Patch Message

*** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibility through the XML files. We decided to offer it for optional use as a sort of Beta II for folks on the Live servers that haven't had the chance to try it out on the Test server. To activate the new interface: * Log into the game. * Type /newui into the chat bar and hit enter. * Log out and exit to your desktop and then log back in. or * Before you log in: * Open the EQclient.ini file in your EverQuest folder with a text editor (notepad works fine) * Find the [Defaults] section of the file * Add a line that reads: NewUI=TRUE * Log in We want to thank all the folks that have helped us test the interface and have offered a wide variety of useful ideas. Enjoy the interface! *** Bazaar Now Available *** Those of you that own Shadows of Luclin now have access to the /bazaar and /trader functions. These functions only work in the Bazaar. You can find the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven. /bazaar opens up the Bazaar Search Window, which allows you to easily locate specific items for sale by Traders in the Bazaar. /trader opens up the Bazaar Vendor window, which allows you to make items available for sale to others in the Bazaar. You can only use the Bazaar if you have the new interface turned on. See the message above for details. Again we'd like to thank the folks that helped us test this feature. And we'd like to apologize for the delay in delivery of the Bazaar. We think that you'll find the finished product to be a good one. ** ViewPort ** One of the new commands available only with the new interface is /viewport. You can use this command to change the size of the gameplay area. /viewport [distance from left, distance from top, width, height] All of the distances and numbers for the viewport command are in the same measure as your screen resolution numbers. For Example: Let's say you are running in 800 x 600 video mode and you want to create view the game only in the top half of your screen (not that you would). You would type: /viewport 0 0 800 300 The top left of your screen is 0 and 0. 800 is the width of your screen, and the 300 is one half of the height of the screen. /viewport reset - will reset the viewport to the default setting. ** New Vah Shir Models ** We have developed new models for the Vah Shir for use with the old world. You may now choose to turn off the Luclin version of the Vah Shir models and use these new models if you wish. These new Vah Shir models require less memory and you may want to use them in place of the Luclin models to improve system performance. ** Spells ** - Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir that caused them to slow you down when used without other haste components. - Fixed a bug with bolt spells that caused double hits due to elevation. Sorry Mages. - Removed the "Ahhh... I feel much better now!" message from certain spells when the caster is over level 35. -Removed the reduction in damage to Damage over Time spells when used on NPCs that are moving. - Mind Wrack will now consider the z-axis when calculating the maximum distance group members can receive the beneficial affects of the spell. - Song of Sustenance should prevent unnecessary hungry and thirsty messages. - Bind Affinity can no longer be cast on any ungrouped player in arenas. - The caster of Voice Graft will once again see what is being said. - Spells that transfer hit points over time from the caster to a target will no longer take effect on the target (the hit point gainer) if the caster (the hit point giver) isn't also affected by the spell. - Added a spell effect message to Magician epic. - Beastlords now get Endure Disease at level 24 and Resist Disease at 51 ** Pets ** - Pet Resistance Changes: Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PCs pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance. - Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range. - /pet report health now uses the same user defined color as spell text. - /pet report health will now display a list of the effects on the pet. - Mage fire pets should now cast their damage shields more often. - Wizard, Druid and Cleric pets and familiars can now be buffed by characters other than their owner. ** PvP ** - Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks. - It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm. - Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear. - NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears. ** Alternate Advancement ** - Dire Charm will now send a message to inform the caster that the charm has broken by Feign Death. - Spell Casting Subtlety should work properly for all levels of the ability. ** Zone Specific ** - Corrected a problem with a treasure table in Marus Seru. - The drakes in SkyShrine should no longer be dropping cloth caps. They should now be producing Drake Eggs. The drakes are very happy about this. - The mountain lions in Steamfont now have jawbones. They are happier about this than the Drakes are about their eggs. - Hoshkar should no longer appear as a bag, qualifying him as the happiest of them all. ** Horses ** - Fixed a bug that was allowing characters to change into illegal forms while on horseback, causing some unusual displacement problems. Characters will no longer be able to turn into those illegal