"MMO Addiction": Real or Imaginary?

It seems as if everywhere we turn, someone has a problem with video games these days. We take a look at one of the reasons, "MMO Addiction".

It seems as if everywhere we turn, someone has a problem with video games these days. Even the President of the United States, it appears. Addressing the American Medical Association last week, President Barack Obama outlined a series of "preventative care" issues deemed important to modern health care reform. Limiting the amount of time that kids spend playing video games is a small part of that plan. "The second step that we can all agree on is to invest more in preventive care so that we can avoid illness and disease in the first place," Obama said at the press conference, referring to his reform plan. "That starts with each of us taking more responsibility for our health and the health of our children. […] It means going for a run or hitting the gym, and raising our children to step away from the video games and spend more time playing outside."

Sure, it's not exactly a defining topic of the speech, or even a full paragraph's worth. But it does indicate—at the very least—that modern video game culture has the attention of the Obama administration, in some capacity. It doesn't read like a "call to arms" against video games as a whole. More so, it seems as if the administration is urging the AMA to recognize video games as a potential "health hazard" (if only in the sense of physical fitness and mental well-being). The question remains: "Does the government believe video games—including MMOs—pose a risk to public health?"

It's tough to ignore the ongoing media trend of reporting video games in a negative light, or slanted with a "public safety hazard" angle. Just consider the "obscenity factor" alone: throughout the past decade, US Sen. Joseph Lieberman (I-CN) has spearheaded campaigns (like the Communications Decency Act) opposing sex and violence in video games, commonly voting on bills and regulatory acts related to the sale of such games. He was one of the chief proponents behind the Family Entertainment Protection Act, a bill that enforces strict compliance regarding sales of ESRB-rated video games to minors. More recently, California Atty. Gen. Jerry Brown (D) petitioned the U.S. Supreme Court to uphold a law that would ban the sale of "violent" or "obscene" video games to children under 18. The law was originally drafted in 2005 by everyone's favorite "Governator", California Governor Arnold Schwarzenegger (R) (the law was eventually shot down by the state courts, considering it unconstitutional). Brown petitioned the court last month to overturn that ruling, which would make it illegal for minors to buy "M-Rated" games (like Call of Duty: World at War, Halo 3 and Resident Evil 5).

That particular law might not seem like much of a threat to the MMO genre, since the majority of publishers avoid an "M" rating in an effort to make their games accessible to teens and children. But you've probably noticed the popular disclaimer seen on many ESRB rating tags, usually offering something like "Does not apply to online gameplay." What happens if ESRB ratings eventually become mandatory rather than voluntary, and "online gameplay" suddenly requires an "M" rating?

The law that Brown's pushing in California would then ban the sale of any video game (MMO or otherwise) to kids under 18. The law could even prohibit people under 18 from becoming paying subscribers, even if it was okay with their parents.

That kind of future-forecasting begins approaching the "slippery slope" area of speculation, so it's difficult to make informed "guesstimates" until the situation unfolds. On one hand, there's the mighty shield of the First Amendment which has been used to fend off glancing blows aimed at the video game industry in the past. But, despite our freedom of speech and all the liberties it provides, sometimes the "threat to public health" (perceived or otherwise) isn't always one of them.

You've probably read about all the MMO horror stories circulating the news sites and blogs, or heard about them from your friends. These days, it's almost impossible to avoid them—they've practically reached the status of Internet "meme."

Reports of gaming-related deaths have steadily trickled in throughout the past decade; stories of teens and adults literally playing themselves to death, like the guy who died of a heart attack toward the end of a 50-hour Starcraft binge, or the girl (known in-game as "Snowly") who died while playing World of Warcraft for three consecutive days over a Chinese holiday. There are at least a dozen or more reports of people succumbing to "video-game addiction"—playing for hours or days at a time, ultimately succumbing to an untimely death (usually attributed to heart failure or malnourishment-related complications). There's even a South Korean couple who were arrested after coming home to find their 4-month-old daughter dead from suffocation, after they left her alone for hours to play WoW at an Internet café.

With stories like these, it's not that hard to understand why thousands of parents and teachers around the world are suddenly becoming more aware of MMOs than ever before (and, obviously, this newfound awareness isn't exactly painting our favorite games in a positive light). But are MMOs really "killing" people? Or are reports like these circumstantial at best—and downright lies at the worst?

A substantial number of these reports come from Chinese news agencies, leaving their validity a topic of debate among news analysts. They argue that the Chinese government has released fictitious news stories in the past, using propaganda to further the communist régime. That's a pretty extreme example of a government "waging war" against MMOs, and it's one that can't be entirely verified yet.

There are less extreme arguments being waged against the "MMO addiction" concept than that of death. A newer trend emerging in mainstream media is stories citing researchers and studies that associate problems like lack of family and social life, poor fitness and declining school/college grades as symptoms of MMO addiction.

A few months ago, the FCC announced that MMO addiction is a serious problem facing teens and young adults. Former FCC Commissioner Deborah Tate introduced the notion during a speech last year, claiming "one of the top reasons for college drop-outs in the U.S. is online gaming addiction—such as World of Warcraft—which is played by 11 million individuals worldwide." The FCC backs up its claims with reports indicating a substantial number of college kids' grades are failing—or they're dropping out completely—after getting hooked on WoW and abandoning other priorities.

When that particular story broke, my own personal reaction was to shake my head, sigh and dismiss it as another knee-jerk reaction made by an older generation that fears what it doesn't understand. I mean, seriously…video games like WoW are causing kids to drop out of college like flies hitting a bug zapper? Tooling around the Barrens chat and making Chuck Norris jokes is what's causing our children's grades to drop from A's and B's to F's? But then I recalled my own high school and college gaming days, and it made me wonder.

