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Next version update.Follow

#1 Jun 24 2005 at 8:12 PM Rating: Decent
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478 posts
Well the next update is coming up. And after last updates disaster where some of us were not able to login for days or in most cases not even download the update for 2-3 days. I was wondering how many of you think we will have a repeat of the last update? Do you think you'll be able to download it the same day the update comes out? How many days do you think it will be before you can login? Thoughts? Comments?
#2 Jun 24 2005 at 8:24 PM Rating: Decent
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617 posts
My opinion is that it will be exactly the same as last time. People swamping the server to download the update, causing mass congestion and possible server crashes, and lord help them if they get a DDoS attack during it (which you know they will).

They need a download queue. They also need more than one download server. I'd like them to make that extra buck per month per character actually go towards something.

But I'm just a tad bit jaded from last time. >_>
#3 Jun 24 2005 at 8:37 PM Rating: Decent
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478 posts
personally when that update coems man Im come take a 2-3 day break I think.
#4 Jun 24 2005 at 8:52 PM Rating: Decent
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386 posts
i wish they just used a torrent download system D:
#5 Jun 24 2005 at 9:08 PM Rating: Decent
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306 posts
Any news on what they're adding besides the "end" of the Prom story?
#6 Jun 24 2005 at 9:40 PM Rating: Decent
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617 posts
I only know what's on their site. I do remember reading they're definately going to add more Promathian content, but as to whether or not it's the end, I don't remember. Still, everytime I read that I get increasingly frustrated by the fact that we paid $30 for an "expansion" that's still now being expanded? I was told Zilart was like that too. I don't get it?

Here's what's on the site:

*Enemy Locations in crowded areas to change (looks to be Promathian areas only? I've yet to see Lufaise meadows crowded)
*Thrilling New Quests to be added - http://www.playonline.com/ff11us/information/0622.html
*New Notorious Monsters and Battlefields
*World Emigration Applications (I don't see the need for our server, we need immigration)

Still pretty vague. The beastmen hats look cool but they hyped the mannequins too and they don't do much. The chocobo one is intriguing...

Surely they'll be adding more than this? Though, assuming these "battlefields" are brand new areas and not just reusing current zones (like Pashhow, Meriphitaud, and Jugner), the update will be big by default. Generally there's a lot of data files to go with new zones.

Right now for me personally it's nothing to be excited about...but this is just me. I'd like more job abilities or new areas to exp maybe. Especially for 10-20.

Edited, Fri Jun 24 22:41:29 2005 by seraphimhunter
#7 Jun 24 2005 at 10:45 PM Rating: Decent
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306 posts
Quote:
Enemy Locations in crowded areas to change (looks to be Promathian areas only? I've yet to see Lufaise meadows crowded)


Probably referring to King Ranperre's Tomb, Shrine of whatever, Romaeve, and a few other places. There are still a few secret places to level in this game where no one goes but places are really limited. Bibiki Bay used to be a great spot to exp when it came out. I used to be able to get good chains there but news linked out about how good it was and now it is full. Get's even worse when parties don't check the zone before they get there to.
#8 Jun 29 2005 at 6:25 AM Rating: Decent
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6,424 posts
seraphimhunter wrote:
Still, everytime I read that I get increasingly frustrated by the fact that we paid $30 for an "expansion" that's still now being expanded? I was told Zilart was like that too. I don't get it?


Ehm... you are frustrated because you get more and more content for your $30 without paying extra?

Ah... you'd prefer the EQ1 approach? Sell the full alpha version, let players run into the bugs, fix them when too many start complaining?
#9 Jun 29 2005 at 8:10 AM Rating: Good
I think he was referring to the story not being complete in the box it came in. CoP came out 9 months ago or so and while it has taken a lot of people a long time to get that far in the story, it still wasnt complete as released. So we're really not getting more for our $30. More for our $30 would be entirely new things, not finishing what should have been finished when it was released. Then again maybe they released a 80% complete version, moved all the programmers and let one guy finish it on his coffee breaks over the last 9 months. Kind of like buying a an unassembled bicycle and they ship you the seat once you have the rest of the bike put together.
#10 Jun 29 2005 at 4:41 PM Rating: Decent
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617 posts
They have testers. They can just as easily put together the complete storyline and have it tested before release. They could've even shut off a few later areas (but still have them there, coded into the game, ready to go) for last minute testing, or to even let the gamers test it, but to be still receiving updates to the story for something that should've been finished a long time ago? So, we did not pay for the complete package, and it is still not even completed.

When you pay for a game in a store, you expect it complete don't you? You don't pay the $50 and then receive more updates via mail with the "luxury" of not having to pay extra. Let's assume I were to quit before they decide to finish the storyline and let's assume I've gotten as far as I could before there were no more missions yet. That would be a waste of money. I haven't gotten the full worth of my $30 yet.

Quite honestly yes I would prefer the EQ method. Even if it was buggy, at least it'd be finished. Or if it were buggy beyond playability, I wouldn't say "Gee I wish they would've released this in pieces," I'd say "I wish they would've delayed this until it was ready." Most games that are delayed come out even better than expected. Like Star Ocean 3. They delayed it for us so we could get the Director's Cut, which removed a lot of fatal, game-crashing bugs, and added all sorts of new stuff. Or, when you're rushed to meet a deadline, you get an incomplete game such as Castlevania 64. If they had delayed that one, we would've got the vastly superior Legacy of Darkness.

But I can say I am happy that they *are* still releasing it and haven't given up on it, and the story so far is pretty damn good. But we should've been able to experience it a long time ago. My paranoia gene says they're doing this, stretching it out (for almost a year(!!) so far), just to hold onto those high end players for as long as they possibly can.

That's all I have to say on that.

Anyway, on topic:

You will be able to bundle Ninja tools like quivered arrows in the next update, and you'll be able to buy Homing and REturn Rings by spending conquest points, and Mythril Armor will be added to the armor storage list.

http://www.playonline.com/ff11us/information/0628.html

Edited, Wed Jun 29 18:04:22 2005 by seraphimhunter
#11 Jun 29 2005 at 7:02 PM Rating: Decent
The same was done with Zilart, when you played beta or import Hall of the Gods was there and that was it, I had friends that told me , due to the fact I deleted my Import account, that when Sky was 1st released you could not open the pincers. Same with CoP. They could have just realeased CoP now and make it complete?, Partly they give people time to get through the missions and get access. If they released it all at once it would a race to see who gets through the BCs first, than people would be yelling the HNMLSs are raising the prices on the Sea items, cause only a few LS's if not just 1 or 2 had the people up there to kill the end game content.

Even though they test items, I am sure they still like to release items in "waves" to make sure they dont break the game. Would it be fun if a couple people with "new sea gear" could trio Nidhogg cause they released an aplha broken item?

Edited, Wed Jun 29 20:05:57 2005 by jawas

Edited, Wed Jun 29 20:06:21 2005 by jawas
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