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Weapon Skill ModifiersFollow

#1 May 15 2005 at 8:18 AM Rating: Good
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Ok, I've been searching for this, but I can't find this chart in the usual spots, so I'm gonna post here and ask all of you:

Anyone have a link to a thead, or something, that has the chart of Weapon Skill modifiers? Like, which weapon skill is based on which stats, yadda yadda.

Any help would be appreciated. ^^
#2 May 15 2005 at 10:28 AM Rating: Good
#3 May 15 2005 at 10:29 AM Rating: Good
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1,275 posts
I found this a long time ago on the Summoner forum, of all places (I think it was right after the update where bloodpacts became able to skillchain). I'd link to it, but I don't have the first clue where the original post is.

Thats two you owe me, you old *******.

[edit]: Damn you Sol, spoiling my revenge! Nepenthe! Ne-... ah, **** it.

Magic WS Damage Calculation:
WSC : Secondary attribute modifier
fINT : difference between your INT and target’s INT (caps at 24)
fTP : Multiplier (Please see chart below)
MDIF : (your MATK/target’s MDEF)
ELM : Elemental influence... i.e. is target weak or strong to the element?

Damage = ((WSC * fTP) + fINT/2 + 8) * MDIF * ELM

Magic WS Chart : fTP multiplier

Burning Blade 1.00 2.00 2.50 Fire STR_20%, INT_20%

Red Lotus Blade 1.00 2.375 3.00 Fire STR_30%, INT_20%

Frostbite 1.00 2.00 2.50 Ice STR_20%, INT_20%

Freezebite 1.00 1.50 3.00 Ice STR_30%, INT_20%

Gust Slash 1.00 2.00 2.50 Wind DEX, INT

Cyclone 1.00 2.50 3.00 Wind DEX, INT

Rock Crusher 1.00 2.00 2.50 Earth INT

Earth Crusher 1.00 2.25 3.50 Earth STR, INT

Thunder Thrust 1.50 2.00 2.50 Thunder INT

Raiden Thrust 1.00 2.00 3.00 Thunder STR, INT

Shining Blade 1.00 2.00 2.50 Light MND

Seraph Blade 1.00 2.50 3.00 Light STR, MND

Shining Strike .875 1.75 2.50 Light MND

Seraph Strike .875 2.00 3.00 Light STR, MND

Dark Harvest 1.00 2.00 2.50 Darkness INT

Shadow of Death 1.00 2.50 3.00 Darkness STR, INT

Starburst .875 1.625 2.00 Light/Dark MND or INT

Sunburst .875 2.00 3.125 Light/Dark MND or INT

Blade: Teki 1.00 1.00 1.00 Water ???_30%

Blade: To 1.00 1.00 1.00 Ice ???_30%

Blade: Chi ??? ??? ??? Earth ???_??% 2hits

Blade: Ei ??? ??? ??? Darkness ???_??%

Tachi: Goten 1.00 ??? ??? Thunder STR_30%

Tachi: Kagero 1.00 ??? ??? Fire STR_50%

Tachi: Jinpu 1.00 ??? ??? Wind STR_30% 2hits

Tachi: Koki 1.00 ??? ??? Light STR_??%



Physical WS Damage Calculation:

WD: Base damage of your WS

D: Base damage of your weapon (e.g., Espadon = 43)

fSTR: difference between your STR and target's VIT

WSC: Secondary attribute like STR_30 (30% of your STR).

fTP: Multiplier (Please see chart below).

PDIF: (your ATK/target’s DEF)


WSC = integer(any secondary attributes) x @


Level @

Lv75... 0.83

Lv74... 0.83

Lv73... 0.84

Lv72... 0.84

Lv67... 0.86 or 0.87 (perhaps 0.87)

Lv60... 0.90 or 0.91 (perhaps 0.90)

Lv40... 0.94

Lv37... 0.94 – 0.99

Lv31... 0.94 - 0.99


For example, suppose you have 100 STR and 100 MND and use use Swift Blade (STR_30, MND_30).


WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x @


@ is 0.86 - 0.87 at LV67 but it's going to decrease as your level is going up. It's 0.83 at LV75


WD = (D + fSTR + WSC) * fTP


I’m not 100% positive, but I think for Sneak Attack with THF main, this is the calculation:

WD = (D + fSTR + WSC) * fTP + DEX + AGI


Actual Damage of WS is then calculated in this way.

Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF


Phsyical Chart : fTP multiplier (non-damage related TP modifier in last column)


Grapple WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Combo 1.00 1.50 2.00 x3 STR_20%, DEX_20%

Shoulder Tackle 1.00 x2 VIT_30% More stun

One Inch Blow 1.00 x2 VIT_40% Ignore more DEF

Backhand Blow 1.00 x2 STR_30%, VIT_30% Crit Rate

Raging Fists ??? ??? ??? x5 STR_???

Spinning Attack 1.00 x2 STR_35% Attack Radius

Howling Fist 1.50 2.00 3.00 x2 STR_20%, VIT_50%

Dragon Kick 2.00 2.50 3.00 x2 STR_50%, VIT_50%

Asuran Fists 1.00 x8 STR_50% or VIT_50% Accuracy


Dagger WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Wasp Sting 1.00 x1 More poison

Shadowstitch 1.00 x1 CHR_30% More bind

Viper Bite 1.00 x1 ATKx2 More poison

Dancing Edge 1.00 x5 DEX_??%, CHR_??% Accuracy

Shark Bite 2.00 ??? 3.00 x2 DEX_50%

Evisceration 1.00 ??? 2.00 x5 DEX_30%


1H Sword WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Fast Blade 1.00 1.50 2.00 x2 STR_20%, DEX_20%

Flat Blade 1.00 x1 STR_30% More stun

Circle Blade 1.00 x1 STR_35% Attack Radius

Spirits Within 4/32 6/32 15/32 x1 Current HPx

Vorpal Blade 1.00 x4 STR_30% Crit Rate

Swift Blade 1.50 x3 STR_30%, MND_30% Accuracy

Savage Blade 1.00 1.75 3.50 x2 STR_30%, MND_50%


2H Sword WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Hard Slash 1.50 1.75 2.00 1x STR_30%

Power Slash 1.00 1x STR_20%, VIT_20% Crit Rate

Shockwave 1.00 1x STR_30%, MND_30% More sleep

Crescent Moon 1.00 1.75 2.50 1x STR_35%

Sickle Moon ??? ??? ??? 2x STR_??%

Spinning Slash 2.50 3.00 3.50 1x STR_30%, INT_30%

Ground Strike 1.50 1.75 3.00 1x STR_50%, INT_50%


Scythe WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Slice 1.50 1.75 2.00 1x STR_30%

Nightmare Scythe 1.00 1x MND_30% More Blind

Spinning Scythe 1.00 1x STR_30% Attack Radius

Vorpal Scythe 1.00 1x STR_35% Crit Ratio

Guillotine ??? ??? ??? 4x STR_??% More Silence

Cross Reaper 2.00 2.25 2.50 2x STR_30%, MND_30%

Spiral Hell 1.375 1.875 3.625 1x STR_50%, INT_50%


Polearm WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Double Thrust 1.00 1.50 2.00 2x STR_30%

Leg Sweep 1.00 1x STR_30% More stun

Penta Thrust 0.75 1.00 2.25 5x STR_20%, DEX_20%

Vorpal Thrust 1.00 1x STR_20%, AGI_20% Crit Rate

Skewer 1.00 3x STR_35% Accuracy

Wheeling Thrust 1.00 1x STR_50% Ignore more DEF

Impulse Drive 1.00 1.50 2.50 2x STR_50%


1H Axe WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Raging Axe 1.00 1.50 2.00 2x STR_30%

Smash Axe 1.00 1x STR_30% More stun

Gale Axe 1.50 2.00 2.50 1x STR_30% More choke

Avalanche Axe 2.00 2.50 3.00 1x STR_35%

Spinning Axe 1.00 1x STR_30%

Rampage 0.50 5x STR_30% Crit Chance

Calamity 2.50 3.00 3.50 1x STR_50%

Mistral Axe 1.00 1.50 4.00 1x STR_32%, VIT_32%

Decimation 1.00 3x STR_50% Accuracy


Great Axe WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Shield Break 1.00 1x STR_20%, VIT_20% More Evade Down

Iron Tempest 1.00 1x STR_30%

Sturmwind 1.00 2x STR_30%

Armor Break 1.00 1x STR_20%, VIT_20% More Def Down

Keen Edge 1.00 1x STR_35% Crit Rate

Weapon Break 1.00 1x STR_32%, VIT_32% More ATK Down

Raging Rush 1.00 1.50 2.50 3x STR_35%

Full Break 1.00 1x STR_50%, VIT_50% More Stat Down

Steel Cyclone 1.50 1.75 3.00 1x STR_50%, VIT_50%


Club WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Brainshaker 1.00 1x STR_30% More stun