As longtime gamer, I remember years of coming straight home after high school, seething with anticipation to open up Doom on my old 166 MHz PC. Connecting to a couple of friends via dial-up modem and playing for hours until bedtime, homework was often the last thing from my mind. I also had similar experiences in college; usually during those cold and bleak winter months, when cuddling up with a video game just seemed much more enticing than hitting the books. Sure, I got a C in Biology…but I leveled my Warlock pretty damn quick!

The point I'm trying to make is what we, as gamers, would probably call this concept "tunnel vision" or "being in the zone," rather than "MMO addiction." Regardless of who calls what concept what, it's something that the media, parents and teachers are all paying a lot more attention to than they were a few years ago.

Their argument is that when gamers—kids and adults alike—become "hooked" on an MMO, there's a possibility they'll begin neglecting their friends and family, schoolwork, career and even their own health. Whereas Tate and the FCC pretty much subscribe to all the tenets of that premise, it seems that the president's speech to the AMA was focused more on just physical fitness. Ironically though, the AMA itself conducted a study a few years ago trying to learn if MMOs are indeed as "addictive" as many opponents claim. The study failed to discover any substantial causality between MMOs and addiction (albeit in the most traditional ideas of addiction, such as compared with drug usage).

But for every study like the AMA's, it seems like there are always a couple new ones popping up every month to take its place. The FCC and organizations with similar viewpoints cite a variety of studies that have found causality between MMOs and addictive behavior. Another popular argument made by critics is that MMO companies are using "shady" tactics in the development of their games, specifically designed to keep subscribers hooked.

Most of these arguments stem from the fact that Blizzard (among other developers) has been known to consult with Las Vegas casino industry professionals during early development. The consultants are experts in the gambling trade, having spent years studying the "art" of casinos (the most effective ways to keep people spending money on their games, while enjoying every minute of it). Many of the same strategies are converted and applied to development stages of MMOs (including World of Warcraft), designed to maximize the delicate balance between effort and reward; giving you just enough of a "reward" for a certain amount of time and effort, yet never handing out so much as to fully satisfy.

Still, despite the tactics developers use to maximize customer retention, aren't they entitled to those tactics as long as they're not breaking the law? Especially when it's a quality game that's actually fun to play? It's not as if we're being bombarded with subliminal messages, or some crazy, conspiracy-like "brain-altering wave patterns through the wi-fi," right? As most proponents will argue, no one's actually forcing you to play a game.

It's probably more likely (as the aforementioned AMA report suggests) that a minority of people suffer from a compulsive addiction to MMOs. That minority of people—often with addictive tendencies—may face a greater chance of "falling prey" to an MMO addiction (as with many other vices in life, like drinking or gambling).

But the question still remains as to whether or not the concept of "MMO addiction" is real, or if it's just a case of obsessive-compulsive kids and teenagers who don't have the self-control (or parental oversight) to know when to quit. If the problem were limited to just kids and teens, I'd have an easier time closing the book with that theory. As some of those above-mentioned studies suggest, though—it's not just kids who have problems with MMOs.

Many of them purport that adults are washing out of college or losing their jobs because they couldn't control the balance between the MMO and "real life." Probably the most extreme of them all, this infamous news story calls World of Warcraft more addictive than crack cocaine. With headlines like that, it's pretty tough for anyone genuinely researching the topic to take it seriously.

But right as you're about to shut the book on the whole thing and chalk it up as absolute lunacy, there's the increasing emergence of MMO and video game "rehab" programs popping up all over the world. Mostly originating in Asia and just recently making their way to the Western world, we're starting to see everything from MMO support groups to "Boot Camp for Gamers." At the very least (and because most of these programs are voluntary), it proves there are a number of people who really consider themselves MMO addicts, and admit to having suffered because of their addiction.

Does this represent a miniscule amount of the MMO population, or are they merely a small sample of a much larger group of gamers who haven't yet come to terms with their problem? It's probably too early to tell. Regardless, it seems like the political storm surrounding MMOs is nowhere near dissipating. A line is being drawn in the sand, and if you—not just as an activist, but as a gamer—want to have any influence in the ongoing battle, now would be the time to speak up.

Josh "WaxPaper" Bashara
Editor
ZAM.com

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Get Over It
# Jun 24 2009 at 8:22 AM Rating: Good
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104 posts
The speech (as quoted above) doesn't say word one about "video game addiction." The statement was that he suported "raising our children to step away from the video games and spend more time playing outside."

Years ago, he might have used "get them out from in front of the tv" instead. The point of the statement is very clear. Statistics show that overall kids have a lower level of physical fitness than they did 20 yrs ago, which leads to higher rates of illness, longer-term medical issues (such as illness resulting as a secondary symptom of obesity cases that could be prevented through diet and exercise) and greater need for medical attention and lower qulity of health and life. The president said "get the kids away from sedentary activity" using a most-common example. All of these things are clearly related to both the theme of his speech and his audience. Would his speech have been somehow enhanced if he had, instead, listed the "14 Most Common Sedentary Activities of Current American Youth?"

And shame on ya, Tamat, for spinning a very clear quote to use it as a basis of rabble-rousing on a totally unrelated topic. I usualy love your articles and PoV and am disappointed to see you so clearly twist an interpretation to "start a convo." Please, go back to your normal higher standards, and if you want to talk about so-called "MMO Addiction" just say so. (ed. note: I enjoy reading Tamat's stuff, and assume this is just an 'off day' so let's also skip any flame-war 'defense' of Tamat, whom I know many of us greatly appreciate overall).

