The MMO genre has seen dramatic changes and shifts over the years. When I take a look at the half-dozen or so MMOs that I currently have installed on my harddrive, the options are nearly endless. I could have adventured in first-person throughout the lands of Tamriel in The Elder Scrolls Online, developing my character along different skill paths, switching weapons around for different situations. I could have jumped into a massive firefight against alien hordes in Firefall. I could even design my own quests and dungeons for others to play in a session of Neverwinter. Point being, there are not only dozens of MMOs, but there are well over a dozen different types and subgenres of MMOs. And the reason for so much variety and nuance, is the genre’s evolution over the years.
MMOs have not only shown significant growth and change, but they’ve often done so in the most sweeping and dramatic ways. Shifting from 2D to 3D, first-person to third-person, pay-to-play subscription model, free-to-play model, turn-based combat, action-based combat, first-person shooter, and everything in between. Sometimes these changes happened in the case of just a few years and other times in the case of a single game. The genre has diversified and evolved so much over the years, it’s not only began to permeate other genres across the industry, but in many ways, MMOs today no longer even resembles the games that created the genre in the first place.