7th Podcast Gives In-Game Clothing Creation Tips

The seventh All Points Bulletin video podcast is up on the official Web site, and this one focuses on in-game clothing. Chris "Deum" Collins takes a trip to Arkive, a store that sells a wide variety of clothing, to discuss what styles you should look at when outfitting your APB character.

As shown in the fifth podcast on tattoos, APB boasts detailed character customization options. Workers at Arkive said the tools you have at your disposal to create clothing are amazing, and that added symbols realistically follow the contours and folds of the fabric.

Check out the video to get a tour of Arkive and to get a glimpse of the in-game clothing creator in action.

6th APB Video Podcast Answers Questions from Fans

The sixth All Points Bulletin video podcast is now available for your viewing pleasure on the game's official Web site and it consists of a Q&A session with Realtime Worlds' EJ Moreland and Ben Stanton. The podcast covers numerous questions, from subscription fees to beta testing.

As far as subscriptions are concerned, the team has not decided on a business model yet. There are no plans for motorcycles to be in the game until after its release, which is when the team will look at adding other types of transport. There will be clans in the game that can hold 150 players, and each group with be able to have customizable tags and symbols.

APB will only be available for PC for its first release, but the company will then explore the possibility of porting it to consoles. There will be more than 30 different weapons and more than 30 cars for players to utilize at launch, and there will be no lobbies to wait in like other shooting games. You're in the game world at all times.

Currently, APB is in closed friends and family testing. The team is looking to open it up to wider testing in the fall, then launching a full public beta near the end of the year. Oh, and there are emotes. You can view some of them in action in the video.

5th APB Podcast Compares In-Game, RL Tattoos

The fifth All Points Bulletin video podcast is now available, and this one focuses on comparing the in-game tattoo system with real tattoos. The first half of the eight-minute podcast follows host Chris "Deum" Collins as he's kicked out of the Realtime Worlds office, so he decides to head over to a tattoo parlor and show them footage of the APB tattoo system.

One of the employees said he thought it could be used in tattoo shops in the future to help sell and apply tattoos because "it seems to put them on really well. It fits the body perfectly and gives you a rough idea of what it's going to look like." You can watch more of the tattoo discussion in the YouTube video.

4th APB Podcast Showcases Symbol Editor

The fourth podcast for All Points Bulletin has been released this week, and this one focuses on the symbol editor. Lead Concept Artist Jon Stockwell shows how you can create a symbol from start to finish in only a few minutes.

Stockwell drags shapes and designs onto the canvas and groups them together to create some different symbols.  You can also change effects and colors, as well as add a background. You can watch the video on YouTube or download it from the official site.

Realtime to Reveal Details of 2nd MMO in 2010

According to an article on GamesIndustry.biz, Realtime Worlds Creative Director David Jones announced in his keynote speech at this year's GameHorizon conference that the company will reveal details of its second MMO next year.

While Jones didn't provide much information, he did say the "very ambitious project" is the game Realtime originally set out to create when it raised $30 million in venture capital in 2005.

Of course, Realtime is also working on All Points Bulletin, and fans of the upcoming ubran MMO can check out the third video podcast, which was just released on the game's Web site. This one gives us a tour of what was happening on the floor at E3 and features Suicide Girls Zoli and Inga.

Realtime Hits 250 Staff, Releases APB Podcast #2

Realtime Worlds, the developer of All Points Bulletin, has released some information on both the game and the company. First, Realtime Worlds announced today that it has grown to have 250 staff members, and hopes to have more than 300 by the time APB launches in early 2010. The company has also taken on an additional 8,000 square feet of office space. Realtime Worlds still have more than 40 job vacancies, which can be viewed on the company's Web site.

As for the urban MMO itself, Realtime Worlds has released its second podcast video, which focuses on the game's presence at E3. In the 14-minute video, which is broken into two YouTube videos, Chris "Deum" Collins and lead gameplay designer Jesse Knapp walk viewers through the customization videos that were shown to the press at the expo. Take a look if you'd like to see just how much customization is available for your characters.