If you are going to QQ about what the president said, what the administration supposedly thinks, what "they" are planning etc. try actually reading the words that were spoken. Not a word was spoken of "banning" this or "forcing game companies" to that or "legislating" anything. What he suggested was that parents ensure that kids spend a certain amount of their time off their butts in the interests of their own health. It's called "balance" and many people consider it highly advisable across the board, not just in gaming time. The President didn't say a thing about government involvement at any level. He suggested it was time for "us" as Americans to take more responsibility for our own selves, and suggested that the answer was - not legislation of any kind - but rather that we "raise our kids" (which would be an excellent suggestion if you stopped right there, even without the follow-on specific about raising them to get up and do some exercise, which was so clearly his point).

I am all for everyone's right to QQ about the bogus concept of "game addiction" (apologies to those of you who supported 'addiction' as real - addiction is by definition a physical dependency, which games are not. The more accurate term is probably a psychological diagnosis on the order of 'obsession' or 'compulsion.'). But to take the words quoted above and represent them as some sort of "crusade against video games" is patently preposterous (ooh! nice alliteration!). I have no beef with anyone who wants to compain about what the President said. I have no beef with anyone who wants to complain about the MMO "addiction" nonsense. But let's be clear that these are two different topics, and getting frothed up over blaming the former, for the latter, is creating imaginary tempests in teapots - and just as productive.

Brown on the other hand clearly gets my vote for Twit of the Year for trying to ban/censor. Sheez! He gets my same rant - read the actual material, understand the problem and try to focus on that instead of the sound bite. When the kids can't play video games, are you gonna ban books and revoke their library cards too? Personally, while I am not a wholehearted Obama fan, I gotta give him points for seeing that the issue is 'get some exercise' - perhaps Mr. Brown would be more productive in office if he could see that too and spend some time on encouraging exercise rather than trying to ban the things he thinks are interefering, or corrupting his youth, or w/e....



Edited, Jun 24th 2009 9:31am by TheNixie
Get Over It
# Jun 27 2009 at 12:10 AM Rating: Excellent
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93 posts
Quote:
I am all for everyone's right to QQ about the bogus concept of "game addiction" (apologies to those of you who supported 'addiction' as real - addiction is by definition a physical dependency, which games are not.


No offense intended, but you couldn't be more wrong.

As the matter of fact, it's only the minority of addictions that even have a physical nature. Opiates (Vicodin, Oxycontin, Heroin) are probably the best example of this. If a person takes an opiate for a long enough time that their body becomes dependent on it, they will suffer debilitating withdrawals when they stop consuming it. To some extent, the same is true with nicotine, alcohol...even caffeine and sugar.

But even with "physical" addictions like these, there's always a psychological component tied to them. In fact, the term "physical addiction" is almost a misnomer, because even these physical withdrawals are a symptom of the addiction itself. Withdrawal symptoms can be used to diagnose and define dependency, but not addiction.

By definition, addiction is not a physical dependency. It's a psychological dependency; or more accurately, a psychologically-compulsive obsession to exhibit a behavior or engage in an action to excess.

I got the impression that you're a fairly intelligent person from your post, so I really don't want to seem like I'm attacking you. Nor am I trying to defend the notion whether "MMO addiction" is a valid concept. But I can't just sit back and let people read that statement, thinking there might actually be some truth to it. If you're still in doubt, here are a few quick links:

http://dictionary.reference.com/browse/addiction
http://addictions.about.com/od/howaddictionhappens/a/defaddiction.htm
http://en.wikipedia.org/wiki/Addiction
http://searchcio.techtarget.com/sDefinition/0,,sid182_gci1309282,00.html


Get Over It
# Jun 29 2009 at 6:20 AM Rating: Good
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104 posts
Sorry for copy/paste from another post but to be honest - coulnd't figure out the cross-link. :) I don't feel attacked at all - varying opinions and the opportunity to explore them - and sometimes adjust my own - are the value of message boards like this one. Thanks for your reply.

In a later post to same thread, I stated:
Quote:

The common mis-use of "addiction" to refer to compulsions and other habituated behavior does not make it accurate. Medical dictionary defines addiction as:

"Compulsive need for and use of a habit-forming substance (as heroin, nicotine, or alcohol) characterized by tolerance and by well-defined physiological symptoms upon withdrawal"

If you visit the Mayo CLinic web site you will find a searchable database for laymen. If you ask it for "Drug addiction" you will find yourself at an article named "Drug addiction." If you ask it for "Gambling Addiction" you will find yourself at an article named "Compulsive Gambling." Addiction is physical. Misusing the word to represent compulsions and other psychological beahviors does not make it so.


Your dictionary references come from colloquial references and refer to common usage. Mine comes from a medical dictionary. I think it is fair to say that the definitions you offered represent common colloquialism - which does not make them medically accurate. If the debate before us is whether MMO Addiction exists, then there has to be a baseline for what addiction is - and varying colloquial references do not, IMHO, provide that baseline. Especially if the conversation is going to turn to legislative and other involuntary remedy, the proper (and, btw, significantly more specific and 'provable') medicaldefintion seems to me to be the more validone to use.

JMHP


Of course MMOs are bad for us.
# Jun 24 2009 at 8:18 AM Rating: Decent
(warning: Very long post by strongly opinionated woman.)

