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questions on dynamisFollow

#1 Sep 23 2005 at 11:14 AM Rating: Good
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i just recently hit lvl 65 and was wanting to try dynamis snd join dynamis LS. ive heard that melee cant do dynamis til lvl 70 is this ture? and what are the requirements for doing dynamis and joining a dynamis ls? are dynamis ls full time ls like ive heard alot of hnmls are? i have my own ls its a low level LS and is dying again like it tends to but id rather not leave it. im still pretty much a noob and havent had the opportunity to do alot of things in this game yet. so if anoyone could just give me some info on dynamis i would appreciate it.
#2 Sep 23 2005 at 5:08 PM Rating: Good
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1,391 posts
Honestly I wouldn't suggest doing dynamis until 75 as a melee lol. I tried to do it once as a 66 DRG (XD actually died so many times I was almost 64 by the end), to say the least I got my *** handed to me. But meh, we almost made it to the end before everyone died lol, point is we all had fun and that is what the game is about right?

And as far as I know every LS has their own set of rules. I did it with my HNMLS and the leader paid for it so he pretty much kept all the currency. You're just going to have to ask around and fill out a few applications in order to get a real answer here.
#3 Sep 23 2005 at 11:20 PM Rating: Decent
you can chk the list here to see who is doing which dynamis
http://ffxi.ironmog.com/viewtopic.php?t=1906
make sure to visit there forum for the requirement
#4 Sep 24 2005 at 10:44 AM Rating: Good
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5,645 posts
Basically the mobs are about the level you would XP on from 70+ though you do not actually get any XP.

65 is a bit low and the bigger issue is of you dying from AOE's etc too frequently as opposed to being able to deal damage.

This is where things like Race and gear will play a factor.

Here is some good info that one of our LS Memebrs Xaetica compiled:

Quote:
http://dca.eleventeenth.com/ -> If you read just one thing, read this!
http://www.koolaid-ffxi.org/linkshell/spac...ynamis+Strategy
http://www.koolaid-ffxi.org/linkshell/spac...Bastok+Strategy
http://www.killingifrit.com/page.php?id=29...569e2bfaf7a6c16
http://mysterytour.web.infoseek.co.jp/ffxi...mis.htm#Dynamis
Japanese Site on Beaucedine


More to come as I find them. For those that do not know, map does not work when in dynamis, so it is helpful for certain jobs to have a printout of the city we are doing on hand.

There are several topics that must be understood when going into dynamics.

Pulling - Pulling in dynamis is not like exp or any other situation. Pulling involves sleepers and tanks to be aware of who we intend to fight. Sacrificing pulls are to be expected to lessen the number of mobs that will come to camp.

Tanking - Tanking in dynamis is more about keeping x number of mobs away from our mages. Most of the time the sleepers will accumulate a lot of hate over time.

Melee - There are mobs you want to melee, and there are those you don't under any condition. You will not decide this, it will be decided for you. There is an order to which jobs are killed first. And their is a small handful of jobs that must be killed first and asap. These tactics and more will be discuessed, but a preview of it can be found on Dyncamis Cat Attack web site.

Raising - Most dynamis LSes rotate R2 and R3 with no priority as to who gets what. If you are getting R1 it is because of an emergency or time constraint, but these are rare. A well executed dynamis run will have enough time to kill main boss and farm for 2/3 of the time.

Sub jobs - Some job's usefulness may depend on their sub. Subbing /drk for some is actually very useful for stunning certain attacks. Know your role in dynamis and the role of your sub.

Know your controls - It is very important that you have your filters set to the appropriate role of your job.

Lotting - the autolot in dynamis does not work the same as elsewhere. Just because something dropped last doesn't mean it will be autolotted last. As such when AF2 drops or other items that need to go to specific people, it must be understood before even trading the hourglass who will be lotting on what.

Cooperation - This above anything else here is the single most important aspect of dynamis and will determine the success of a run.

Fun - We are all here to have fun. So just do it.

All except the last three can be read in the links provided. Lotting will be discussed by the officers. Cooperation and fun is up to you all. We are all here to have fun, and having fun is completely interdependant on everyone else.

Read it all and take it in, the officers and veterans of Dynamis are ready to answer any questions.

I will update this as I have time and find other useful information.
#5 Sep 25 2005 at 12:54 PM Rating: Decent
Most ls's do runs that are somewhat open to the public you'd have to check their forums for their rules and to apply. Dynamis ls's are not full time there really are not any ls's that do only dynamis. Every shell just makes a seperate pearl from the main mostly b/c of guests that attend. At lvl 65 it might be kinda hard to get into an ls's dynamis runs unless you know someone that can get you in but look around and keep trying. If you end up getting in make sure you have enough buffer b/c at 65 you will die much easier and more often than most, but you will have the chance to learn much earlier than most and be ready to kick some *** when you hit the higher lvls ^^.
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