," reducing the amount of TP gained by opponents from the wyvern's attacks.
Tags: FinalFantasyXI, News