It's long been the opinion of the medical community that the entire reason the nation's population is so, unfit is because the kids do nothing but sit at home playing video games. MMOs are really just a sub-set of Video games. But it combines interactive play with actual, *Gasp* social interaction of a sort. Of course you're not actually going out to a bar, to gossip with some shallow friends you may have met in your class or dorm. But the effect is the same be it an MMO (of your choosing) or your prefered chat program. Regardless what method you choose to socialize on the internet, it can be distracting from any other "real life" obligations. (more on this later)
The nation's youth population being unfit due to a video game overload has been a complaint of the medical community and almost always backed up by the government since the first video games made into US homes (see Vectrex, Coleco Vision, Atari 2600, ect.). However I do not put the blame on any "video game" regardless of it's type.
The real blame for the rampant "plague" of unfit or obese children is actually the media & parents. You see, when I was a kid you were almost thrown out of the house to go play (whether you felt like it or not). You may have had video games you could play on the television, but they were *never* in your room. Parents seem to have become overprotective of their children because they're afraid of child predators (a fear fed well, by a fear based media). As a result, people seem to almost never let their precious children out of the house. And would rather let 'Junior' play anything and everything in a video game format, Rather then let him/her outside where some awful predator might be lurking or casing the playground. As a final result today's youth are far more spoiled than their previous generation.(After all how many kids do you know have a cell phone in case of an emergency lately? And nobody blinks at the tv in the kids room anymore.)
As for addiction related to video games or MMOs. Video games on the whole tend to only obsess us till we have beaten that god-awful monster or level. So that's not really addiction, more like a challenge you can't let go (which I would say is more of a personality flaw in some cases). But MMOs do have a social aspect. And if you do your research you will find that is the major reason people play some of these games regardless of the developer or format.
With that said, I had been told (by a now EX) that I was addicted to the internet.(This was also before I started playing FFXI several years ago) However, at the time even the government was saying that "internet addiction" was a problem. I can tell you from experience it's not addiction that is why we keep logging in, or going to a chat window. It's the need to socialize. But we can't label it "socialization addiction" because that would mean we should all remain hermits that talk to nobody, clock in at work, and go home eat and sleep. (which might be good for industry, but would stink on a personal level) As for games being addictive, I think that depends on how long you decide to put in the effort to try to beat everything. And again that's a personal choice.
Did you know, that most of the schools have reduced or eliminated most of their sports programs or Physical education classes, because they're afraid that the children might get hurt. (I got beaned with a basketball right in the face in gym class, but I'm not going to cry about it.) I think that maybe we should have less complaining about the diet on the School Menu, and more Physical education class time! It doesn't help that the kids are being treated like paper, even at school. (k-12)
Unfortunately, until the government and parents both can wake up and realize the true cause of all these "unfit" kids or people. Nobody is going to even try to take responsibility. (after all this society seems to be all about blaming my disease or take this pill here) Or, even begin to take steps in the righ direction to fix the problem. Games regardless of type are really not the problem... bad parenting is.

~Makai
What other "lazy addictions" harm people?
# Jun 24 2009 at 7:21 AM Rating: Good
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747 posts
If they're going to point out video games specifically and site MMO's in particular for causing issues with the social lives of the American people, what about everything else that also does the same thing yet are still legal?

Gambling- albeit in certain areas, but everyone has the freedom to go where they want when they want and head to Vegas if the urge takes them.

Alcohol-How many alcohol related injuries, deaths, family crisis, addiction groups are there? Before you start crackin down on video games take a look around...

Tobacco- With all the "Truth.com" commercials out there along with the warning on the side of the feckin cobtainers basically saying "consuming this product is like eating poison," and video games are your concern? gimme a ******* break.

Television- It is actually considered a health/ safety risk to NOT own a television because of the public warning systems that are broadcast in cases of emergency. I am positive there are people out there who have gone for hours or even days watching shows or just "vegging out" in from of the tube when they didn't want to do homework, go to work, spend time with their family...and have health problems because of it. This would include ALL shows/ visual media of any kind since you normally watch it on your television.

Bad Friends- Yeah sounds stupid, but everyone has known or hangs out with "that guy your mother warned you about" who does the wrong things, makes the wrong choices and just isn't the wisest person around but you feel compelled to hang out with him and do what they do because you're having fun...and ignoring your family, responsibilities and other friends because of it.

The internet- I'm not talking about online gaming, I'm just talking about surfing the web trying to find information about stuff you are interested in. How many times have you spent looking up information on your favorite shows? books? authors? actors? actresses? health issues? news stories? blogs? online forums (the irony right?)? or anything else on the web while your friends or family were doing something else and wanted you to come along and you were late fore dinner, or missed the movie or forgot to do your homework or finish that prject for work....

Sex- Sex can actually kill you.... and there are addiction clinics and sessions for it along with an entire industry that counts on horny little bastards and ******* like us, to pay their bills.


I'm sure there are countless other things someone could list but this are the most prominent things in my mind right now. If the governments are going to start cracking down on video games, including/ especially MMO's, I think they need to start looking at other things as well. People who are addicted have a hard time realizing they are, and people die from those addictions. However, the people that die from "clinical addiction" are people that are medically and chemically addicted to what they are consuming...video games do not have any chemical, or otherwise physical components that can "force" addiction like tobacco products, alcohol and other drugs. People die from video games, and otherwise just vegging out, because they are ******* retarded...and that's not illegal. But oh how I wish it was....
Tangential legislation for the win.
# Jun 24 2009 at 6:51 AM Rating: Decent
I opine that while exhibiting addictive properties, this touted "MMO addiction" epidemic blindly ascribes a causal state to something that is nothing more than a mere symptom, a necessary result of a much more dangerous malaise that will continue to plague humanity in civilized nations: people's growing malcontent with reality, period. MMOs bank on their ability to stave off, if just for a short while, the growing sense of impotence in a crushingly immutable state of society and/or existence. I'd argue that those who are well-prepared to handle the stresses of everyday life, and who are psychologically equipped to cope with the growing human sentiment of worthlessness in what is increasingly seen as an uncaring, empty universe, are also those who exhibit minimal risk in developing dependence upon video games (among other forms of mediated distraction from daily life).

