When we reported EA's unveiling of its Need For Speed World racing-sim MMO in London earlier this week, the news received little fanfare from our readers, and they weren't alone. Most MMO fans weren't exactly frothing at the mouth in anticipation of a new "massively-multiplayer online racing game," with the exception of Need For Speed's established community and the usual racing-sim fans. We're not specifically picking on Need For Speed World here; it's just another sign of the times. The unrelenting emergence of online multiplayer games branded as MMOs has watered-down the market. Today's new MMO announcements (which surface weekly) just don't carry the weight they once did, even those with relatively-unique gameplay based outside the usual RPG fantasy and sci-fi genres.
One problem is that today's market is bursting at the seams with games that tried to ride the coattails of the MMO craze. As the success of games like EverQuest and World of Warcraft rose, video game publishers ran wild with the "MMO" tag, often branding it on multiplayer games that don't even feature a persistent world. Today, the line that actually defines an MMO has become blurrier than ever. However, a lot of video games that teeter on that line have benefited from the influence of "traditional" MMOs. The first-person shooter and real-time strategy genres, for example, are taking cues from the progression-based gameplay and social/co-op aspects of MMOs that made them famous.