so anyone figure out how mob tp works? so yeah im here camping nue while writing this post. now what just happened was i was fighting a tundra tiger and a gob poacher shows up so to try and save time i voke the poacher. in the time it took for me to kill the tundra tiger the poacher has used 5 ranged attacks and missed all 5. so when i kill the tiger instead of auto attacking the poacher i put my scythe away. in the time it took for me to run from where i was to the poacher and pull out my scythe the poacher had missed one ranged attack and one normal attack. so i finally hit the poacher once then he misses me again and immediately follows his miss with a goblin rush.
so this kinda leads me to believe that maybe mobs dont get tp. or perhaps they still get tp with every attack whether they hit or miss? or maybe they have some ability like meditate where they constantly get tp while in battle? i dont know if anyone has any ideas on this let me know cause it kinda pissed me off.
oh and another thing... any one figure out how japanese do their math? i mean i get aspir cast on me it says 33 mp drained from me but i end up losing 41... then i get drained for 0 and lose 22 hp. this is the damn reason i always ended up going to summer school >.< damn math always ******* with my head!