The move in recent years to legislate against this perceived blight on our society, our own distractions, seems to me nothing more than an asininely misdirected assault against a lurching, enigmatic monster of the human psyche that no bureaucrat can or wants to name directly. So, they go through their mechanical motions on the public stage, dancing their stilted marionette jig all while baring their teeth at the strings animating them and precociously ignoring the hands of the puppeteer.

Then again, I'm completely insane.
Way to go Barak...
# Jun 24 2009 at 6:35 AM Rating: Decent
Videogames are no more addicting than anything else. Singling out this industry is definitely the wrong way to go economically. I would wager running is more addictive than videogames. When running, you can physically get what is called a runner's high. This is created by endorphins being released after a certain point for someone who continually runs for long periods of time. I actually was told by a coworker his friend's divorce was caused by his running addiction.

Anything done in excess can be harmful, whether its videogames, drugs or even running. The responsibility lies on us to realize when enough is enough.
Way to go Barak...
# Jun 24 2009 at 6:52 AM Rating: Excellent
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1,004 posts
RavenshadowSiren said:
Quote:
I actually was told by a coworker his friend's divorce was caused by his running addiction.


Which raises the question, IS AMERICA TOO FIT???
Definately
# Jun 24 2009 at 6:28 AM Rating: Decent
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1,004 posts
MMOs are definitely an "addiction" for some people. All it takes is a few looks around the internet for people flipping out over canceled accounts or just bad days in MMOs in general (some are fake, but the videos still hold a scary amount of merit).

All MMOs suffer from one major flaw, the "nicotine", the "addictive substance" that keeps the drive for MMOs overwhelming... people with unlimited / near-unlimited free time. The people who fall in this category range from stupidly rich and bored, to on welfare and too into the games to get up and look for a job - and these days, also include a HUGE portion of students (of all ages) who's only time consumer is class and homework (while having done this myself while juggling 3 jobs to pay for school, my now fiance, and still found time to game, granted not hardcore MMO play, I don't buy the "we're so busy" bull that some students will argue any time the "students have free time" subject arises).

The problem is those people with infinite time create a conundrum, they 'work' at being the best in these games from the start of the day, to the end of the day, every day of the week, every week of the year, for several years. If you take that away from them, its undoubtedly going to create this huge hole of time in their life that they will have to somehow fill.

That all being said, the core 'flaw' is in the game design itself. They create a design that requires an immense amount of time investment to acquire all the video-game desires. This isn't a "I want all the materia in FF7" kind of requirement of time, this is a "I could build something amazing that helps the world" requirement of time. The issue is that because these things TAKE so much time, the people who HAVE that much time, are the primary people to benefit - this also creates an issue for people who DON'T have that much time. They struggle hard and fight to 'catch up' - I've seen that "I need to catch up because I want to be the best" mentality break entire families - because it overwhelms a person to the point of neglecting their normal family activities.

To sum up, until these games start REWARDING you for purposely taking breaks from these games, and REWARDING you for limiting your playtime to 3 nights a week or something realistic - these games will continue to have horrible consequences for massive time investments that show in real life - including of course, addiction... which is really only where the problems begin.

I would propose a system that would not let you gain more than a set amount of xp or money or rare items etc per week, something like 2-3 hours a night for five nights (10-15 hours of playtime) - then design the rest of the game to be a non "gains based" "leveling up" "I need to work hard for this reward" type of game, something you can just hop on and have fun. If you can't hop on and have fun without imaginary income or items - then don't play until next week, you'll still be on par with everyone-else's gains for the week, and you will still have time for a normal life.... The scary-as-hell-problem is that the people with seemingly-infinite time are SO involved and SO addicted that the sheer concept of limiting their playtime to 3 hours a night, 5 nights a week is terrifying, and also means that people with real-life things occupying time can "keep up" which is somehow not fair in imaginary land.
Not news
# Jun 24 2009 at 6:00 AM Rating: Good
42 posts
For those weak enough to be unable to control their MMO playtime, they would probably be unable to control other activities.

Instead of playing a MMO, perhaps they would become a movie buff who obsessively watches and re-watches every movie ever made, becoming a fountain of useless trivia... or maybe they will pick up heroin... who knows.

It's all the same. How about instead of complaining about MMOs/FPSs/D&D/Rock & Roll/revealing knee-length skirts, we start holding people accountable for their actions?
Hmm...
# Jun 24 2009 at 4:29 AM Rating: Good
Sure do hope they don't force the gaming companies to put time limits on how many hours a day you can spend playing...

Like I really want to spend my time outside in 90(F)-degree summer heat; I go out at night time...fact I hate daytime all together. If I could I get a night-job and sleep during the day.

I really don't know why people think gaming is addictive, it's not. If it wasn't a game it would be some other form of pleasure that the person would take to excess.

Simply put:

If you're to damn stupid to put down the game; why should WE be forced to hold your hand.