forms (elementals, for example) while on a horse. ** Quests ** - Corrected an issue with the Proudfoot Greaves recipe. - The Vex Thal key quest has been changed slightly. Celestial Rifts will no longer be used to create the key - a new item replaces them called a Planar Rift. Planar Rifts are acquired by defeating the same creature as before, however all future Rifts are going to be No-Drop. A Celestial Rift can be placed in a forge by itself and 'combined' to create a Planar Rift. Please be aware that the new Planar Rifts are No-Drop, and should only be converted in a forge by the intended owner. Old-style Celestial Rifts may be converted into the new Planar Rifts for a period of one month from this patch. If you have any rifts currently, be sure to convert them to the new style within 30 days. This change is not intended to make it more difficult or time consuming to acquire your Vex Thal key. Many players had brought forth concerns regarding the ability to hoard Celestial Rifts, which had the potential of causing some long-term issues. This fix addresses those concerns, and does not add any difficulty for players currently working on this quest. ** Items ** - Shissar-bane bows should be working. - Irontoes Tipped Beer Stein should now look like a stein rather than a bag when equipped. - The Intricate Shield can now be used by Dwarves, High Elves, Iksar, Vah Shir, Barbarians and Half Elves. - Imbued Steelsilk Helms now have plate graphics. - Large Fine Plate Boots can now be worn by Bards. - Crustacean Shell Helm now has a graphic. - Pickbringer's Chainmail Boots are now wearable by Gnomes. - Forged Firebrand Halberd now has a halberd graphic rather than an axe graphic. Also, because it is a two-handed slashing weapon, it can no longer be used by Bards. ** Dialogues ** There were a few NPCs that were not responding properly to their quest text. This has been fixed for the following NPCs: Wizard Schrock, Seamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, Gunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin Spellsinger. ** Miscellaneous ** - NPCs no longer have a chance to break root when being healed or buffed. - /split no longer has a chance to cause a loss of coins if done while a group member is gating. ** Grouping ** We have revamped the grouping system. This is a major rewrite of the system that should have little effect on gameplay, with the exception of removing the bugs with the old system. Players should no longer have issues with their group due to the link-death of any member (including the leader), zoning and other such issues. There is also a new command available. /makeleader - The leader of the group can now reassign who the leader of the group is by use of this command. *** News from Faydwer *** It is rumored that the major cities of Faydwer have announced a call to arms for all young adventurers. News of mysterious bloodthirsty goblins to the west setting up encampments has prompted all residents of Kaladim, Kelethin and Felwithe to all begin preparing themselves for what they think may be a momentous battle. Intelligence originating from the Scouts of Kaladim and Kelethin has informed their respective leaders of a possible alliance between a mysterious aqua goblin tribe and the Orcs of Clan Crushbone. Due to the possibility of an attack by either or both of these powerful tribes, guildmasters of all cities have begun the training of young soldiers brave enough to heed the call to defend their homeland against all unknown creatures and new inhabitants. *** Call to Arms *** Tarlain moved along through the tunnel at a brisk pace, a wistful smile painting his weathered features. His arm reached out from under his travel stained greatcloak so that his hand could traced the side wall of granite while his mind recalled the many times he had passed through this tunnel in his youth. It had been many years since and the memories of his training in the woodland ways within the environs of Surefall glade filled him with a peaceful nostalgia. This nostalgia all but vanished as Tarlain rounded the final curve and broke into the tree filtered sunlight of Surefall Glade and beheld a most unexpected sight - a line of Qeynos foot soldiers marching past the Ranger hall and on toward the far end of the Glade. What could bring the forces of Qeynos here? Knowing this could not bode well, Tarlain strode quickly to the Ranger hall, his eyes on the receding backs of the footmen. Reaching the main hall entrance, Tarlain's sight latched on to a proclamation inked in the flowing hand of a Qeynos scribe and bearing the seal of Antonius IV. It outlined the rising threat of Blackburrow Gnolls invading and despoiling the previously sequestered Jaggedpine Forest. Because of this danger Antonius has lifted his father's ruling to protect those forests and now calls for able-bodied men and militia to join in quelling the expansion of the vile Gnolls. Gritting his teeth at the thought of Gnolls invading the pristine woodlands, Tarlain turned and with a hand on his longsword, set off to catch up with the guardsmen and throw in his lot against the dogs of Blackburrow. (Note: Jaggedpine Forest is only available by using the optional files download option in the advanced section of the EverQuest patcher. Be aware that the download required for this new zone is relatively large.)

