Master Shojindo wrote:
jtftaru wrote:
Microsoft engineer defends Xbox One on 4chan.
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They made some pretty good points there. Not that I give a sh*t about consoles anyway, but the Steam model works pretty well for me on my glorious always next gen PC.
Edited, Jun 15th 2013 8:47am by Shojindo Their points would be a lot better if their cloud-based argument had ANY kind of actual example, and didn't just read like BS tech-babble. And there's a whole wealth of worries there - think about how horrible unstable every CoD game is at launch. Do you want a single cloud network to be managing computations for ALL multiplayer games AND be hosting that hellhole? And god forbid there's more than one major multiplayer launch at a time.
Plus, because it isn't an always-on console, they can't use cloud computing for anything other than multiplayer stuff. The reality here is that, had they actually been able to offer a tangible cloud computation service, then they COULD have sold always on DRM to players. Granted, I'm extremely skeptical that we're anywhere near the point where this would be technologically feasible. But if it WAS possible, that would be a big deal.
It's also worth noting that the PS4 has been citing cloud features as well, and I'm just as doubtful that this kind of implementation is truly possible there. In my opinion, they're trying to make the cloud more exciting to a consumer by seriously stretching the truth on what it could do. I'm sure there's plenty of exciting aspects to cloud support for devs. I seriously doubt the average person cares about any of them - only the finished product. Either way, this isn't unique to the X-Bone.
Then we have the fact that, unlike Steam, this service isn't being limited to digital games. Because Steam requires you to download a game, requiring a single authentification of that game makes perfect sense. Then you get to use offline mode to your heart's content.
But this system is applying that concept to a non-digital system, and it has ramped up the DRM checks to one-per-day (or more) instead of one-per-game.
To pretend that this is just like Steam is actually a bullsh*t argument that completely removes player experience from the talking points. That's been Microsoft's problem from the very start. They keep talking like they're selling this to corporate execs, not like they want to sell it to consumers.
Other points:
No one cares about Glass support. The Wii U has it's weird controller, the PS4 has innate touch support and the ability to link to the Vita, which actually have implications for gameplay.
Plus, why should I care about being able to "swipe" through menus? Isn't the point of the Kinect supposed to be to make my browsing incredibly simple? If not, why the f*** are you making me use it? And at the end of the day, this is functionality that already exists for the 360. I literally
never hear people talking about it, caring about it, etc.
Yeah, I get it, you want to use it to sell windows phones down the line. You still haven't made me care now.
And the last thing? If I have my tablet on my lap, why am I not browsing the net on that and doing something useful/fun with the console? Are there occasions I'd want the internet on my TV? I suppose. If it has flash enabled, more than otherwise. But it's still not something I care about in general.
It also requires you to have a supported device. Let's hope Microsoft doesn't **** off Apple enough they remove the app.