The EverQuest II team spent several hours on Reddit answering players' questions on Tuesday, April 29, 2014. The session ran from 5am PT through 2pm PT. Our six-page recap, which includes many of the answered questions, is available after the jump.
The EverQuest II team spent several hours on Reddit answering players' questions on Tuesday, April 29, 2014. The session ran from 5am PT through 2pm PT. Our six-page recap, which includes many of the answered questions, is available after the jump.
Hello and welcome to the thirteenth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we’re going back to playing armchair game designer with one of FFXIV’s systems. Like every other MMO out there your character unlocks the ability to ride a mount to speed up their travel between Quest Giver A and Thing to Kill B, but FFXIV does distinguish itself by allowing you to customize your mount’s appearance as well as summon them in combat to assist you. In theory this sounds great for solo players or someone chaining FATEs – just spec your warchicken Chocobo for tanking/healing/DPS, pick out their skills to support whatever you’re doing, then ride off to battle with your AI companion. Sounds great in theory, but in reality? Not so much, so let’s see what we can do to fix that.
Final Fantasy XIV: A Realm Reborn launched on the PlayStation 4 last week. I’ve been a long-time Final Fantasy RPG fan, but when it comes to the Final Fantasy MMOs I have only had done beta testing for both XIV 1.0 and A Realm Reborn. It’s been a while since I've played in Eorzea and I’ve been looking forward to checking it out on the PS4. Square Enix was kind enough to send over a copy of the game to review; here are my impressions of how it plays out so far on the console!
As April nears its end and summer rapidly approaches, Carbine Studios, remains hard at work in preparation for the launch of its upcoming MMORPG, WildStar. This latest MMO, scheduled to hit the market in early June, takes place in an expansive universe that blends science fiction and fantasy elements into one action packed space. While this brand new IP has heads turning with interest, WildStar will still need to go blow for blow with some of the biggest names in the genre in order to come out successful. According to the President of Carbine Studios, Jeremy Gaffney, they’ll be battling with giants!
If you’ve been following my coverage of WildStar here on ZAM, then you probably know that one thing the game definitely has going for it: its ridiculous amount of in-game content. In truth, it will probably be the only MMORPG in history to launch jam-packed with this much stuff on day one. Coupled with the fact that, according to Jeremy, over 50% of beta weekend participants are giving WildStar a 5 out of 5 “fun factor” rating, it seems to be on the right path for launch. While long-time fans and beta testers may already be familiar with the game’s plethora of activities, new players just dipping their toes into beta may not know all of the options they have available as they make their journey across Planet Nexus. In order to shed some light for those players, I recently received the opportunity to sit down with Carbine’s Jeremy Gaffney himself to talk about a few different types of content that new players can expect, how beta has been faring in general, as well as the team’s plans for launch and beyond. So sit back and relax as we take a journey to Planet Nexus!
I know that I'm meant to be talking about EverQuest Next and Landmark, and we'll get to them shortly, but there are a couple more stops to go on the H1Z1 train before we get there. After an inaugural livestream plagued by tech issues, but showing potential, SOE President John Smedley headed once again to Reddit to float a new idea.
Many developers seem to enjoy the semi-structured feedback they can get from the Reddit boards, and Mr. Smedley seems to love it. He's a big ideas man, after all, and they don't come much bigger than this.
Since H1Z1 works with an MMO server architecture it will work a little differently to other games in the genre—with a huge persistent world holding thousands of players and no server resets, the game will operate more like an MMO and less like a large shooter map. This could end up being one of the major selling points for the game, but one drawback of the system is the lack of player run servers with their own rules and personalities.
This is where the big idea comes in. Mr. Smedley wants player communities to be able to define the theme and ruleset for their own server. With enough active support from the community we could see those PVE 'carebear' servers that are continually slammed on the DayZ subreddit, or stricter grouping and faction rules designed to let players know who is really friendly.
Now, I understand completely why players want these kinds of rulesets for the Apocalypse Survival genre, but I would bet my last tin of beans they would be a colossal failure.
Players want these kinds of servers because they're sick of KoS, they want to band together with other people to survive the harsh new world and community is what makes persistent online games great. Ultimately though, the fact is it is these hardships and obstacles that make the genre great. If you don't like it, maybe you just don't like the genre. If it wasn't for the intense paranoia and tales of what happens when two people met in the game, DayZ would never have got the recognition it has, and the genre may never have existed at all.
I could be totally wrong of course; as all gaming experiences are subjective I could be in the minority in thinking that DayZ on an empty server feels like eating dry toast when you aren't hungry, or that playing Minecraft on peaceful difficulty feels like spending a sunny afternoon making confetti with a hole punch.
On Monday, Lord of the Rings Online released Update 13: The Breaking of Isengard. Owners of the Helm's Deep expansion can embark on a quest to discover what has happened to Saruman after the sacking of Isengard. Additional features include a new mail system, UI customization and size upgrades for inventories, new items in Lalia's market and more!
The recent Producer's Letter also mentioned that the next class to be introduced in LotRO will be the Beorning! You can read the entire letter on the official forums.
This morning, Holly "Windstalker" Longdale released a Producer's Letter titled "Lots to Come!" It details the All Access transition occuring next week, what benefits are available to EverQuest II subscribers and what content we can expect in the near future.
All Access Transition: SOE will be consolidating all games into a singular subscription model around April 23, 2014 (UPDATE: Delayed to April 29th). Current subscriptions will be converted automatically. Those with special pricing should have their rates grandfathered, but please contact SOE Customer Support if you want to look more into the conversion. The entire FAQ for this transition is available here.
EQ2 Membership Benefits: Subscribers to EverQuest II receive the following benefits...
Upcoming Content: Several things are lined up "for the weeks following April 23, 2014", including: a Prestige Guild Hall (seen here), new loyalty merchant items, the release of the Darklight Palace prestige home, a new Temple of Veeshan raid zone, the Tunaria Battleground and the conversion of old currencies, such as Obol and Void Shards, into Tinkering and Transmuting components. On deck next week is the release of Contested High Keep and the Bloody Shank HQ.
The entire Producer's Letter is available after the jump.
Hello and welcome to the twelfth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, rather than looking into one of FFXIV’s gameplay systems or their design philosophy, we’re delving back into one of the aspects of FFXIV I like the most, the Armoury System. In particular, we’ll be talking about Jobs for existing Classes. With the exception of the Arcanist, the rest of the Disciples of Magic and all of the Disciples of War have but a single Job available to them. While these new Jobs do give new abilities to their base Classes and they change the gameplay to an extent, you can’t really claim that they provide the player with options to make their character unique when there’s one path available and you cut down the cross-class skill options for all Jobs. This is a modern MMO, after all – we’re used to the idea of multiple specializations for our classes and being able to fill multiple roles with most base classes. Let’s see if we can come up with some potential choices for our favorite classes, shall we?
Final Fantasy XIV: A Realm Reborn has now launched on the PlayStation 4! Both digital and retail copies are available for either the standard or collector's editions. Those who purchase the CE can also enjoy these additional features:
Continue after the jump for more details!
On Monday, April 14th, Final Fantasy XIV: A Realm Reborn will officially launch on the PlayStation 4. We have some information for those looking to dive into the console version of the game!