EDIT:

-College Student with a Associates Degree in IT Network; 3.6 Cumulative GPA | working on a B.S.
-Play 4+ hrs a day; more on weekends of course
-Work
-Walk at least 15min a day (at work; just for fun); walk 1-mile a day (dusk actually)


Yep, MMOs are totally addictive and will destroy us all..../eyeroll

Edited, Jun 24th 2009 8:43am by Dyner
Defining addiction
# Jun 24 2009 at 1:59 AM Rating: Good
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2,689 posts
Quote:
being abnormally tolerant to and dependent on something that is psychologically or physically habit-forming (especially alcohol or narcotic drugs)


MMORPGs are psychologically habit-forming. They're addictive. It is an issue. I know full well I'm addicted to FFXI in a way I've never been addicted to anything else. I don't smoke, drink or do drugs. Should it be treated in the same way as some more obvious addictions? Probably not. But it does exist.
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addiction
# Jun 24 2009 at 1:56 AM Rating: Good
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I was addicted to games. Everquest in particular. Call it what you will, it interfered with my life so it wasn't good. (But that's my problem, not gaming's)
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Same old argument
# Jun 24 2009 at 12:42 AM Rating: Excellent
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This has all been said before. One prime example was Dungeons & Dragons (Pen and Paper).

Someone, somewhere will always find a way to ***** about something.

Not an addiction but an enabeler.
# Jun 23 2009 at 9:24 PM Rating: Excellent
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MMO's and Video games in general are merely an enabler to a larger psychological problem, which is escapism and social-phobias.

Why try to fit in with any groups of friends at work or school when you can simply meet all your friends on your favorite game? When it's online, it's an alternative method to social networking and that much is fine. However, it requires much less effort. When it's not, its a cheap and easy way to relax and escape from the world's troubles.

ANYTHING when taken to excess is a problem. Religious faith is a timeless example of this. So is eating. Hell, even exorcising to an excess is bad for your health. In the end the idea is learning how to moderate and balance your life with it.

For parents struggling to get youths to pry themselves away from the video games. If you have to, put a limit on it. But don't leave just the stick-whipping to be your only means of control. All that does is insure they rebel that much more when it comes time to make their own decisions about how they spend their life and time.

Instead, making methods to interest people in the world around them, and assuring them it's "Not that bad out there" really encourages them to make closer friends in the real world as well as the virtual one.

As far as any sort of government intervention? I doubt it. Gaming been under fire and criticism ever since it's inception, and it hasn't made gamers any worse for wear. I'm not worried over it, and frankly I'm a bit surprised this even merited an article.
Not an addiction but an enabeler.
# Jun 24 2009 at 1:01 AM Rating: Decent
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When Dungeons & Dragons and then Advanced Dungeons & Dragons were introduced and had developed a large following among both college aged players and those in the military, the "horror" stories soon followed. There were threats of lawsuits and calls for the game to be banned.

The very same can be said of the early "Rock and Roll" era of the 50's and 60's where the public was deluged with "horror" stories and calls for the music to be banned. Any student of modern American history would be aware of the censoring of Elvis Presley's "gyrations" on the Ed Sullivan Show as an example.

While I most assuredly am NOT suggesting that players of MMO's should ignore the attempts being made by various factions within and without the government to censor and/or limit access to MMO's, I would encourage parents/guardians, teachers, doctors and legislators to be aware of the activities of children and assure that said children have a well-rounded leisure experiences to include physical as well as mental exercise. Ever notice the growing number of school districts which have eliminated recess and/or physical education classes, school choirs, music classes, debate teams, etc. and subscribe to the philosophy of "social promotions"?

Further I would hope that said parents/guardians and teachers would do their utmost to instill a sense of responsibility, discipline and self worth into said children to include the importance of a well round education mingled with an understanding of the concept that there is a time and a place for work and a time and a place for play.

Far too often it becomes easy to blame a game, music, sports or the lack thereof, etc. for various social issues such as obesity, failing grades, high school or college drop out rates, etc., etc. It is far harder to delve into a particular social issue to discover the actual cause.
Not an addiction but an enabeler.
# Jun 24 2009 at 12:21 AM Rating: Decent
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MMO's are an addiction, if anyone has looked at the skinner box they can see why...
for example, when a rat is put into a cage with a mechanism to drop food. At first the rat only has to look into the direction of the lever in order to get a pellet to drop, the rat then has to move closer to the lever to get another pellet. This carries on getting harder for the rat until they have to do a complex set of actions in order to get one pellet.

This is exactly the same for an MMORPG, when a player first starts out, it takes them little or no time to get to the next level (leveling up after killing two easy enemies), but by the time you reach the higher levels, it takes longer and longer to gain any form of reward.

This then becomes an addiction. It's plain ignorant to think that people can't get addicted to playing video games, humans can become addicted to almost anything, it doesn't have to be a drug.

Don't get me wrong i love video games, I just know the dangers that come with them.
Not an addiction but an enabeler.
# Jun 24 2009 at 8:28 AM Rating: Good
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Zerr wrote:
This is exactly the same for an MMORPG, when a player first starts out, it takes them little or no time to get to the next level (leveling up after killing two easy enemies), but by the time you reach the higher levels, it takes longer and longer to gain any form of reward.

This then becomes an addiction. It's plain ignorant to think that people can't get addicted to playing video games, humans can become addicted to almost anything, it doesn't have to be a drug.

That is not an example of addiction. That is a motivator.

When you want to strive for something, you create an ambition. In this case, "getting to the next level" is simply a case of striving to get better in the MMO Community. This in fact, is no different than studying to get a high SAT score. Your attention is "hooked" because you have a motivator to keep you focused.

An addiction is where you cannot go without something for a week, or perhaps even a day. It is also when, in the case of an MMO, play non-stop and neglect the world around you for a severe amount of time.

If you haven't stepped outside for a week or more because you've been playing an MMO, then yes, perhaps you are addicted. But there's a difference between being addicted and just having poor time management.

