EQ Update #12

We're still here and plugging away at updates.

We'll be gearing up for the next expansion so stay tuned whenever beta drops.

Until then, enjoy all the updates for the past month + a few days by clicking on Read More...

Site Maintenance starting 8-26-2020 at 10am

We will be taking the site down starting Wednesday 8-26-2020 at 10am PT for a move to another provider. This move might take up to 24 hours.

You can join our Discord at https://discord.gg/zu9tTS7 for updates during the downtime. You can also follow my twitter at https://twitter.com/gidono for updates.

August 2020 Patch

Site News:

Spells have been updated for the August patch.

 


Game Patch Notes:

 

August 19, 2020
_____________________


*** Highlights ***

- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.


*** Items ***

- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.
- - This corrects several issues that indicated that the item can not be modified until all augments are removed.
- Fixed an issue with some Sebilisian Hardcore Heritage items granting the wrong items.
- Removed heirloom from tradeable items since it's redundant.
- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.


*** Tradeskills ***

- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.
- Corrected the spelling of crystallized in several recipes.


*** Quests & Events ***

- Ralkor Bloodmoon Raid - Fixed an issue that would cause the event to stall once all of the channelers were killed.
- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.
- Earning One's Place - Fixed the faction requirement to now work properly. You must be "threateningly" to the Servants of Esianti to get the task.
- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from "exploding" when they die. They will now cast Explosive Pus as expected when they die.
- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.


*** Spells ***

- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.
- Updated the message when scribing ToV spells to be more informative.
- Added a message when learning a new combat ability that includes the ability name.
- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.
- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.
- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.
- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.


*** AA ***

- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.
- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.
- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.
- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.
- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.


*** NPCs ***

- Swarm pets should now have the correct name, even when being summoned at the same time as another.
- Geomar Hapera in Paineel now correctly offers Parcel and Recovery services.


*** Mercenaries ***

- Corrected an issue where mercenaries sometimes displayed numbers after their name.


*** Overseer ***

- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.
- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.
- Fixed an issue with the Agent Tab display when adding an agent while scrolled down.


*** Miscellaneous ***

- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.
- Made further improvements to reduce lag caused by launching dynamic zones.
- Fixed a potential client crash when adding a new item to the Advanced Loot window.
- Fixed a potential client crash when adding an item to a player's cursor.
- Fixed several new types of zone crashes.


*** UI ***

- Corrected an issue where spell damage was only reporting to 75 feet away.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.
- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership. This should fix the problem where /assist main or /assist raid would stop working as expected.
- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.
- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.
- Removed voice chat integration from the game.

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TopLevelScreens.xml
EQUI_VoiceActionBarWnd.xml


*** Previously Updated ***

- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.


- The EverQuest Team

EQ Update #10

Plenty of updates for the month of July. Here are just some of the updates.

 

  • Created a few missing ornamentation suit recipes.
  • Fixed the Ayr`Dal Heritage Crate quest and created missing achievements for it.
  • The top search bar on the site is wider and splits results in 2 columns. Also other search bars are wider.
  • Zone pages now list which expansion the zone is currently released with on progression servers. A continent section for zones will be added at some point in the future.
  • The character profile tool was fixed to include all the latest servers and removed some older servers that were merged.
  • A bunch of Original, Velious, and Luclin baking recipes were updated with an expansion tag and their components were tagged as well.
  • SwiftyMUSE updated the Hardcore Heritage Trakanon raid quest entry with mechanics such.
  • A bunch of Plane of Sky items were given an Original expansion tag and the quests in that zone got the same treatment.
  • Marketplace ornamentations that have recently been on sale had their screenshots uploaded and prices set.
  • Researched spells recipes for Original to Velious should all have an expansion tag on them now. Most components should be tagged as well for which expansion they came from.
  • SwiftyMUSE created recipes for the ToV Raid TS Tier 2 cleric armor. Also other ToV armor recipes were updated for which class they are for so they can be searched by class.
  • The Darkforge armor series for SK's in Original has been updated.
  • Narron Jenork's newbie armor quests have all been set to Planes of Power along with the quest items needed. Also recipes for the combines were tagged Planes of Power.
  • Created Infected Paw (LDoN) zone since it seems the revamped version of Splitpaw is released with LDoN on progression servers. Moved all the revamped npc's over to that zone and moved all the original splitpaw mobs over to the original Infected Paw zone.
  • Created Cazic-Thule 1.0 and moved all of the mobs for that zone in Mob Graveyard over to it and added some missing mobs. Also I renamed the current revamped version of Cazic-Thule to Cazic-Thule 2.0.
  • All Fabled NPC's should now have the correct expansion tag for which expansion they are released on progression servers. The Fabled items they drop should also be tagged with a Fabled tag as well.

