this only gives rebels a chance to better do what they do best...if there was no darkness how bright can a light shine. i agrre with the 1st post...what are the emps gonna try and come up with next sheesh!
Rah'oh smuggler-bloodfin
Imperial Crackdown: Contraband Facts
Reported by Thunderheart on the SOE official SWG community forums in testing:
Based on community input, we have made the following changes to the Imperial Crackdown penalty schema. Thanks go to San Tsu and the Smuggler community and Jester and the Galactic Civil War community.
All of these changes aren’t on Test Center yet, but here is what you can expect.
Some basics on how the Crackdown works:
Random searches will be conducted as part of the Emperor’s Crackdown on rebel activity.
Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor.
Player items are not confiscated.
“Crackdowns” occur in the wilderness, “Shakedowns” occur in Planetary Cantinas (not player Cantinas)
If Imperial Search Parties find contraband on your character and you are...
Imperial, the penalty is:
Overt Imperial Officers: None. All junior officers will salute their superiors.
High Rank Covert: High Ranking officers will be acknowledged and saluted as directed by the Emperor.
Low Rank: (Identified as having little or no Faction Points spent on Rank): Low Ranking officers found in possession of contraband must pay tribute to the Emperor. Low ranking Imperial soldiers will be given the choice of sacrificing Faction Points or paying a fine.
Rebels, the penalty is:
Overt: Imperial Search party will open fire as per orders of the Emperor.
Covert: Covert Rebels will be identified to all surrounding Imperials (Turned Overt)
Neutral, the penalty is:
Imperial Citizens will be warned and lose faction points or be fined.
Smugglers have additional bonuses to escape Imperial Scans:
Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%.
Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses.
Thanks for getting involved and offering positive, well thought out feedback.
The developer offered me some additional detail:
And Neutral caught in the scans pay a fine and if they are unable to afford the fine lose imperial faction.
Contraband scanning will also take place in the 3 imperial controlled cities (Mos Espa, Kor Vella, and Kadaara).
In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m)
Tags: News, StarWarsGalaxies