We learned an abundance of new information during the CCP Presents keynote on Saturday. After the presentation we sat down with EVE Online's Lead Game Designer, Noah Ward to get clarification on some of the newly announced features including Planetary Interactions, Mining Enhancements and the rise of the Jovians.
Noah Ward: Hi, my name is Noah Ward, I also go by Hammerhead, and I am the lead game designer.
ZAM: First of all, can you just go into a little bit more detail about the sovereignty capture system that's going in?
Noah: It's really simple, and that was the whole goal of it. You just plunk down your clay marker and that's really all it takes. There's a bit of a timer. In order to take it back, you have to have 51% of the gates in the system controlled with these, we'll call them "disruption beacons," I don't know if that will be the final name. Basically you have to have, what we consider air superiority of the space in order to make the clay marker vulnerable.
ZAM: OK, so there will be new planets and stars. Does that have anything to with DUST? Are those in preparation somewhat?