Many more updates were done and aren't listed above. You can see them by clicking on Read More...

July Patch Incoming!

July Patch coming in the morning.

Source

 

All EverQuest Live Servers will be brought offline on Wednesday, July 15, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time

 

July 15, 2020

_____________________

   

   

*** Highlights ***

 

- Made various improvements to world performance and stability related to loading characters, real estate data, and instances.

- Fixed several causes of zone and client crashes.

- Made a number of speculative fixes to address issues with overseer data not loading as expected.

- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. See Progression Servers section for details.

- Norrath now embraces free-range eggs. See Tradeskills section for details.

 

 

*** Items ***

 

- Corrected an issue where some ornamentations would not display after zoning, or in player housing.

- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.

- Snow Griffin Saddle will no longer display as a bag when placed in a real estate.

- Unwritten Glyph and the glyphs sold by Alerynril the Loyal now include the level 115 rank of the glyph ability.

- 'Transforming Surprises' that dropped from Convorteum raids have been removed as they served absolutely no purpose other than to annoy completionists.

- Adjusted the price of the Hero's Forge Suit Consolidator on loyalty merchants down to 781 crowns.

- Painting: Tassel's Tavern when placed in housing should now correctly teleport you to the tavern in classic North Freeport.

- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by other buffs/debuffs: Double Faction Potion, Draught of the Craftsman, Locked Faction Potion, Bottle of Alacrity, the Avian, Buoyancy, the Cetacean, Clarity, Endless Air, Health, Replenishment, See Invisible, Speed, Spirits, Ultravision, and the Ursine.

- Fixed the missing ornamentation slot on Darkened Wind Saber.

 

 

*** Tradeskills ***

 

- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.

 

 

*** Quests & Events ***

 

- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.

- Seeking the Sorcerer (Raid) - It will no longer be possible to avoid Bledrek's Discharge by standing behind things. You will need to move out of the area.

- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.

- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.

- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.

- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.

- Crusader Vraket will no longer praise random summoned entities if he cannot find the player that made a kill worthy of mention, he will instead praise himself. After all, he is worthy!

- Cactiikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.

- Kerafyrm the Awakened (Raid) - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.

- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.

- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.

- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that provides Bane Damage: Gnolls.

- Made the following changes to the Gloomingdeep Tutorial:

- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.

- - Made several formatting and text fixes.

 

 

*** Spells ***

 

- Corrected an issue where creatures slain by direct damage spells reported their death to everyone in the zone.

- Updated the description on some familiar spells that said they summon a minotaur.

 

 

*** NPCs ***

 

- Added a small chance for 'humanoids' in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.

- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item.

- - We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...

- Treants in classic zones have reverted to their classic appearance.

- The cages in Combine Dredge are now less feisty, and no longer fight back.

 

 

*** Overseer ***

 

- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.

- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.

- Corrected an issue where the number of reported Max Completed Quests could reset to its previous value after zoning.

 

 

*** Progression Servers ***

 

- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.

- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watchman armor, until Planes of Power unlocks.

- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.

- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.

- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.

- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.

 

 

*** Miscellaneous ***

 

- Corrected an issue where /hidemodels hid your character after dying in the same zone.

- Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.

 

 

*** UI ***

- Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.

 

 

- Changed -

EQUI_Inventory.xml  

 

 

- The EverQuest Team

EQ Update #9 & Holiday Bonuses!

Site News

Plenty of updates for the past month.

If you haven't noticed, the old account purge happened. This only affect folks who haven't logged since 7 years ago.

Here are some of the update highlights:

  • South Qeynos NPC's were updated with their levels, titles, meta titles some vendor items were updated. Some South Qeynos quests were also updated.
  • Some Hardcore Heritage armor was correctly tagged for which expansion they were released in.
  • Human Heritage Crate items and achievements were added along with the updated item collector. 
  • We're still working on a bug with character profiles not uploading with the item collector.
  • ToV tier 1 Snowbound armor recipes were added to the armor wiki page.
  • ToV Velium Enchanced weapon recipes were created and other various items from ToV had their recipes created as well.
  • Item icons were updated for all the newer items coming in with missing icons.
  • New marketplace items were uploaded and tagged.
  • Some updates to the ToV Earring quests were done.
  • Hero's Forge Consolidator was added to the loyality vendor.
  • Set expansion tags on NPC's that were previously missed and corrected expansion tags on some zones.
  • Added some illusion items from various crates to the Legendary Enchanter Illusions quest along with their spell scrolls.
  • We hit 10,000 quest entries!
  • And many more updates were made by our great content admins. Check out the rest of the updates by clicking on Read More... at the bottom of this article.

