To explain it very short, that party would consist in characters recruited by the federation of Windurst to help it clear the tasks adventurers who departed for Aht Urhgan would normally do. That group would meet and start adventuring from Lv1 to Lv??, clearing missions, quests, EFs, anything.
The very point of it, would be to discover the game from another point of view, i.e. the character's one.
We already did a test run with 4 people Monday, and it seemed to go pretty well. We leveled from 1 to 5 while clearing mission 1-1, and it was great fun ; yet it would be nice to fill the group with 2 other members.
We agreed over a few "terms", to keep the party in the right way without restraining playing's liberty too much. Copy/pasted here :
Terms wrote:
Those are more of a code of conduct than rules.
When playing in the roleplay party, you may want to observe that :
- Please avoid speaking about anything real-life sided ; at least in public. Tells and friend list messages are of course totally allowed ; Using the auto-translate function would also be very wierd ;
- The goal of the game, and of the set, is to have fun. If there is any problem, it would be good to discuss it and try to find a solution. Something you may want to keep in mind, is that when a character of the set party says anything, you should not take it as its owner's words. One may want to acts more than friendly with another character, or constantly argue with him/her, but it doesn't mean he/she thinks that way in real life.
- We may encounter interaction with people outside of the static ; while anything in /tell or message is definitely all right, you may want to stick with your character's roleplay when using /say and /shout.
- Being able to speak with eachother from miles away is not something very realist. Therefore, we are going to use a specific linkshell for the set party, that will justify the fact that we can communicate from long distances.
- Death should be taken as a very, very bad thing, not as a plain and simple EXP loss.
- Those are little things, but I think status' ailments should be reflected on the roleplay. For example, if a character is silenced, he/she would only use signs to communicate until the effect wears off.
- You may want to avoid repetitive macros, with functions such as <tp>, <hp>, etc ... Express your current situation with feelings instead (just like your NPC buddy). We may also want not to use any <call> function, or simply give the Whistle to the party's leader, to allow him/her to use <call0-3>, or simply to everyone.
- Since it isn't a set party EXP-specific, feel free to try out unusual job combinations, party behaviours, gear, etc ... The point is to have fun. If you need to farm for 5 hours to get the +1 item you "need" for your set gear, and that it bores you to death, then don't. Just go with the NQ one or something else.
When playing in the roleplay party, you may want to observe that :
- Please avoid speaking about anything real-life sided ; at least in public. Tells and friend list messages are of course totally allowed ; Using the auto-translate function would also be very wierd ;
- The goal of the game, and of the set, is to have fun. If there is any problem, it would be good to discuss it and try to find a solution. Something you may want to keep in mind, is that when a character of the set party says anything, you should not take it as its owner's words. One may want to acts more than friendly with another character, or constantly argue with him/her, but it doesn't mean he/she thinks that way in real life.
- We may encounter interaction with people outside of the static ; while anything in /tell or message is definitely all right, you may want to stick with your character's roleplay when using /say and /shout.
- Being able to speak with eachother from miles away is not something very realist. Therefore, we are going to use a specific linkshell for the set party, that will justify the fact that we can communicate from long distances.
- Death should be taken as a very, very bad thing, not as a plain and simple EXP loss.
- Those are little things, but I think status' ailments should be reflected on the roleplay. For example, if a character is silenced, he/she would only use signs to communicate until the effect wears off.
- You may want to avoid repetitive macros, with functions such as <tp>, <hp>, etc ... Express your current situation with feelings instead (just like your NPC buddy). We may also want not to use any <call> function, or simply give the Whistle to the party's leader, to allow him/her to use <call0-3>, or simply to everyone.
- Since it isn't a set party EXP-specific, feel free to try out unusual job combinations, party behaviours, gear, etc ... The point is to have fun. If you need to farm for 5 hours to get the +1 item you "need" for your set gear, and that it bores you to death, then don't. Just go with the NQ one or something else.
(Another important thing : The use of the 1337 language and abbreviations is forbidden. Of course, everyone can make grammar mistakes (and will), but as long as you don't say things such as "OMG u got pwned lol", it's alright).
Our current setup is WAR MNK RDM WHM, if that's of any importance.
Another thing : I'm sorry to say that, but for time's matters, we're taking but european people. Since we're going to play 1-2 evenings a week, it'll be hard for those who are ahead or behind our timezone to be up by then.
Well I think I cleared the most important points. If you're interested, you can always PM me or reply here.
Thanks in advance !