In EVE Online, the player is everything. Being a sandbox, there are no dungeons to grind, no raid bosses to master. While there are NPCs and missions, they don’t dominate the game. As senior producer Andie Nordgren once told me, as long as you’re undocked, you’re also content for other players to discover.
One strong example of this was the bitter end of the Fountain War, a drawn out battle over many months between two coalitions of alliances. The last hurrah had over 4000 players taking part, will redraw the political map of New Eden and even influence the player-driven economy.
And yet, for me it was something that almost felt like a different game. I’d enjoyed the propaganda wars played out on the different forums, but I couldn’t wrap my head around what it would be like to participate. Providing some explanation, GameSkinny described actually participating as “something in between a turn-based strategy and a play-by-mail game.”