This last weekend Square Enix added in the Duty Finder to the Closed Beta for Final Fantasy XIV: A Realm Reborn, allowing players to queue for dungeons, four-man guildhest quests, and Trials from anywhere in the world. I decided to spend most of that weekend trying out the various dungeons to see how well they stacked up compared to what's available in other MMOs. Well, that and because I was tired of being stuck on the "Finish the Sastasha dungeon" part of my main story quest.
When I left off yesterday, I'd switched to healing as a Conjurer due to lengthy tank queues (yes, I know DPS have it worse) and proceeded to clear the first two dungeons ARR had to offer. I was impressed with how good the dungeons looked, both in terms of general appearance and the cutscene tours leading in, and the side chests littered across the dungeon helped provide incentive to explore rather than just riding the loot train in a single linear path like I'm accustomed to with many MMOs. Unfortunately though these two dungeons are meant as starter dungeons, so the mechanics never got complicated enough to make me feel like my abilities were being taxed. They're a good warm-up for inexperienced players and someone who might be a bit rusty, but I was looking for something a little more interesting than "occasionally summons adds". Time to see what else ARR's Duty Finder has to throw at me with the next few instances.