Before I get started, allow me to state that I'm actually a massive fan of three things: sprite based games, cool spaceships, and low-memory 'miniature' games. While the first two criteria are pretty much self-explanatory, what I mean by low-memory 'miniature' game is the video game that I can toggle in and out of while writing articles or - in some odd cases - when I'm playing other games. Examples of 'miniature' games are things like Tetris, which I occasionally play when I die in DotA, or Solitaire, which I play when my raid wipes because nobody was paying attention (maybe they were playing Solitaire). Either way, when IGG offered us the chance to try out their newest 'mini' MMO, Galaxy Online, which touted itself to be "a fantastic strategy game developed by IGG, set in the vast and endless universe, where players can develop their own galaxy, form fleets to invade other planets and much more." I experienced a plethora of different emotions; some good, some bad, and some downright confusing.
You see, even though most people have negative views of mindlessly grinding MMOs with cutesy sprite graphics, I'll have to admit that I glean a depressing amount of pleasure from these puddle-shallow games. It's probably not a good thing to admit it while in the position that I'm in. We live in an industry that's desperately trying to escape the grind, and a guy who fondly reminisces about killing things for 0.01% of his bar is probably detrimental to the critical review force. I missed my nostalgic grindy video games, and here was the opportunity to try it again - with space ships!