Here are the site updates for the month of August.
Click Read More to see the updates.
Here are the site updates for the month of August.
Click Read More to see the updates.
The August game update hit today, looks like some nice stuff was patched in.
Here are the updates for the month of July.
Click on Read More to see all of the updates.
Game update coming tomorrow folks. If you would like a preview of what's to come, check out the Test Patch notes.
Here are the final patch notes.
Here are the patch notes for today's game update.
June 7, 2022
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*** Highlights ***
- Torment of Velious is now free-to-play on Test and Live servers.
- Enjoy new seasonal Overseer quests and agents. See Overseer section below for more information.
*** Items ***
- Familiars available from the Ogre Heritage Crate will now show a casting bar when being used as a pet illusion.
- The Animated Pawn Familiar is now a more reasonable size when used as a pet illusion.
- The Infected Rat Familiar will now have the correct appearance when used as a pet illusion.
- The Tradable: Teleport Item Key Ring Slot (5) will now only convert if the player owns the Teleport Item Key Ring Slot feature.
- Frightening Flatbread and Ashen Apple Juice are now No-Trade.
- Pliant Purity Peridot can now be slotted into primary, secondary, and range items.
- Currency rewards offered by the Bag of Currency can now be claimed on all server types if the appropriate expansion is available.
*** Quests & Events ***
- Tome of New Beginnings (Tacvi Raid) - The remains of Prathun, Rashere, Vahlara, and Valtron will now appear in consistent locations.
*** Spells ***
- Corrected an issue where charmed pets were limited to 10 buffs.
- Berserker, Monk, Rogue, Warrior - Fixed a bug that caused Composite/Dichotomic/Dissident combat abilities to trigger twice upon activation.
- Divine Intermediation and similar spells now report the name of the spell instead of 'Unknown Spell' when triggered.
*** Overseer ***
- New Agents and Quests for Scorched Skies
- - Several new agents specific to the Scorched Skies event are coming to Overseer in July.
- - A new line of event quests are also coming in July, featuring new job and trait combinations exclusive to the new event agents. These can be earned as rewards for completing the quests.
- New Overseer Event Agent Packs will be available during seasonal events.
- - The Scorched Skies Pack, available on the marketplace in July.
- - The Nights of the Dead Pack, available on the marketplace in October.
- - The Frostfell Pack, available on the marketplace in December.
- - These packs each grant 12 agents belonging to their respective events.
*** Progression Servers ***
- Added missing unlock events for the Vaniki server.
- The Berserker epic NPCs will allow players level 36 and up to participate on Level Locked Progression servers.
*** Miscellaneous ***
- Torment of Velious is now free-to-play on Test and Live servers.
- Removed the minimum level requirement to use /autoskill.
- Bug reports (/bug) will now prompt you for information, copy the relevant information to your clipboard, and open up the Bug Reports section of the forums to create a new post.
- Fixed an issue that would prevent a player's Dragon's Hoard from being included in server transfers.
*** UI ***
- Added 'Leave All' buttons to the Advanced Loot window for both Personal and Shared Loot.
- Updated the Inventory window to show 7-digit HP, mana, and endurance values.
- Updated the Combat Skills Selection Window to save and persist adjusted column sizes and layout settings.
- Changed -
EQUI_AdvancedLootWnd.xml
EQUI_BugReportWnd.xml
EQUI_CombatSkillsSelectWindow.xml
EQUI_Inventory.xml
*** Previously Updated ***
- Corrected an issue where beneficial dispel and certain detrimental dispel effects (such as Splash of Repentance) did not remove any buffs/debuffs.
- Apprentice mercenaries may now be purchased and used by all free-to-play accounts.
- The agent of change in Feerrott, South Ro, and Paineel will send you to the 'original version' progression instances until Omens of War unlocks.
- Corrected an issue where the Level Locked Progression ruleset did not apply a 10 level offset when entering Plane of Fear, Plane of Growth, Temple of Veeshan, and Plane of Mischief.
- Corrected an issue where the bonus loot modifier did not apply to NPC equipment. This affects NPCs such as Lord Bergurgle, Lord Gimblox, and Lord Yelinak.