 


 

Game News

Source

Summer Spectacular!

Summer is here, the days are long, and that means it's time to celebrate. Start your July off right with in-game bonuses! Things begin July 1, 2020:

Bonus Rewards!
All XP, faction, and rare spawns will be increased by 76%.


The Summer Spectacular begins at 12 AM PT (Midnight) on July 1, 2020, and ends at 11 PM PT on July 8, 2020.

 


 

Patch 6-17-2020

Take a look at the test patch notes to get a preview of what's coming in this patch.

Update: Item Collector is patched for the June 2020 game update. Spells are updated as well.


 

Source

 

All EverQuest Live Servers will be brought offline on Wednesday, June 17th @ 6AM PDT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

June 17, 2020
_____________________


*** Highlights ***

- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.


*** Items ***

- Fixed a problem with the teleport on Painting: Tassel's Tavern.
- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.
- Mounts will no longer activate for Paladins or Shadowknights before Luclin.
- Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.


*** Quests & Events ***

- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.
- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo in the reward description of this achievement.
- Bugglegupp, Tergon's Spellbook, Toko's Head, Darkforge Helm - Fixed some broken dialogues and other bad behavior in these quests.
- Till Death Do Us Part - Increased the threshold before the raid will reset due to any NPCs being idle.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Increased the threshold before the raid will reset due to all NPCs being idle.
- - It's again equally likely that spawned specters will be restless or non-restless.
- The Tavern at the End of Norrath (Achievement) - Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.
- Hardcore Heritage, Sebilis Phase - Extended the duration of this event from 2 to 4 weeks.
- The Beast Below - Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.
- Veil of Alaris - If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.
- Convorteum Raids - The "Transforming Surprises" have been removed as they served absolutely no purpose other than to annoy completionists.


*** Spells ***

- Necromancer and Shadowknight - Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - Changed the Dyn`Leth's Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - The Dyn`Leth's Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth's Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.
- Necromancer - The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - Lowered the recast time of Zevfeer's Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.


*** NPCs ***

- NPCs in Classic through Luclin will inflict 20% less damage while charmed.


*** Overseer ***

- Removed the membership requirements for collection, tradeskill, and ornament rewards.
- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
- If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.
- Addressed an issue that could cause the agent count when assigning agents to a quest.


*** Progression Servers ***

- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
- Aradune unlock events will show on the in-game calendar.
- The Demiplane of Blood - It's now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.


*** Miscellaneous ***

- Corrected an issue where guild names would sometimes display as 'Unknown Guild'.
- The Hero's Forge Suit Consolidator is now available on the loyalty merchant.
- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.
- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.
- Disabled the use of the keyring window and keyring-item hotkeys during monster missions.


*** UI ***

- Corrected an issue where the LDoN leaderboards failed to display all players in the list.
- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
- Added the command /rewards to open the reward window.
- Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.
- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.


*** Previously Updated ***

- Agnarr: Added three worg mounts to the marketplace.
- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.


- The EverQuest Team

Producer's Letter and Bonus XP Starting Today!

Here is the latest Producers Letter from Darkpaw Games.


 

Source

 

Hail Adventurers,

(TL;DR version at the bottom.)

I'm writing to you today to apologize for all the issues that we've been experiencing with EQ these past few months. We've been moving at a breakneck speed to grow into our newly formed Darkpaw studio and ensure that Norrath is around for many more years to come. Unfortunately, in our haste our "raid wiped." We've failed ourselves and we've sadly failed you, our dear friends, but we've reviewed our parses and we have new strats.

The following are not excuses. As some of you have noticed, we're trying to be more transparent and in doing that, I’d like to acknowledge and provide you information on some issues that we have encountered in the past few months so we can move forward together on the path to great things.

First off, I'd like to address the unexpected down times in the last week of May on the day that Aradune and Rizlona launched. Soon after these servers were unlocked, there was a major outage that affected all of our servers, our forums, and numerous other systems in our infrastructure. In accommodating our growing population and addressing current bug issues, we have been incorporating some new hardware. Unfortunately, the transition with the new hardware did not go as smoothly as planned, which brought on many unforeseen difficulties that we have overcome and a few we are still battling. This took out most of our ability to diagnose the core issue and also took out our ability to use our regular channels to communicate the outage. Once the issue was found and resolved, we focused our efforts to bring up the game servers at the time cost of fully bringing up our diagnostic tools. By not having these internal tools up, we failed to see another growing issue that later caused the second cascading crash that took out all of our worlds for the second time that day. We have taken measures to ensure the initial issue will not happen again. As for the second issue, we have taken steps to prevent it from happening; however, we are still combing through and trying to identify the ultimate underlying causes.

