So IceFrog has finally launched the official DotA 2 blog, and with it, he also included a nice FAQ of user-submitted questions. Some of his answers are actually quite thorough, and for anyone who still loves to play DotA, these additions promise to enliven the experience. Included in the FAQ are questions regarding problems that have always plagued DotA and prevented it from really growing as a globally dominant game. Things like having a rewind function in viewing replays, to reconnecting on dropped games, to playing intercontinentally without lag or server delay, all the way to training maps, spectator abilities and the direction of the new DotA 2 game, which was announced a few weeks ago.
The answers, by the way, pretty much confirm that DotA 2 will be an essential remake of DotA the original, but this time around with a lot more sustainability and a lot more technical support from the back end. There still remains the question of how IceFrog plans to implement certain engine-restricted concepts, like model delay (Warcraft III models were designed to play with around 250 ms, and this was included in their model animations), but the FAQ does cover some of the more technical questions that users had for DotA 2.