I’ve been watching the storm clouds gather for half a year now. Since the announcement back in June I’ve seen feature reveals, from new Souls to new mechanics. I’ve interviewed developers and sat on roundtable discussions. But after the eyes-on and hands-on, the weather has finally broken; RIFT: Storm Legion is here.
At ZAM we carve up our MMO reviews, sharing our experiences as we climb toward level cap and highlighting key features. After being knee-deep in planar creatures for just over a week, this is the first in a series of reports from the new continents of Dusken and Brevane. As my journey through Trion’s first expansion continues, I’ll keep you updated with what to expect in the later stages.
After having mixed opinions on classic RIFT, I was apprehensive heading into this expansion. Would a cavalcade of new features be enough to keep pace with the rapidly evolving MMO genre? Would a new story arc, a dire warning from a faraway land, be enough to lure me to adventure? Would two new continents, that triple the size of the world, dazzle and amaze me? So far, the answers to these are both yes and no.