Just recently BioWare invited us down to Edmonton to check out their latest foray into the fantasy RPG world - Dragon Age: Origins! While the game itself has no multiplayer to speak of, Dragon Age still manages to really evolve the RPG genre as the team makes its first attempt at blending high fantasy with dark heroic themes. The result is a fantastically immersive game that truly is a spiritual successor to previous blockbusters like Neverwinter Nights and Baldur's Gate II.
ZAM.com managed to sit down with Ray Muzyka And Greg Zeschuk, co-founders of BioWare, and we got their input on inspirations for the game, why they chose to fully omit multiplayer gaming, what they aspired for in creating Dragon Age, and much more!
ZAM: We're here with Ray Muzyka and Greg Zeshuk, co-founders of BioWare, to talk about what went into the creation of Dragon Age: Origins. I'll start off with the one question that's been on my mind from the very beginning. You've made it clear that Dragon Age: Origins will not have a multiplayer option on launch; why not? Why did you move away from that?
Ray Muzyka: We wanted to focus on a really strong, emotionally engaging narrative that felt like your personal narrative, and we felt that the best way to do that in Dragon Age: Origins was to focus on the single player experience. We have a ton of online features through player developed content and showing your hero's journey through the social networking pages we're building. In a way, we have a lot of online functionality, but we decided to focus the game play, the storyline, around a really personal, emotionally engaging narrative.