Guild Wars 2 has come a long way since we first got our hands on it back in February. Since then we’ve admired the world that the team at ArenaNet has built, and dissected the elements that make this an incredibly strong social MMO. From those initial Beta Weekend Events, we’ve gradually seen the world grow, both in the size available to explore and the depth of stories to be found within.
We’ve also examined how ArenaNet hopes to reinvent the traditional MMO, as well as some of the arguments against these plans. Our analysis wouldn’t be complete without also weighing the potential for Guild Wars 2 as an eSport.
As we close the book on the Guild Wars 2 beta, I’m left with a single question: is this MMO ready for launch? My first reaction would be an emphatic yes – everything, from renown questing to dungeon crawling - works. It’s fun to play, with a strong undercurrent of charm and wonder seeping into every aspect of the game.
But is this enough, or does a radical shift in MMO design require an equally strong change in gamers themselves? Are we ready as a player base, or do we still need convincing? On this, I’d argue the jury’s still out.