Comments

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I got in
# Jul 25 2002 at 7:41 AM Rating: Decent
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130 posts
Hang in there boys (and girls) i downloaded it at 2am EST this morning. new interface looks great and i love the sound of the new bazaar although i hear lag is reaaaaal bad.

lol i did crash when i camped - but i hear that is going to be fixed in a new patch.

so, gfay is being overrun huh - time for me to bring my 55 warrior there to clean house again.


bah!
# Jul 25 2002 at 7:27 AM Rating: Default
i still say /bird
"Go Away"
# Jul 25 2002 at 7:25 AM Rating: Default
They NEEEED to get that "Go Awy" button in pet info window GONE.

Who dares using that window?
All you need is just to be little to quick or have little lag and you will stand there without pet!!!

Please make that button "Go Away".

(the rest is coool.. if they just let me enter the game again)
What did you say?
# Jul 25 2002 at 7:09 AM Rating: Decent
Like anything we say matters to Verant. /sigh
Video Card
# Jul 25 2002 at 6:29 AM Rating: Default
Hey. My brother downloaded this patch yesterday and he got something that said our video card isn't good enough. Did anyone have this problem? Can I fix it in anyway besides from getting a new card? Thanks!
RE: Video Card
# Jul 25 2002 at 2:03 PM Rating: Default
do u have luclin? a friend of mine whose video card and comp is better than mine lags really bad in jaggedpine and we think it might b becuz he doesnt have the luclin graphics engine...if n e body knows if we're right or not i would appreciate it
Thnx
Made it! Phew!
# Jul 25 2002 at 6:01 AM Rating: Decent
I was a bit frustrated last night, but was to be expected...
I tried this morning at 0600ish and got the patch first time in about 40 minutes on a 49000 dial up connection.
Seems to run fine. The new spell icons will take some adjustment (I like them, don't get me wrong, just figuring out what they are in a hurry).
Didn't have time to check out the new zone, perhaps later...
togetherness
# Jul 25 2002 at 5:55 AM Rating: Default
I'm glad to see that I'm not the only one who has been frustrated by the patch. To all who gritted their teeth and finally got through it I salute you, for you have shown us all that there is a light at the end of the tunnel.
Bazaar
# Jul 25 2002 at 5:51 AM Rating: Decent
The new bazaar ROCKS!The interface is definately an improvement also,and worth the wait.Only problem I've found is that now EVERYONE is flocking to the Bazaar to sell,and there's ungodly lag now.WE NEED ANOTHER BAZAAR AREA...
Perhaps verant could put the trader stalls along the inside or the cave in EC.The Bazaar is a GREAT idea that will suffer if they leave it the way it is..

Edited, Thu Jul 25 06:41:06 2002
lylana
# Jul 25 2002 at 5:39 AM Rating: Default
Did they nerf mobs on this patch ive been camping for cougar claw earrings for 5 hrs nowsomeone told me noones gotten one all day... ::looks confused
I don't like it at all....
# Jul 25 2002 at 4:43 AM Rating: Decent
I don't like being force-fed stuff I can't even use. That is what I see in this NewUI, and that is all. Not to mention the LONG download for something I didn't want, the crashes and deaths from those crashed....really bad.
im confused
# Jul 25 2002 at 4:33 AM Rating: Decent
so i was told something about kelethin so what is it? is it like getting attacked or something? and whats going on with blackburrow? are they like invading sfg or something? i dont get half of what the patch said so someone please help me out here

Charleene
34 Druid
Brell Server
RE: im confused
# Jul 25 2002 at 7:34 AM Rating: Default
RE: im confused
# Jul 25 2002 at 7:33 AM Rating: Decent
Ok, Its pretty simple. Aqua goblins, and lot of them, have showed up in the bb/gfay area, and might have allied with CB. Which btw CB would need to defeat Kelethin, because one guard could kill every MOB in CB. Jagged Pine forest is a zone by SFG, that no one could go into because of an order by the preveus leader of Qeynos. Blackburrow set up a teleporter and are going into this zone, so the leader of Qeynos opened it up to defeat the gnolls in Jagged Pine.
RE: im confused
# Jul 25 2002 at 5:04 AM Rating: Default
N00b!!
RE: im confused
# Jul 25 2002 at 6:13 AM Rating: Default
we were all noobs at one point, instead of making fun of him why dont you try and help him out a lil
RE: im confused
# Jul 25 2002 at 2:07 PM Rating: Default
has n e body actually seen this 'invasion force' of orcs and goblins? i just bought the game so i dont know very much but my friend has a char and while i wont let him twink me cuz i think itll ruin the game he wants to find me a good spot to kill with my bard and port me there...n e info would help
Thnx
Desktop Crash
# Jul 25 2002 at 4:24 AM Rating: Decent
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66 posts
I had the same prob. Crash to desktop. Seems that Verant forgot something. A small file which will download next time you connect. (less than 200k) and then the NEWUI runs and i personally thinks it rocks, but whats up with rangers only getting to use the tabs on the tracking skill LOL.. i just thought that was funny.
whats with black borrow
# Jul 25 2002 at 3:59 AM Rating: Default
after 3hrs of downloading i finally got on tried to connect for 5min then quit then messed around for alittle bit then tried to connect and made it and trust me i was one of the few. But my concern is WHAT THE HELL IS UP WITH BLACKBORROW its cramed with 10 lv30 gnolls and when i logged on i was in the pit and yes no person was thier so i hid then ran made it to qeynos and found about 3 people none would really help and geuss what of all places why it had to be were the bulk of my quest was thier(gnoll slayer).
so i was just wondering if you can tone it done alot varent and yes i lost lots of exp once right before the zoning location to qeynos hills and thier r massive trians now .well thier even bigger crammmed with about 20 avreage so now im here about to play at 4:30 in the morning so wish my lv10 barb warrior and post lots of notes
RE: whats with black borrow
# Jul 25 2002 at 7:04 AM Rating: Decent
its starting to calm down some but 20min after i got thier they said we had to get off because thier doing some slight patching on the area GOOD LUCK agian
I don't see anything useful
# Jul 25 2002 at 3:28 AM Rating: Decent
The ONLY good thing I see in the new NewUi is the pet commands in a window, and thus no longer needed as hot keys. The overlay idea is a good one, for MAPS, not all the stuff we already had in a new format to lear. /sigh Is Verant listening? (have a look at the overlay maps in DAoC. They do not spoil the lvel of difficulity.)
I am still waiting, for a 10 hour download, that is not with the optional patches...not sure why, my internet connection is as good as ever. My husbands was much less. All but the new zone, is usless in my humble opinion.
Frustration
# Jul 25 2002 at 3:18 AM Rating: Decent
Why does it seem like we are getting less and less for our money. Its 1am pst here now and I should have no problem logging on with this new patch but its doing something quite strange. I accept the User Agreement and the very next thing that pops up is the Options window, which reluctantly I answer and immediate get ejected onto my desktop. What is up with these inept programmers that work for Verant? Don't they test these patches?
I think many people will agree that we get short-changed every time we have to wait for these so-called programmers to debug their inefficiencies.

