CZ has posted an update to the known issues with the 14.8 patch. They hope to have an update to the servers and clients next week to fix some of the issues.
You can find the thread discussion
here
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The list of changes for Friday looks like this:
quote:
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Mission tweaks
- Creatures will now be of levels more suitable for the level of the mission.
- Supplies in missions have been tweaked, adding more diversity. Some items simply showed up a little too often.
- Turrets have been tuned down a bit, and should no longer be almost certain death to many people. It's still advisable to be careful around them though.
- Cameras, and the sentries they activate, are slightly less perceptive now.
- Mission areas should on average be smaller now.
- Two rooms containing unaccessible locations for chests and elevators have been removed from mission generation.
Other changes
- The XP reward boost from 14.7.10 for high level mobs has been turned on again. The new numbers were overwritten by the old ones by mistake.
In addition, we forgot one major change in the build notes for the upgrade:
- The quality level limit on implants has been raised from 220 to 250. Note that the skill requirements on these top quality level implants are often higher than you can currently reach.
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We're working on a number of other things, and hope to have a client and server update next week. The reported issues for 14.8 are... (hopefully a complete list)
Bugs
- QL 200 Accellerated NCU requiring a QL 2 lockpick to make (doesn't exist)
- "/" not opening the chat input anymore (varying reports)
- Crashing when selecting a map (probable workaround in this thread)
- Crashing when alt-tabbing from fullscreen mode to desktop, or when minimizing the AO window in window mode
- Some missions are impossible to enter (first claiming you might have an old key, then reporting a server side error)
- Lag when entering certain rooms in missions
- Level 101-200 Augmented OT ring is one finger only (not intended, so hang on to those rings)
- First-rate Emergency Treatment Laboratory doesn't blind
- Exiting a mission while morphed and having a vehicle equipped keeps the morph form (explains the tiny flying cats)
- Wrong name and description on nano clusters
- Playshifting initiated by nanos (team grid nano, beacon warp) causes crashing
- Savage Medusa is invisible
- Speeches and Auras don't refresh when you sit down
- Over-Equipped items de-equipping when you die (gathering info on this now)
Tweaks
- NPCs switch targets a lot in combat
Not sure
- Cameras following people (note that the sentries the cameras spawn look a lot like cameras)
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