As for the extended downtime on the days of the server merges, you can read about the issues that we encountered at https://forums.daybreakgames.com/eq...er-downtime-tuesday-may-19th-10-00-am.266229/

You may ask why we needed to do this at the time we did. Simply put, it was to buy us more time to address some bottleneck issues that have caused crashes for all of the servers. For some of the issues that we encountered with the merge, we have already addressed them. For the remaining issues, we will be converting systems to newer infrastructure and identifying and addressing bottlenecks. Specifically addressing the temporary loss of shared bank items and platinum, we have restored all missing items and plat that were lost due to the merge process. You can find the items in your /item overflow window and the platinum will either be in your shared bank or parceled to your first character (alphabetically) on the account.

Let me address the remaining unplanned outages that have affected all or sometimes a few worlds at a time. Know that we share in your disappointment and appreciate any patience you give us during these times. In the past few months, there was a laundry list of underlying causes and rest assured that we have either implemented the definitive solutions or are in the process of developing those solutions. To give you some more details on a few causes and their resolutions, on May 21, we encountered both the The Rathe and Tunare worlds had crashed. Upon investigation we discovered that character sizes had gotten too large and when we tried to load characters above a certain size, worlds would crash. Our normal warning systems for this unfortunately did not trigger and to resolve this, we increased the capacity of character sizes and performed the emergency update later that day to temporarily address the issue. We are currently in the process of converting this to a more dynamic solution that can handle an order of magnitude larger character sizes.

In March and April, we experienced a number of crashes across different worlds. These were caused by a few different issues: 1) our client hotfixing technology, 2) in-game raid invites, and 3) infrastructure hardware failures. With the client hotfixing, we had identified the very edge case scenario that caused world crashes and deployed a permanent fix in the April update.

For the in-game raid invite issues, we had been tracking this issue for more than a year and had completely re-tooled our diagnostic systems and re-wrote large chunks of this system to find the cause of this issue. Unfortunately, in this case, the final diagnostics code that we added did worsen stability but finally clued us in on the smoking gun that showed us the exact situation that had been causing this crash for so long. The fix for this issue was server hotfixed as needed in late April with the fix deployed to the rest of the servers in the May update.

In the matter of our infrastructure hardware failures, we are currently in the midst of refreshing a number of our systems and are working with our partners to build out more regular maintenance plans so that issues like these are minimized in the future. Earlier this year we had completed a number of hardware migrations ranging from as large as total data center moves to as small as replacing memory on a number of our systems. These conversions and moves are critical to the future health of our infrastructure.

Regarding our overall quality levels, this has been a regular battle that we've had to fight many times over. Thank you to the players that have so graciously volunteered their time to assist us over the years on our test server, in betas, and in reporting issues on our forums and in /bug. Recently, as our staff has converted to working from home, many of us are now voluntarily working a notably increased number of hours to make sure our schedules don't slip. We needed to convert people to full-time work from home setup to keep people safe. With the increased stress and the fact that we were not set up to handle everyone remotely working full time, our quality levels have been hurt. These are strange times and we are human. Frankly put, we've been making silly mistakes that we wouldn't have been making a matter of months ago. Not to fret, as I am confident in my team who have been very agile in doing everything they can to fix problems as they arise.

Going forward, we need time to work on the solutions that I've touched on above. I'm asking you to continue to have patience with us and to continue to work with us in these trying times. We're going to complete and release some projects that we feel are almost done and pause for a bit to catch our breath and analyze the pain points from a holistic view. I've asked the team to double down on our current efforts in stability, performance, and quality. As a result, some of you may notice a lack of new things in game for a bit while we focus on these issues. This doesn't mean that our normally scheduled annual plans at the end of the year are at risk. Just that there will be a pause for a bit. In the meantime, please accept our apology and a 25% XP bonus on all servers which we'll be activating in-game starting June 9 at 12 p.m. PT and ending June 17 at the time of the monthly update. We have a great legacy to uphold and I trust that with your help we can make it out of these challenging times and can all share in the raid loot together.

Never give up!
Jenn Chan

TL;DR:

I apologize for the unprecedented issues that we've been experiencing. We’ve fixed some of them. We need more time to work on fixing the rest. Please be patient. Things will get better. We're giving you a 25% XP bonus. Never give up!

