Last week we featured an editorial about Warhammer Online, speculating about the ways in which the game's developer, Mythic Entertainment, might have hindered the MMO's long-term success. Was WAR released too early? Was it the endless gameplay and client bugs that drove subscribers away, or the fact that WoW's Wrath of the Lich King dominated the market last winter? What could Mythic have done differently? More importantly, what is the company doing today in order to retain current subscribers and lure back old ones?
As fate would have it, the timing couldn't have been any better. This week, at Comic Con in San Diego, CA, ZAM had the chance to sit down with James Nichols, Community Manager for Mythic Entertainment and talk about WAR. We brought up many of the player issues and concerns circulating the community forums these days, including the lag in large-scale battles and the fundamental design problems facing ORvR. We're also interested about the hotly-debated combat and career issues brought up by the community, as well as the lifespan of the Land of the Dead event, and the future of WAR in general.
Make sure to read the interview transcription after the jump!