Have you seen the screenshots of what the dyable armor looks like?
Total Crap!
The designers are getting worse and worse. Soon you will see 10 year olds drawing the graphics. Actually 10 year olds could do a better job
Legacy of the Ykesha Announced
Today began as any other post patch day for Everquest users. They fired up their PCs, logged into the patch program, and watched as they began to download the changes implimented the night before.
But instead they found something else. Word of the newest Everquest expansion was released
According to the patch message, the new expansion, entitled Legacy of the Ykesha will feature all the expected bonuses from a new release, new spells, new zones, new monsters and quests, as well as a few surprises such as extended bank space and a new item slot, "charms".
However, all of that pales in comparison to the two shocking announcements regarding this expansion. First, this will be Everquest's first downloadable expansion, requiring no hardcopy cds, fully accessed through their own servers.
Second, many of the rumors on the web have been confirmed, a new playable race will be added. For the first time Everquest players will be able to control Frogloks, not just kill them en mass.
Frogloks will be the third playable race added after the original release. Iksars were made available in the first expansion, Ruins of Kunark, and the cat people of the Vah Shir first made their appearance as Player Characters in Shadows of Luclin.
Legacy of the Ykesha has an expected "live" date of February 24th, 2003 and will have a preorder cost of $17.95 to activate the expansion on release.
There was more to this patch but, really, who cares right? We all know what the big story was. But for convenience, the entire patch message is related below.
Stay tuned for more patch related mayhem, and news of the newest frogtastic expansion as it becomes available.
FROOOAAAAKKK
January 15, 2003 3:00 am ------------------------------ *** Announcing The Legacy of Ykesha *** The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60. Legacy of Ykesha Features include: A new playable race: Frogloks Enhanced Looking For Group Tool New Cartography System New Magic Item slot: Charms Armor Dyes Dozens of new creatures Expanded bank capacity New zones New spells For more information, please visit www.legacyofykesha.com *** Patch Information *** ** Gameplay/Features ** - With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations. - Fixed a problem with tints not properly updating when armor is removed. - Fixed a bug with character faces displaying incorrectly to other players when you zone in after them. - Fixed resurrection timer that was counting down against the 3 hour limit when player was not logged in. - Corrected a problem with health and movement updates being delayed. ** Spells ** - NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells. - Removed the chance for slow spells to be reversed from the 17 NPCs that had this ability. - Fixed a bug that was preventing Curses, Diseases, and Poisons from being removed. - Raised all recast times below 2.25 seconds up to 2.25 seconds. This is a change in the spell data as the first part of a two-part change needed to correct the "Recast time not met" problem. More information is available at the Developer's Corner at www.everquest.com. ** Alternate Advancement/Special Abilities ** - The range on the Bard Ability "Boastful Bellow" has been increased slightly. - Fixed a bug with Harm Touch that was not allowing it to increase the standard amount per level over level 60. ** User Interface ** - Fixed a bug with effects in the Songs window. They were not getting removed on the client when the bard was dispelled. - Introduced new Story window. The purpose of this window is to provide story updates in a readily available location. ALT-N toggles the window. You can select to have the window pop up when new story elements are added if you wish. - Item Links are once again creatable from Items and from other Item Links. Please do not attempt to "mine" the servers for undiscovered items. Links now have a built-in mechanism to prevent those who would go on fishing expeditions by sending up many bad links in an attempt to discover new items. These invalid links are logged, as are the accounts of those who create them. - Added an optional confirmation box before spending AA points. To turn on this confirmation box, please check the Options window. ** Miscellaneous ** - Sage Quests in Plane of Knowledge have been fixed. - The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to 6 hours after the event is failed. It will respawn normally if the event is won. ** New/Changed Interface Files ** - EQUI_StoryWnd.xml (actually added with the Jan. 9th patch) - EQUI_OptionsWnd.xml
January 15, 2003 3:00 am ------------------------------ *** Announcing The Legacy of Ykesha *** The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60. Legacy of Ykesha Features include: A new playable race: Frogloks Enhanced Looking For Group Tool New Cartography System New Magic Item slot: Charms Armor Dyes Dozens of new creatures Expanded bank capacity New zones New spells For more information, please visit www.legacyofykesha.com *** Patch Information *** ** Gameplay/Features ** - With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations. - Fixed a problem with tints not properly updating when armor is removed. - Fixed a bug with character faces displaying incorrectly to other players when you zone in after them. - Fixed resurrection timer that was counting down against the 3 hour limit when player was not logged in. - Corrected a problem with health and movement updates being delayed. ** Spells ** - NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells. - Removed the chance for slow spells to be reversed from the 17 NPCs that had this ability. - Fixed a bug that was preventing Curses, Diseases, and Poisons from being removed. - Raised all recast times below 2.25 seconds up to 2.25 seconds. This is a change in the spell data as the first part of a two-part change needed to correct the "Recast time not met" problem. More information is available at the Developer's Corner at www.everquest.com. ** Alternate Advancement/Special Abilities ** - The range on the Bard Ability "Boastful Bellow" has been increased slightly. - Fixed a bug with Harm Touch that was not allowing it to increase the standard amount per level over level 60. ** User Interface ** - Fixed a bug with effects in the Songs window. They were not getting removed on the client when the bard was dispelled. - Introduced new Story window. The purpose of this window is to provide story updates in a readily available location. ALT-N toggles the window. You can select to have the window pop up when new story elements are added if you wish. - Item Links are once again creatable from Items and from other Item Links. Please do not attempt to "mine" the servers for undiscovered items. Links now have a built-in mechanism to prevent those who would go on fishing expeditions by sending up many bad links in an attempt to discover new items. These invalid links are logged, as are the accounts of those who create them. - Added an optional confirmation box before spending AA points. To turn on this confirmation box, please check the Options window. ** Miscellaneous ** - Sage Quests in Plane of Knowledge have been fixed. - The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to 6 hours after the event is failed. It will respawn normally if the event is won. ** New/Changed Interface Files ** - EQUI_StoryWnd.xml (actually added with the Jan. 9th patch) - EQUI_OptionsWnd.xml