Mechanist Games has released the latest in what promises to be a meaty series of dev blogs surrounding their steampunk MMORPG, City of Steam. This time around, we get a look at the bestiary.
Mechanist Games has released the latest in what promises to be a meaty series of dev blogs surrounding their steampunk MMORPG, City of Steam. This time around, we get a look at the bestiary.
If you've played Guild Wars 2, you're well aware how dynamic events contribute to the feel of a living, breathing world. Well, the folks at ArenaNet have even more sinister plans to draw you into the story of Tyria! ArenaNet's Angel McCoy recently gave players a treat in a new dev blog all about what they call "The Living Story."
It looks like BioWare isn't fooling around this year. Barely a day into 2013, Star Wars: The Old Republic executive producer Jeff Hickman took to the blog yesterday to deliver his second state of the game message, and what a message it was.
In a recent blog post from Brian Knox, there is a question on whether the original plan of letting all races play all the different classes TERA has to offer will really happen. The post contains a lot of great technical content, which goes over game balance, race differentiation, and aesthetics for each race and class. There are links to a couple of interviews and another developer blog post inside this article, so you can play catch up if necessary.
Want to read the blog post itself? Click here!
I started a discussion on this topic on our forum as well. Feel free to discuss this topic here:
Race and Class Combo Discussion