RIFT: Storm Legion Eyes-On

The team behind RIFT certainly knows a thing or two about producing plenty of new content for players to tuck into. In the eighteen months since Trion Worlds launched its flagship MMO, the game has received ten updates that have expanded the world and enhanced our experience. Yet, alongside these regular bundles of fun, the team has secretly been toiling away on RIFT’s first expansion. 

I was lucky enough to get a guided tour of RIFT: Storm Legion from Will Cook, one of the Senior Game Designers on the dedicated team at Trion. Although we barely scratched the surface during the demonstration, it’s clear that there are some grand ambitions that make this expansion more than simply raising the level cap and adding a few new skills. Adding vast swathes of new land provides the team with space to unleash further content updates down the line, and their unique twist on player housing opens the door to a vast amount of player creativity.

With the launch date of November 13th moving ever closer and closed beta opening soon, Trion has already thrown the door open for preorders, offering a range of in-game items to those willing to put their cash down in advance. There’s even an option to pick up the expansion for free when signing up to a year’s subscription. But if you’re still on the fence or just eager to find out more, here’s a glimmer of what to expect in RIFT: Storm Legion.

Traversing Telara 18: Gutter and Quarrystone Basin

Traversing Telara is an exclusive series of articles from Trion Worlds that explores Rift's lore and gameplay mechanics through the eyes of one intrepid adventurer. It's a great read and a fantastic introduction to the world of Telara. Even if you're a veteran of Rift, you might enjoy hearing about the game from another perspective! Read on for Traversing Telara #18: Gutter and Quarrytstone Basin!

                           Catch up on all the past issues of Traversing Telara here!

Storm Legion Soul Reveal

Did you miss the big Storm Legion soul reveal on twitch tv today?  Here you go, hot off MMORPG.com. The warrior soul is the Tempest!

Rift 1.10 Hotfix Notes

RIFT 1.10 - 8:00am PDT 9/12/12 [NA] - Est. 1:00am GMT/2:00am BST 13/9/12 [EU]

RIFT 1.10 - CALM BEFORE THE STORM

CROSS-FACTION GAMEPLAY CHANGES – ‘FACTION AS FICTION’

  • Much has changed for Telara since the Ascended first appeared. Ideological differences still exist, but the greater threat to all has required Guardian and Defiant strength combined to defend their land from the dragons. Old disputes have been put aside at times in order to join forces in a much larger, much more necessary fight.
  • Guardian and Defiant characters who choose to take on the Planes together may now do so with the below changes to cross-faction game mechanics on PvE shards in 1.10!
  • PvP ruleset shards will also gain the cross-faction group changes for dungeons via LFG.

 

  • Guilds can now contain both Guardian and Defiant members.
  • Guilds can now accept Guardian OR Defiant guild quests.
  • Player-formed and Public Groups may now consist of characters from either faction who are not PvP-flagged.
  • Dungeons now support cross-faction groups, and the LFG system now forms groups of mixed faction.
  • Instant Adventures now support cross-faction groups and raids.
  • If you are part of a cross-faction group queuing for Warfronts, you will be queued as the group leader's faction. On joining the Warfront, it will automatically mercenary anyone in the group who is not naturally of the leader's faction.
  • Characters can now trade with members of the other faction.
  • Mail (and attachments) can now be sent to other-faction characters.
  • PvP-flagged characters will not be able to group cross-faction while flagged; they can still group with members of their own faction any time.
  • Defiants and Guardians can now marry!
  • Public chat channels are now shared between both factions with the exception of the World Defense channel.
  • Players from a PvE shard joining cross-shard chat hosted on a PvP shard will still join faction-specific channels.
  • Cross-shard tells should now always be allowed between any two characters.
  • The Friends list also allows friends of either faction as long as your character is not on a PvP shard.

 

Traversing Telara 17: Goblins and Stonefield

Traversing Telara is an exclusive series of articles from Trion Worlds that explores Rift's lore and gameplay mechanics through the eyes of one intrepid adventurer. It's a great read and a fantastic introduction to the world of Telara. Even if you're a veteran of Rift, you might enjoy hearing about the game from another perspective! Read on for Traversing Telara #17: Goblins and Stonefield!

 

                          Catch up on all the past issues of Traversing Telara here!

Breaking: Rift Storm Legion Release Date Confirmed

The peeks we've seen of the dark clouds on the horizon have left many of us anticipating great things from Rift: Storm Legion.

Now fans can mark the date on their calendars when they can get their hands on the expansion.

RIFT 1.9 Hotfix #16 Patch Notes

RIFT 1.9 Hotfix #16 - 7:00am PDT 8/30/12 [NA] - 1:00am GMT/2:00am BST 1/9/12 [EU]

INFERNAL DAWN

Updated scripting for Lava Me Now or Lava Me Not so it credits more reliably.


Maelforge:
- Reduced Spire minion health.
- Increased Spire minion spawn interval.
- Reduced the effect of Hunger for Fear.
- Reduced Magma Cannon health.
- Reduced Magma Phoenix health.

Traversing Telara 16: Iron Fortress

Traversing Telara is an exclusive series of articles from Trion Worlds that explores Rift's lore and gameplay mechanics through the eyes of one intrepid adventurer. It's a great read and a fantastic introduction to the world of Telara. Even if you're a veteran of Rift, you might enjoy hearing about the game from another perspective! Read on for Traversing Telara #16: Iron Fortress!

                          Catch up on all the past issues of Traversing Telara here!



Guardian

Anmar is questing around Quicksilver College and the North West of Silverwood this week. Apparently there has been a lot of trouble with goblins on this side of the wood. There are a number of quests that deal with those creatures, but at the moment Anmar is caught up in unraveling more of the mystery of Prince Hylas and House Aelfwar.

RIFT 1.9 Hotfix #15 Notes

RIFT 1.9 Hotfix #15 - 8:00am PDT 8/22/12 [NA] - 1:00am GMT/2:00am BST 23/8/12 [EU]

CONQUEST

  • A number of conquest locations have been moved or removed in Conquest: Stillmoor.
  • You now gain slightly more Conquest Power per tick for controlling locations.
  • Players once again receive Conquest Power for kills.

INFERNAL DAWN

  • Made a number of adjustments to the Laethys encounter:
  • Greed Elementals' health decreased, and they no longer cast Gilded Shockwave.
  • Wizened Stoneseers deal less damage.
  • Golden Breath damage reduced.
  • Metallic Orb(s) damage reduced in both phases of the encounter.
  • Tail Lance will provide an additional one second of warning before blasting you in THE FACE.
  • Reduced Laethys' passive energy regeneration during the second phase of the encounter.
  • Adjusted the drop rate of some items that were dropping too frequently in Infernal Dawn.

PRIMEVAL FEAST

  • Bosses in Primeval Feast now have a higher chance to drop Primeval Feast artifacts.
  • Fixed the Day Man and Night Man Achievements.

 

5 Reasons Why Trion is My Favorite MMO Company.

The world of MMO games is a vicious one. Many times we’ll see promising ideas from a company, just to watch its game sputter and die in an over-saturated game market. So what makes a game company survive and thrive?

Trion’s plugging right along; not only has its flagship game Rift been a commercial success, it is currently in Beta testing for its second game, End of Nations. How does Trion manage to buck the odds? Here are the five factors that I think give the company its competitive edge. If you agree or disagree, comment after the article!