More information regarding the company's staffing announcement can be found below.

Recap of ZAM's E3 Coverage

Members of the ZAM team were on the floor of the Electronic Entertainment Expo 2009 at the Los Angeles Convention Center last week to bring you all sorts of information on your favorite MMOs. You can check out all of our coverage on our E3 news feed, but we've compiled all of our noteworthy features and news posts in this post for easy access. So keep reading below and after the jump for our in-depth E3 coverage, from the unveiling of Final Fantasy XIV Online to our impressions on Star Wars: The Old Republic!

ZAM E3 Features

All Points Bulletin E3 Impressions: Andrew "Tamat" Beegle gives us a first look at All Points Bulletin, Realtime Worlds' upcoming fast-paced third-person action MMOG. While he didn't see any live gameplay, he was highly impressed with the level of depth available in character creation, as well the number of car models and in-game MP3 player.

Star Wars: The Old Republic at E3: The ZAM team had the opportunity to enjoy a private gameplay demonstration of Star Wars: The Old Republic, and everyone was amazed by what they saw. Of course, the team wasn't allowed to record footage of any of the gameplay, but Tamat did get an exclusive interview with SW:TOR Lead Writer Daniel Erickson and Lead Designer James Olhen. Check out the video!

The Potential in Heroes of Telara: Trion World Networks unveiled its new fantasy MMO at E3, and Tamat gives us his first impressions on the game. While he says it's too early to tell if Heroes of Telara will deliver on its promises, he does emphasize it's a beautiful game with some new ideas and improvements to ideas that have potential.

E3 Interview with Jens Andersen: Once you've watched the PS3 gameplay demo for DC Universe Online, check out our interview with Jens Andersen, the game's creative director.

E3 Gameplay Footage of The Agency: The ZAM team was able to get some video of a mission being played out in The Agency. Take a closer look at this espionage action game from Sony Online Entertainment.

All Points Bulletin E3 Impressions

If you've ever played games like Grand Theft Auto IV or Crackdown and thought to yourself, "I'd like to see someone do an MMO like this", then prepare to have your mind blown because a developer in Scotland is working on that very game. Do I have your attention? Great! Keep reading for our first look at Realtime Worlds' upcoming fast-paced third-person action MMOG titled All Points Bulletin (APB).

During our demonstration with Dave Jones, Realtime Worlds' Creative Director and E.J. Moreland, Lead Designer of APB at the Electronic Entertainment Expo (E3) last week, we were shown a game that not only looks like a blast to play, but one that has more customization and depth than most of the games we've taken a look at this year. Unfortunately we still weren't able to give it a try for ourselves but the demonstration definitely kept us enthralled and fed our anticipation glands.

Realtime Worlds Shares Photos from E3

The Realtime Worlds team has posted some photos on the company's Web site of what they've been up to at E3 as they show off All Points Bulletin at the expo. While none of the pictures are of the game, it does show the crowd, as well as creative director Dave Jones speaking about APB. Oh, and did I mention booth babes?

In case you missed the news, Electronic Arts announced at its E3 press conference that it will be publishing APB. You can find more information in our article.

Electronic Arts to Publish All Points Bulletin

Electronic Arts announced at its E3 press conference that it will be publishing All Points Bulletin, the urban MMO by Realtime Worlds. According to a press release, the game will be brought to PCs in early 2010. EA has entered the exclusive marketing and distribution agreement to bring the MMO the North America and Europe.

In addition the this announcement, an APB trailer was released at the expo that contains all in-game footage. You can view it on the official APB Web site. David Jones, the founder of Realtime Worlds, created Grand Theft Auto 1 and 2, which gives the company all the reason it needs to create an MMO set in a crime-ridden city.

You can check out seven new APB screenshots in our gallery. The full announcement regarding the partnership between Realtime and EA can be found after the jump.