E3 2014 - Between the Cracks Compilation

In the wake of E3, lots of bits and pieces get lost. Trailers get pushed aside, gameplay videos go unwatched. Big news takes the spotlight. To help fill the gaps, we've got 10 videos to help you catch anything you might've missed in the fervor of the full event!


Miss anything from the main events?

Media Briefings: XboxEAUbisoftPlaystationNintendo
Trailer Recaps: Xbox, EA, Ubisoft, Playstation, Nintendo


Eorzea Examiner #16: Inspiration From Nexus, Pt. 1

Hello and welcome to the sixteenth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, we're going to take a look at the recently released MMO from Carbine Studios, WildStar. This one's going to be different than when we looked at The Elder Scrolls Online earlier this year; I won't be trying to help anyone choose between the two. Instead, we're going to look at WildStar as inspiration for changes in FFXIV. While the games themselves are quite different, some systems could still be used or modified to improve things for everyone here in Eorzea.

Eorzea Examiner #15: Cross-Class Customization

Hello and welcome to the fifteenth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, Im going to talk about one of the areas of the Armoury System that I personally think could use a bit more polish: cross-class skills. In theory these abilities should allow you to customize your characters abilities for each task at hand, similar to the limited action sets used in WildStar or Guild Wars 2. In practice? Crafters find plenty of use for them by mixing and matching abilities from the various Classes, but for most of the combat classes these skill slots are just a place to drop extra cooldowns. Not quite the key to player variety one would hope for, so lets see what we can do about that.

Eorzea Examiner #14: Non-Combat FATEs

Hello and welcome to the fourteenth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, Im actually dipping into something from the comments. This one goes all the way back to the Crafting and Gathering preview, where ZAM poster mbncd said:

“I still feel that crafters and gatherers are missing out on a lot and that Yoshi doesn't respect them as much as the combat classes. Until DoH and/or DoL based FATEs and/or quests (outside of the run errands quest that any discipline can do and outside the the one every 5 levels guild quests) get implemented, I really won't be able to consider us to have fully fledged classes.”

It’s an excellent question – for all the talk about how the Disciples of the Land and Hand are valid means of progression with their own gear and endgame, the lack of FATEs they can participate in seems like quite the oversight. Those of us who have leveled a Disciple of War or Magic Class in FFXIV are well aware of just how large of a role FATEs play in the path from one to 50, especially once youve finished your first Class and have depleted nearly all of the non-repeatable quest offerings. Gatherers and crafters have even fewer options when it comes to variety in leveling. You have your class quests every five levels and you have a set of three or four guildleves to repeat for five levels before moving on to the next set. Other than those, youre stuck grinding gathering nodes or recrafting recipes youve done before until the next batch opens up. If were going to treat the DoH and DoL classes as valid progression, lets see if we cant come up with a solution to this oversight.

Final Fantasy III to Re-Launch on Steam

Square Enix announced today that Final Fantasy III will be coming soon to Steam, on May 27, 2014. Along with improved graphics and story sequences the game will also feature Steam Trading Cards, Achievements and a visual redesign of the Job Mastery Cards. Other supported features are full controller support and cloud saving.

Eorzea Examiner #13: Chocobos

Hello and welcome to the thirteenth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, were going back to playing armchair game designer with one of FFXIV’s systems. Like every other MMO out there your character unlocks the ability to ride a mount to speed up their travel between Quest Giver A and Thing to Kill B, but FFXIV does distinguish itself by allowing you to customize your mounts appearance as well as summon them in combat to assist you. In theory this sounds great for solo players or someone chaining FATEs – just spec your warchicken Chocobo for tanking/healing/DPS, pick out their skills to support whatever youre doing, then ride off to battle with your AI companion. Sounds great in theory, but in reality? Not so much, so lets see what we can do to fix that.

FFXIV Fan Festival 2014 Announced!

Earlier today, Square Enix announced its inaugural Fan Festival for the Final Fantasy XIV: A Realm Reborn community! The NA event will be held in Las Vegas this October, followed by similar events in London and Tokyo. More information will be revealed in June!

FFXIV Patch 2.25 Has Launched!

Square Enix released Patch 2.25 earlier today. It features the PvP rank cap being raised to 40, various new achievements, a new quest and more. Full patch notes are available at the official site!

FFXIV: A Realm Reborn - PlayStation 4 Review

Final Fantasy XIV: A Realm Reborn launched on the PlayStation 4 last week. I’ve been a long-time Final Fantasy RPG fan, but when it comes to the Final Fantasy MMOs I have only had done beta testing for both XIV 1.0 and A Realm Reborn. It’s been a while since I've played in Eorzea and I’ve been looking forward to checking it out on the PS4. Square Enix was kind enough to send over a copy of the game to review; here are my impressions of how it plays out so far on the console!

Eorzea Examiner #12: Jobs

Hello and welcome to the twelfth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, rather than looking into one of FFXIV’s gameplay systems or their design philosophy, were delving back into one of the aspects of FFXIV I like the most, the Armoury System. In particular, well be talking about Jobs for existing Classes. With the exception of the Arcanist, the rest of the Disciples of Magic and all of the Disciples of War have but a single Job available to them. While these new Jobs do give new abilities to their base Classes and they change the gameplay to an extent, you cant really claim that they provide the player with options to make their character unique when theres one path available and you cut down the cross-class skill options for all Jobs. This is a modern MMO, after all – were used to the idea of multiple specializations for our classes and being able to fill multiple roles with most base classes. Lets see if we can come up with some potential choices for our favorite classes, shall we?