A new age of video gaming is upon us. One that promises to deliver us games that we truly want to play. One that protects us from the generic mass-market approach favored by big publishers. One that encourages unique ideas and genre innovations instead of unmemorable dross. One that increases the power of the cash in our pocket, by allowing us to directly support the games we want to see created.
But is crowdfunding really the gaming panacea it's been labeled as? Are MMO gamers honestly being let down by large publishing houses? Is it actually possible to deliver an engaging massively multiplayer online experience on a shoestring budget?
More importantly, there's also an increased demand placed on the cash-strapped, time-poor MMO gamer. After paying for boxes, subscriptions, virtual currencies and more, can we really afford to splash out on every MMO idea? Will we ever get the time to play all these fledgling titles? As an increasing army of ideas plead for crowdfunding, are we going from Kick Started to Kick Saturated?