Space may be the final frontier, but Cryptic Studios is boldly going where no other game company has gone before. Star Trek Online, the first MMO based on the legendary franchise, was one of the most exciting new games we previewed at PAX '09. We got to experience first-hand Cryptic's unique blend of space combat, role-playing and epic exploration, and we're more stoked than ever to pilot our very own capitol ship when the game finally hits store shelves. Taking a break from his primary duties during the convention, as Ambassador to Planet Nerd, Craig Zinkevich, Executive Producer from Cryptic, talked to us a bit about the game and gave us a taste of what it's like to pwn a Klingon battlecruiser with a full-spread phaser salvo.
As our stalwart crew engaged the enemy in orbit around a hostile alien world I quickly realized just how much a tactical officer really has to keep track of: positioning of the ship, relative energy levels between shields and weapons, firing arcs and reload times and some suicidal captain shouting highly illogical orders over his shoulder even as the bridge is rocked violently by torpedo volleys. The over-zealous captain in this case would be our very own Andrew Beegle and, despite his lack of proper academy training, we ultimately triumphed against the bloodthirsty Klingons. How did we do it? Human intuition, you silly Vulcan. Intuition that is on full display in the game's interface and makes it easy for nublets like us to quickly grasp the mechanics of interstellar travel and combat inside a gravity well.