Back in May we broke the news that Jumpgate Evolution had been officially delayed and since then, further developments have been few and far between. During our time at PAX we had the chance to talk with NetDevil President, Scott Brown about what the team has been doing, where they're at and when players can expect to play the retail version of the game. Unfortunately Scott mentioned that it's probably impossible to ship in 2009, but rather early 2010.
In addition to the fore mentioned topics in our interview, Scott mentioned their commitment to work with the UI modding community to make sure that JGE players will have plenty of choices when it comes to their user interface. Someone remind me to inform Dolby of our sister site, MMOUI.
ZAM: What is the biggest reason you decided to delay the game and go back to the drawing board?
Scott Brown: It's all based on player feedback. We started our focus testing with a few hundred friends and family testers. They came back with a lot of stuff they really liked, like the game ran well and it looked really good, but there were just some certain things about it that weren't immersive; the game didn't feel epic. Of course, epic was really our goal, so we went back to the drawing board on mission systems, special effects, A.I. especially - did a lot of work there - to really bring the level of immersion up.
ZAM: What are some of the things that you improved? I saw that the A.I. had been redone. What specifically did you redo?