Oottah
Grouping
# Jul 25 2002 at 2:08 AM Rating: Decent
Hooray for everyone who has been forced to either go with less than a full group or Not had a leader around when trying to round out their group. It's about time we can get rid of the Dictators in our group. next time your leader distributes loot and leaves you out; Foment a rebellion amongst the other group members and kick his **** out!
fuggin suks my nut
# Jul 25 2002 at 1:57 AM Rating: Default
arg dont flame me just bored and its like 2am i started this pos patch when i went to work and its still not done and keeps freezing up like a ***** .. anyone have any solutions .. plz post if you do
RE: fuggin suks my nut
# Jul 25 2002 at 2:01 AM Rating: Default
yea just keep at it and if it frezzes just cancel and download again it starts were it left off i am almost done wit mine 3 minutes to go good luck
wow
# Jul 25 2002 at 1:19 AM Rating: Decent
all i can say is wow amazing job
U know
# Jul 25 2002 at 1:15 AM Rating: Default
Usually at this time of nite i am playing everquest instead i am watching tv and there is nothing on and if it frezzes and i cancel does it start all over or where it left off infomricails rules

Fires of Hope
10th Wood Elf Ranger
Patch downloaded...twice
# Jul 25 2002 at 1:13 AM Rating: Decent
I downloaded EVERYTHING, set UI up (it's awesome) and decided to pay Jaggedpine forest a visit. I zoned in only to crash on zone. I tried to get back in and had to redownload jaggedpine zone AGAIN. That didn't bother me except that every time I try to log in once I hit zone I crash to desktop. Verant...I love the new content and will deal with not being able to play...It was worth it just for the new interface.

Jerrith Farstrider
49 Ranger
Brell
DOWNLOADING COMPLETE
# Jul 25 2002 at 1:05 AM Rating: Decent
COVER ME I'M GOIN IN! if you don't see nother message from me I made it... wish me luck :P
Can someone plz answer this?
# Jul 25 2002 at 1:03 AM Rating: Decent
I have download about 10 of there parts of the patch...if I cancel it b/c it has frozen, can i pick up where i left off?
plz someone answer

Deladian DeepWood 46 ranger atm (well till i can freaking play)
RE: Can someone plz answer this?
# Jul 25 2002 at 2:16 AM Rating: Default
it will start up again where it left off, but my advice is to just let it sit. It may appear frozen, but will start up again after a while. I have seen it freeze for at least 10 minutes then pick back up again.
MINUTE
# Jul 25 2002 at 1:03 AM Rating: Decent
1 MINUTE 38 SECONDS :)
Can someone plz answer this?
# Jul 25 2002 at 1:02 AM Rating: Decent
RE: Can someone plz answer this?
# Jul 25 2002 at 1:07 AM Rating: Decent
YES you can pick up where you left off... i've been doing it all day... k i'm really going in now... good luck!
CRASH TO DESKTOP
# Jul 25 2002 at 12:57 AM Rating: Default
I cant even get into the game after the patch. I crash to desktop.. and I have tried all their 'fixes' from the website that I have found.. they do not work.. some of them are so outdated to not even exist as a 'fix' anymore. I was getting to the loading bar after the server select screen.. now after some of their 'fixes' I can't even get to the password screen. It all dumps me to desktop.. so I guess I'm not playing. If ANYONE has any ideas.. Please help.
Gwyn
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