Huh, looks like I might need to try it again... lots of changes:
Quote:
LIMITED TIME DEV GIFT: +30 Hero Souls for anyone who reaches level 120.
Added 'Centurion Bosses' every 100 levels. Each one is guaranteed to provide ascension souls (like primal bosses).
Added 'Ancients'. Ancients can be summoned from the Ancients tab if you have hero souls. Ancients are permanent (they survive Ascensions) and each Ancient provides a unique bonus to your game that you can upgrade by spending hero souls on it. There are 26 unique Ancients.
Because these are now provided by the Ancients, we removed the cooldown and gold bonuses from having Hero Souls. For players who really liked their cooldown bonus, 'Vaagur, the Ancient of Impatience' will be available in the first set of ancients you receive.
Importing saves will now calculate your offline gold.
Lots of new achievements.
Changed the 'Super Levelupper' achievement from 100,000 Hero Levels required down to 50,000 Hero Levels required.
Achievements now show progress on mouse-over.
You can now press 'a' to toggle progression mode.
I actually kept playing after my last post anyway, so I currently have 84 Hero Souls. Curious what I'll be able to unlock with those plus the new 30!
(Looks at the prices for Ancients)
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... Ancient 26, cost 31000 souls
Well, f*ck me
At least the one for Cooldown reduction is only 119 to fully level, so I can almost reach 75% cooldown reduction again from the get-go. Of course, now I'm making 50% less gold and I'll lose the 10% per soul DPS boost, so... back to before square one?
Edit: The changes actually look REALLY cool overall, just kind of bitter to be pushed back so far. There's a lot more strategy going on with the 26 ancients and their various effects. Some benefit active players; others benefit those who want to close the browser and idle. Pretty neat.
Edited, Sep 17th 2014 8:37am by LockeColeMA