EQ Update #8 and New TLP Servers Launch Today!

Plenty of content updates to the site since the first of the month. Check out the updates by clicking on Read More.... below.

Also Aradune and Rizlona TLP servers launch today at 12PM PDT. Visit our progression wiki pages for each server to see information on them.

Server Downtime: Tuesday, May 19th @ 10:00 AM PT

Source

All EverQuest Live Servers will be brought offline on Tuesday, May 19, 2020 at 10:00 AM PT* for an update. Downtime is expected to last approximately 24 hours.

This additional downtime will combine both the downtime needed for the live patch and server merges.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.


May 20, 2020

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*** Highlights ***

 

- Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.

- Look to the Marketplace this month for the Human Heritage Crate.

- Made multiple changes to mercenaries. See the Mercenaries section for details.

 

 

 

*** Items ***

 

- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.

- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!

- Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.

- You can again see the achievements for Thaell Ew Hero's Forge armor sets.

 

 

*** Tradeskills ***

 

- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.

- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.

- Added the Planing Tool to the failure returns for Alliance Longbow.

 

 

*** Quests & Events ***

 

- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.

- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).

- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.

- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.

- Basepop in the Torment of Velious raid instances will now summon.

- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.

- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:

- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.

- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.

- - It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.

- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.

- When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.

- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.

- Added a Fragment of Legendary Alaran History as a reward for some Shard's Landing and Heart of Fear quests and missions.

- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.

- Heart of Frozen Shadow - Made the following changes to this raid:

- - Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow's health.

- - Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow's health, up from 2%.

- - Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.

- - Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.

- - Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.

- - Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.

- - Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.

- - Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.

- - Drolvargs and skeletons will no longer spawn two at a time.

- - The check to see if more NPCs should spawn will occur more frequently.

- - It's no longer possible for two drolvargs / skeletons to spawn on the same spot.

- - It's more likely that spawned specters will be restless.

 

 

*** Spells ***

 

- Fixed an issue where auras would override mount spells when zoning.

- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.

- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.

- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.

- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.

- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage. 

- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.

- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.

- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.

- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.

- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.

- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.

- Necromancer - Changed Ilsaria's Swift Decay and Mourgis' Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus' Grip of Decay and Mourgis' Grip of Decay.

- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future. 

 

 

*** AA ***

 

- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.

 

 

*** NPCs ***

 

- Altered the following Torment of Velious NPC abilities:

- - Foot Stomp - Lowered damage from 155k to 105k.

- - Leap - Lowered damage from 125k to 95k.

- - Pounce - Lowered damage from 155k to 115k and removed the stun.

- - Knee Crack - Lowered damage from 115k to 90k.

- - Ragged Swipe - Lowered damage from 95k per tick to 75k per tick.

- - Ragged Slash - Lowered damage from 155k per tick to 95k per tick and removed the snare.

- - Creeping Pus - Removed the snare.

- - Crawling Pus - Lowered damage from 115k per tick to 95k per tick and removed the snare.

- - Foot Stomp - Lowered the damage from 125k per tick to 105k per tick and removed the snare.

- - Gore - Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.

- - Spider's Bite - Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.

- - Restless Ice Infection - Lowered damage from 71k per tick to 51k per tick.

 

 

*** Mercenaries ***

 

- Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.

- Altered the Melee DPS mercenary as follows:

- - Decreased the melee damage from level 111 to 115.

- - Added a new higher effectiveness de-aggro spell at level 106 and 113.

- - Added a new higher damage poison proc at level 114.

- Improved the spell selection for healer mercenaries at high levels.

 

 

*** Collections ***

 

- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.

 

 

*** Overseer ***

 

- A new Recruitment quest is now delivered to the offered quest list every rotation.

- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.

- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.

- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.

- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.

- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.

- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.

- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.

- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.

- - Recovery quests have updated quest text.

- Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.

- To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.

- - Increased the Job Ranks of Common Agents from 1 to 2.

- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.

- Fixed the success chance display to be consistent between offered quests and active quests.

- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.

- Fixed active quests to be consistent when switching zones or logging in to a different character.

- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.

- Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.

- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.

 

 

*** Progression Servers ***

 

- Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.

- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.

 

 

*** Miscellaneous ***

 

- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.

- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.

- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.

- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.

- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.

- Sealed a hole in the world in Argin-Hiz.

 

 

*** UI ***

 

- The search in the Marketplace window will now also search through the description of items instead of just the names.

- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

 

- Changed -

EQUI_OverseerWnd.xml

 

 

- The EverQuest Team