- Corrected an issue on Level Locked Progression servers where certain stun spells would only work on NPCs up to level 10.
- The EverQuest Team
Click on Read More to see all the updates to the site for the month of May.
Here are the patch notes for today's game update.
Plenty of updates for the past month. Click on Read More to see them all.
Here is the April 2022 patch.
April 20, 2022
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*** Highlights ***
- Added two more missions for the 23rd Anniversary. See Quests & Events for details.
- Replay timers will now apply their full duration upon completion of their associated task/quest.
- Removed the need for and distinction between magical and non-magical weapons.
- All NPCs have had their 'body type' reviewed and potentially adjusted. See NPCs for details.
- Many new achievements have been added for quests belonging to each of the original starting cities on Norrath! See Quests & Events for details.
*** Items ***
- Processing Gizmo, Oiled Cog, and Flickering Finkenheimer are all now flagged as Quest items.
- Choker of Entropy has had its AC adjusted to be more inline with intentions.
- Honed Wurmslayer and Invested Honed Wurmslayer will no longer apply their effect on players under the required level of the item (currently 105).
- Tidal Force and Eclipsed Light armor ornaments will now show correctly when equipped on Frogloks.
- Blessed Akhevan Shadow Shears can now be converted to a version without stats and is useable by all classes and races. This is so anyone can take advantage of the tailoring skill mod.
- Magmatic Sessiloid Saddle size when placed in a housing plot will now better match other Sessiloid sizes.
- Removed the concept of Recommended Skill on equipment and added equivalent Recommended Levels to the following items: Gauntlets of the Blood Fiend, Girdle of Magnificence, Helm of the Vampyric Traitor, Jezekiell's Fervent Blade, and Katta Staff of Peace.
- Altered the statistics on swarm pets summoned by Vicious Rabbit, Flute of the Dead, Burned Rabbit Foot, Vander's Bane, Rune of Tallon (both items), Spiked Scale Whip, and Invested Spiked Scale Whip. These changes reduce the health and DPS of these swarm pets.
- Removed the need for and distinction between magical and non-magical weapons.
*** Quests & Events ***
- Many new achievements have been added for quests belonging to each of the original starting cities on Norrath!
- - You can find these achievements under The Hero's Journey >> Quests.
- Close the Gate (Raid) - When Pli Liako dies, his aura will despawn. Also, fixed issues with the messaging about nightmares from Kratakel, Lord Misery.
- The Masked Invaders (Raid) - raid in Underfoot will no longer spawn a chest before the raid starts.
- Mad Emperor (Raid) - Corrected issue that caused the event lockout to be triggered on the death of any NPC rather than the chest.
- Mad Emperor (Raid) - Credit should now be given for completing the Everything For Last achievement.
- Added the 23rd Anniversary mission Risky Rat Rescue, given by Drifter Minki in The Nexus.
- Added the 23rd Anniversary mission Whispers in the Dark, given by Spiritist Nathra in Shar Vahl.
- Primal Vampire (Raid) - The Boiling Bloodrage effect will be removed on success and reset. This might help with occasional UI interactions that can be caused by charm.
- Aten Ha Ra (Raid) - Updated the raid basepop so they they can now drop the luck augment.
- Ostorm in the Temple of Solusek Ro now has a different method for allowing you to reset your specializations. It no longer requires the use of a ruby and will let you choose values to preserve for your primary, secondary, and tertiary specializations.
- Tasks with a replay timer between one and six hours have had their replay timer reduced by 20%.
- Replay timers will now apply their full duration upon completion of their associated task/quest.
*** Spells ***
- Necromancer - Increased the maximum level focus limiter on Flesh to Venom from 115 to 120.
- Necromancer - Chaotic Power X (used by Proclamation for Blood) now has no maximum level cap on its effectiveness and is slightly more powerful.
- Ranger - Strength of the Dusksage Stalker should no longer overwrite Protection of the Valley and vice versa. Each will once again prevent the other from landing. This should be true for all spells in the line.
- Paladin - Increased the damage and mana cost of Doctrine of Annulment.