Edited, Jun 24th 2009 12:30pm by CarthRDM
idiots
# Jun 23 2009 at 9:16 PM Rating: Decent
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Sure you can't find WoW in a back alley being sold by a sketchy lookin' guy (maybe you can) but that doesn't mean people are unable to get addicted to it. It's not cocaine, marijuana, cigs or anything of that matter but people can get addicted to anything whether they like it or not. People play MMOs for a lot of reasons and I think some one said something about escapism; using the MMO as an outlet. Why do people smoke to begin with? To relax, to get away, to calm nerves. We classify addiction when we lose control over the "habit." Smoking, sex, video games, when a habit becomes routine to the point where the person is ignoring their own health and rationality, it's addiction. I'm not knocking on video games or MMOs, please; I've been playing online games for awhile, I think they're an achievement in entertainment technology, but when it gets out of hand to the point where people are actually dying, there's a problem. Some people just lack the self control to hit the power button.

"Cool my Warlock is level 70 but then again my four month old newborn is dead because I was too busy killing a rabbit."

Sure it's not smoked, injected or eaten but still anybody can get sucked in and potentially hurt themselves with an addiction to MMOs. These people just have to realize when the problem starts.

Edited, Jun 23rd 2009 10:21pm by Sabilly
you should know best
# Jun 23 2009 at 9:15 PM Rating: Good
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obviously if you're a threat to yourself or anyone else, there's a problem. it doesn't matter if its drugs or a video game, or anything in between. there is a line that can be crossed at which point you're not doing yourself any favors. the problem is that the line is different from person to person. you are your own worst enemy.
Crack Cocaine of Videos Games
# Jun 23 2009 at 8:21 PM Rating: Default
Ok, first of all I resent the fact that they believe that WoW is the Crack Cocaine of video games. Its more like marijuana because you get hungrier and smellier the longer you play it, but you can never overdose.

On Addiction
# Jun 23 2009 at 7:56 PM Rating: Decent
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Smoking is an addiction. Cocaine is an addiction. Nymphomania is an addiction. Playing an online game in a simulated environment with other people is not an addiction. I'd define it as a habit. Example: I smoke constantly because I am addicted, and have no control over it. I play WoW after work to cool off and relax, but sometimes, I just don't feel like it. Sometimes, I'll go out with friends, go to the beach, or what have you. I don't have to play WoW.

For others, it is merely escapism. Some peoples' lives aren't as good as they'd like, so WoW is a good escapism to get away from real life issues that may bog people down. I wouldn't define that as an addiction, personally, but others may disagree; I can't speak for everyone.
big deal
# Jun 23 2009 at 7:11 PM Rating: Good
These days, anything the US media makes a big deal out of is BS in the first place. The truth doesn't sell, controversy and fear sells.

With that out of the way, I'll address each topic in turn.

"Banning Mature video game sales to minors."
Who cares. Does banning alcohol sales to minors stop underage drinking?

"So-and-so dies after playing game X for 3 days straight"
Darwinism. People die from stupid things all the time.

"So-and-so drops out of college due to supposed MMO addiction"
What about the so-and-sos that did graduate college and played the same MMO? The real reason for the drop-out is the person, not the MMO. People drop out of college all the time for various reasons. It's survival of the fittest. Big shame that you dropped due to video games, but if it wasn't that it would've been something else imo.

"Kid A plays MMO and gets bad grades"
Same as above. What about kid B that plays the same MMO and gets good grades? By the way, where are the parents?

Basically there are people who know how to balance their time/priorities and those that don't, to their detriment. If they're young, they haven't learned how yet. In the meantime, it's up to the parents to teach that skill and manage their kid's time until they learn it. If they're older and they never learned it, and it will affect more than their college grades unfortunately. That's why some people make $30k a year and some make $100k a year. That's America, and it's beautiful.
big deal
# Jun 23 2009 at 7:30 PM Rating: Excellent
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Quote:
That's why some people make $30k a year and some make $100k a year. That's America, and it's beautiful.


If you can make 30K a year right out of college in the economic climate, I'd say that's pretty good.

In fact, good luck even making it. Try 20k more or less.

And... let's not just equate the uber money machine with freedom. OK? OK.
big deal
# Jun 23 2009 at 11:07 PM Rating: Good
The current climate is irrelevant. You can drop those numbers to any extent you please, but the point is some people are always going to make more than others. People who exercise discipline and self-control get ahead of those who don't. I used salary as a specific example because it's one tangible and easily-recognizable way to measure success (in this case, financial).

With regards to the article, this is relevant because it shows up in the gaming lifestyle. I can choose to play my MMO or study one more hour for my test. To take it further, I can choose to settle for a B or spend the extra time studying for that A. Even further, the straight A student gets accepted to college X and the straight B student does not. Hence, due to consistently choosing to MMO game over spending extra time studying, the student already took a step down in life.

However, that's too darn bad and is life. Maybe the student who was not accepted to the college will go on to lead a happier and more fulfilling life, maybe he won't. Either way, it was always his choice. At no point was the choice not his.

Edited, Jun 24th 2009 2:10am by Sorlac
big deal
# Jun 24 2009 at 7:56 PM Rating: Decent
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I agree everyone has a choice. In fact, to get what we want we have to choose (duh.)

But your example is very linear.

Work Hard = Get What you Earn

Don't Work Hard = Get What you Deserve

Pretty simple right?

A person who works hard, gets the higher college degrees, will have success. Not always. If there was only one factor WH = GWyE then sure, we could all be successful in whatever way you measure it. But there are many factors and those factors affect your success, which are in and out of your control.