Skullbreaker 1.00 1x STR_35% More INT down

True Strike 1.00 1x STR_50% Crit Rate

Judgment 2.00 2.50 4.00 1x STR_32%, MND_32%

Hexastrike ??? 6x STR_??% Crit Rate

Black Halo 1.50 2.50 3.00 2x STR_30%, MND_50%


Staff WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Heavy Swing 1.00 1.25 2.25 1x STR_30%

Shell Crusher 1.00 1x STR_35% More DEFDown

Full Swing 1.00 3.00 5.00 1x STR_50%

Spirit Taker 1.00 1.50 2.00 1x INT_50%, MND_50%

Retribution 2.00 2.50 3.00 1x STR_30%, MND_50%


Katana WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Blade: Rin 1.00 1x ???_30% Crit Rate

Blade: Retsu 1.00 2x ???_30% More paralysis

Blade: Jin 1.00 3x STR_30%, DEX_30% Crit Rate

Blade: Ten 2.50 2.75 3.00 1x STR_30%, DEX_30%

Blade: Ku 1.00 5x (random)_20% Accuracy


Great Katana WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Tachi: Enpi 1.00 1.50 2.00 2x STR_30%

Tachi: Hobaku 1.00 1x STR_30% More Stun

Tachi: Yukikaze 1.50 2.00 2.50 1x STR_75%

Tachi: Gekko 1.50 2.00 2.50 1x STR_75%

Tachi: Kasha 1.50 2.00 2.50 1x STR_75%


Archery WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Flaming Arrow 1.00 1.00 1.00 1x STR_16%, AGI_25%

Piercing Arrow 1.00 1x STR_16%, AGI_25% Def Down

Dulling Arrow 1.00 1x STR_16%, AGI_25% Crit Rate

Sidewinder 5.00 1x STR_16%, AGI_25% Accuracy

Blast Arrow 2.00 1x STR_16%, AGI_25% Accuracy

Arching Arrow 3.50 1x STR_16%, AGI_25% Crit Rate

Empyrial Arrow 2.50 2.75 3.00 1x STR_16%, AGI_25%


Marksmanship WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment

Hot Shot 1.00 1.00 1.00 1x AGI_30%

Split Shot 1.00 1x AGI_30% Def Down

Sniper Shot 1.00 1x AGI_30% Crit Rate

Slug Shot 5.00 1x AGI_30% Accuracy

Blast Shot 2.00 1x AGI_30% Accuracy

Heavy Shot 3.50 1x AGI_30% Crit Rate

Detonator 2.50 2.75 3.00 1x AGI_30%



Edited, Sun May 15 11:32:04 2005 by GailC
#4 May 15 2005 at 11:31 PM Rating: Decent
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13,048 posts
One thing I'll say about melee WS is that even though you may have a high modifier for something other than STR (like Marksmanship with AGI), STR will usually make a bigger difference than stacking up on that modifier.

To clarify, this is because the PDIF and fSTR occupy a larger part of the equation "Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF," where the secondary modifiers occupy a very small part. STR boosts your RAtk/Atk as well as boosting your STR vs VIT calculation, giving more of a boost to the final calculation, vs the 12% or whatever contributed by the secondary modifiers.

Edited, Mon May 16 00:40:53 2005 by Theophany
#5 May 15 2005 at 11:38 PM Rating: Good
Quote:
One thing I'll say about melee WS is that even though you may have a high modifier for something other than STR (like Marksmanship with AGI), STR will usually make a biggere difference than stacking up on that modifier


So true, Theo. Character STR vs. Mob VIT is the primary factor in every melee WS. Everything else is factored in after that and calculated accordingly.

Edited, Mon May 16 00:48:58 2005 by Solrain
#6 May 15 2005 at 11:43 PM Rating: Decent
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13,048 posts
Solrain wrote:
Quote:
One thing I'll say about melee WS is that even though you may have a high modifier for something other than STR (like Marksmanship with AGI), STR will usually make a biggere difference than stacking up on that modifier


So true, Theo. Character STR vs. Mob defense is the primary factor in every melee WS. Everything else is factored in after that and calculated accordingly.

Glad to see another RNG realizes this. Most RNG see the 25-30% modifier on Marksmanship and go, "omgwtf 30% modifier i needz more AGI!!!1!" When that's not the case. =]
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