- Shaman - The Responsive Spirit and Attentive Spirit buffs' healing ability will now work if the caster is sitting or ducking when the conditions are met to cast it.
- Shadowknight - Remorselessness now focuses lifetap spells up to level 120.
- Enchanter - Fixed several errors in the descriptions for Subjugate and later spells in that line.
- Corrected an issue with effects (such as Restless Ice) not being removed when respawning to bind.
- Made the following changes to specialization skills:
- - Corrected an issue where the difference in specialization skills slowly disappeared starting with level 91, having been completely eliminated by level 120.
- - Once a player is above level 40, their secondary specialization skill cap (from Secondary Forte) will be set to 50 skill points below the primary cap, while tertiary specializations are 100 points below the primary skill cap. This should smooth the difference in skill values from level 40 to 120.
- - Characters over level 90 who had high third, fourth, and fifth specialization skills have had those skills updated to be below the tertiary cap. You will have to intentionally improve your specialization skill again. See Ostorm in the Temple of Solusek Ro to reorder your skills.
*** NPCs ***
- Raid bosses and rare NPCs are universally no longer susceptible to begging or pick pocket.
- All NPCs have had their 'body type' reviewed and potentially adjusted:
- - Removed the distinction between summoned elementals and other constructs, insects and other animals, lycanthropes and other humanoids, vampires and other undead, distinguished figures of the Ring of Scale or the Claws of Veeshan and other dragons, and distinguished figures of Kael Drakkel and other giants.
- - Creatures now uniformly belong to one of the following categories:
- - - Special damage targets - Greater Akheva, Draz Nurakk, and Zek.
- - - Animals - Non-magical living organisms, not plants, not quite humanoids.
- - - Construct/Elemental - Conjured, Elemental, or animated matter, including Clockworks.
- - - Dragons - Draconic creatures (Dragons, Drakes, Wurms, Wyverns). Excludes dinosaurs and Drakkin.
- - - Extraplanar - Death-Touching creature, typically the Avatar of a God.
- - - Giants - Large bipedal creatures descended from the creations of Rallos Zek.
- - - Humanoids - Living non-magical sentient bipedal organisms.
- - - Magical - Magical creatures and anything that does not fit into another category.
- - - Plants - Potentially sentient living photosynthetic or fungus-based non-animal organism.
- - - Undead - Deceased souls, optionally corporeal, distinct from animist spirits and other magical beings.
*** Progression Servers ***
- Omens of War will open June 1st instead of May 25th on Mischief and Thornblade.
- Prophecy of Ro will open June 1st instead of May 25th on Aradune and Rizlona.
- Removed the auto AFK kick from Thornblade.
- Out of combat regeneration will now be available when Gates of Discord is unlocked.
*** Miscellaneous ***
- Fixed an issue that would prevent new zone instances from properly starting, which will reduce the load on zone servers.
- Fixed a bug that could prevent auras from detecting players, this will resolve issues where players are sometimes unable to enter The Mechamatic Guardian, Caverns of Endless Song, or activate their Guild Hall Portal.
- Fixed a bug that prevented mounted vendors from properly being hidden when hide traders and barterers is set. Pets of hidden vendors will now be hidden as well.
- Potentially fixed a client crash that could occur when processing buffs in raids.
- Fixed an issue where pet illusion items would not properly summon the familiar when targeting another player.
- Added a message when an NPC is successfully disarmed.
- Successfully disarming an NPC will now move that weapon into the NPC's inventory rather than dropping the item on the ground.
- Pick pocketing items from NPCs is now restricted to items that cannot be worn rather than items that were non-magical.
- Added messaging when a rogue uses the pick pocketing skill.
*** UI ***
- Updated pet window to use a single template for buffs.
- Added a chat message when your pet's spells are resisted. The message uses the Pet Spells chat filter and is only visible to the pet's owner.
- The Fellowship Window will now display the correct last online time for leaders.
- Added parcels to the Find Item window.
- Added a 'Clear Tab Text' option to the chat window context menu (right click menu) as a shortcut for /clearchat.
- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_PetInfoWindow.xml
EQUI_Templates.xml
- The EverQuest Team