OK, so the student can study hard and get the A. Success! Still, that is one victory in an easily controlled area. You know what's on the test, you know how the teacher thinks, easy A. That's easy success as there only a few factors and most of them are easily controlled. But how can we define success by just saying it's a piece of paper and the fact your roommate didn't keep you up all night? A measure of success becomes subjective and determined by the world around you. In other words, success shouldn't be an egocentric idea (which is what you are saying when you say "I Work Hard."

To take this another step further, there are many factors that get you into college. For example, if your a minority. A school might have a goal of how many minorities it needs in it's school each year. They might pick that student over you if you happen to be in the majority. Schools also need money, so they might flood their schools with C average students. Also the fact that you play football amazingly well gets you into school. The A you made on your test was nulled by all three examples and those factors blocked your hard work. Again, the world around us doesn't work with egocentric thinking.

Now lets talk about money, as it was the first example:

School teachers work hard and who pays them 30K a year (more or less)? America. (All teachers make the same anyway, regardless if they are good or bad teachers.) Some even say education is the backbone of success.

This goes the same with college teachers.

Retail store people work hard selling junk. Even the ones who master the craft and makes 1000s of dollars a day...get paid very little. I imagine if I make my company 1000s of dollars consistently, I should be getting paid a lot. Nope, your 'just' a sales person. That subjective idea takes away the hard work you just did.

Should we judge those jobs? I mean, we need them. Still, it's a subjective system. You can say that he didn't work hard enough, but yet again it's subjective. It does seem jaded to say a doctor works harder, so he makes the cash. It's true, he passes the tests, puts out the money, gets the internships, studies and trains. And he earns his success. Still, being a doctor is a specialized job. How can you compare that to anything else? Being a Neurosurgeon is very impressive, but there is no amount of hard work on the planet that would make me one. It's a golden spoon type job. And in fact you need the money to get those tests and college degrees, which many hard working students can't get because loans and scholarships are limited. So again, you can have success in school, but your hard work might not even get your foot in the door.

Most likely a company wants to save money so they pay you less, not because you work less. It also doesn't get you health insurance or the insurance that you need. And don't bank on a promotion because a job has to be free to get that. Again, the hard work might get you that job, but it has to be open first. Another factor outside of the linear model.

So to end this rant, hard work can get you places, but don't make the assumption it's a guarantee. And for sure do not assume it's a one person world of what I do makes the difference all the time.





Not in my way
# Jun 23 2009 at 6:38 PM Rating: Decent
I've been playing WoW for some time now, and I'm close to graduating college. Aside from a D in Accounting, all my grades have been C's, B's, or A's on occasion. What motivates me in these classes is how hard I'm tested and how relevant the current class is to my interests. I don't let a game get in my way simply because I don't want it to. If anything it has made me a little out of shape, but I am taking care of that too. It's that point where you forget where your priorities lie that states the point you need to put the game down and log off for awhile.
MMO Addiction
# Jun 23 2009 at 6:31 PM Rating: Excellent
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Most anything can become an "addiction" or "habit". If one doesn't have temperance/self-control, one can get "hooked" on anything they do. The question is, is the "addiction/habit" constructive or deconstructive, healthy or unhealthy.

Truth be told, MMO addictions lead to family/social/life issues. Question is, who's fault is the addiction? IMO everyone needs to control his/her own actions, this includes players having some temperance as well as game developers being mindful of how "powerful" their "substance" (ie games) can be when developing their games with time sink issues.
We're doing it all wrong anyway
# Jun 23 2009 at 6:24 PM Rating: Good
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The problem with modern society is that people are being forced to study things they don't enjoy in the first place. When the author of the article says "Sure, I got a C in Biology…but I leveled my Warlock pretty damn quick! ", this is true with a reason. He doesn't give a jack about biology and he does give a jack about his Warlock. Our time would be better spent trying to find out what exactly the author likes about leveling his Warlock and finding a way to apply that to real-life rather than instructing him in something he doesn't care about in the first place. Sure, you have to do some of the bad to get some of the good, but aren't we doing the wrong thing regardless if we force people not to learn about what they like but rather about stuff we deem interesting?

MMO support groups and all that stuff is really just a way of rubbing salt in the wound. I'm willing to bet my hand over it that over 90% of the so called "game addictions" have more to do with bad parentage and total loss of realism rather than the video game actually being "addictive". As long as people play into the hypocritical media scapegoat vision of what's good and what's bad our society will not get any better in this field of play.
We're doing it all wrong anyway
# Jun 24 2009 at 5:49 AM Rating: Good
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I'll be someone that agrees that too often we're force-fed into education that both has no practical value and often goes against the interests of an individual. Defenders of this say it creates a more well-rounded, but I can't say late-night cram sessions where everything's forgotten a few weeks after a course ends really amounts to much. To coin a phrase an old teacher of mine used, it's academic *************

Far as MMOs go specifically, they're a hobby. Hobbies can bring the highs and lows of emotional state be you a stamp collector or a skydiver. Others have spoke on escapism, and someone's social life suffering isn't the sole result of that single person's actions. It's the result of everyone in their area making their own choices that could lead to isolation or ostracization. You just can't make people like you and vice versa. It just happens.

I know I don't like where I live. I was born here. I don't have the money to move. I don't even know where I'd go. I just know that with what most like around here, I have no interest in it. It can lead to lonely nights, sure, but I don't consider myself a failure of a human being because all my friends are scattered across the globe since the internet, and MMOs by extension, happened to become one of my hobbies.

Part of me thinks the generations in power haven't quite caught up with technology as "they got by without it, and so should we!" We're getting there, but I know my folks don't understand that FFXI doesn't have a pause button or that me bailing on my Linkshell for no good reason can put a damper on others' play. Sure, I still like to go out to dinner, see movies, and so on, but I also like to be able to plan my days.
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