E3: EverQuest & EverQuest II Progression Servers

E3 doesn't stop when its doors are closed for the day. We snagged Executive Producer Holly "Windstalker" Longdale at this year's Daybreak after-party (and again this week in a follow-up), chatting about some recent changes that hit EverQuest's progression servers as well as the upcoming progression servers and merges for EverQuest II.

Trion Brings Action-Fueled MMO Devilian to West

Devilian, an ARPG MMO currently released only in Thailand and South Korea, will be coming North America and Europe with Trion Worlds at the helm. We spoke with Producer Andrew Sipotz, Program Manager Victoria Voss and Trion CEO Scott Hartsman last week about the game and we took our first look at how it plays.

At character creation players will be able to choose between four classes: Evoker (battlefield control and projectile blasts), Shadowhunter (whip-wielder that can alternate between melee and ranged), Cannoneer (tactical), and the Berserker (dual-wielder, plate-wearer). During gameplay your character can shift into devilian form, which is a super-charged winged demon form that uses its own ability set, enhanced stats, unique equipment, and has its own progression. By slaying mobs you'll gain devil soul, which both contributes to leveling up your devilian form and grants more time to be shifted into the form.

Andrew: "In the game you play as a devilian who has been awoken from a long slumber after an ancient war between man and demon. The storyline progresses as you quest; there's story for the class that you play through and learn more about the background, what's going on with the world and has happened since you've been asleep, and what the new evil is up to."

E3: Heavensward Interview with Naoki Yoshida

Lindsay Geektron and Mike Bailey, along with the Gamer Escape staff, sat down with Naoki Yoshida at E3 last week to discuss the now-released Heavensward expansion for Final Fantasy XIV.


Translations have been provided by Gamer Escape.

E3: Carbine Details WildStar F2P Update

WildStar will be transitioning to free-to-play this fall, and we took the time to speak to Product Director Mike Donatelli and Creative Director Chad Moore during E3 for more information on what the change will offer new and existing players.

The game will be getting a host of changes to make it more user-friendly, with the first one being the tutorial options. Currently there's one tutorial zone that everyone goes through, and while that will still remain as a choice, players will now also be able to choose to bypass it or begin a step prior to it. Focusing on the player's MMO experience, tutorial options include Novice (never played MMOs before; extremely basic knowledge), Intermediate (the current WildStar Arkship tutorial experience, though streamlined to be quicker), and Expert (bypass the tutorials while being granted experience and gear that you would have gained from it).

E3: Blade & Soul Business Model Revealed

Last month, NCSoft announced that Blade & Soul would be coming to the west, with closed beta anticipated to begin this fall and releasing this winter. During E3 we took the time to catch up with Producer Nicolas Coutant and NCSoft Community Director Omeed Dariani to find out more details about the F2P MMO's business model.

Guild Wars 2: Guild Halls Interview

Guild Halls are one of the major features coming with Guild Wars 2: Heart of Thorns and they going to be big! Colin Johanson took to the stage at E3 during the PC Gaming Show to show off the basic features coming with Guild Halls. Earlier today I got to talk with Crystin Cox, Lead Designer at ArenaNet, and Link Hughes, Game Designer at ArenaNet to get more information about the Guild Hall system coming in Heart of Thorns.

WildStar to Transition to F2P This Fall

Carbine's WildStar team has poured their heart and soul into shaping and expanding the sci-fi MMO into the diversified gaming experience it is today. The last several content drops have focused on a multitude of playstyles, from newbie to casual to raider.

With the game so fleshed out, Carbine has now decided that the time is ripe for it to soon join the ranks of free-to-play MMOs. We sat down with Product Director Mike Donatelli and Creative Director Chad Moore last week to learn more about WildStar's new frontier.

"It's a big decision, a big change, and not one we went into lightly as a studio. Carbine's commitment to WildStar has never been stronger; we will continue to release AAA updates for the game, the experience that players have come to expect they will only get more of as we head into the future."

HEX: Shards of Fate - Interview with Cory Jones

HEX: Shards of Fate is a unique take on the online trading card game genre, mixing MMO PvE aspects with the traditional card gameplay. Still in its beta phases, the game has been steadily progressing as more content and features are added in. Most recently HEX saw the launch of the Frost Ring Arena, the MMOTCG's first PvE environment that pits players against seven AI bosses in a four stage gauntlet.

We spoke to Cryptozonic Entertainment's Creative President and CCO, Cory Jones, recently about what HEX has accomplished since its highly successful 2013 Kickstarter campaign, the unique features of the TCG, and what players can expect in the near future.

Daybreak Games: Roundtable With Smedley & Naviaux

Daybreak Game Company unveiled its new logo and website last week, giving a fresh face as it looks toward the future. We chatted with Daybreak President John Smedley and the Senior Vice President of Global Sales and Marketing Laura Naviaux yesterday evening about the origins of the company's new name and logo, Columbus Nova, the future of its fan convention, and more.

Path of Exile: The Awakening - Chris Wilson Q&A

Grinding Gear Games announced Path of Exile’s next expansion, The Awakening, yesterday. Players will be able to help test the new Act 4 content with the closed beta beginning later this month. We spoke to Path of Exile’s Lead Developer, Chris Wilson, about the upcoming expansion, its content, hardcore gameplay and more.

Chris started off by explaining that the team has been working on The Awakening since 2013 and feels that it’s the best expansion they’re releasing to-date. The closed beta is expected to last for 6-8 weeks, depending on development changes, and players will begin to be accepted into the beta starting April 20th. From that point the number of testers will be gradually increased, and the team is looking forward to quality feedback from those who get into the beta.