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#227 Jun 15 2013 at 7:24 AM Rating: Good
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something they can lord over their dinner guests


I doubt someone buying tons of horse armor has many dinner parties.
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#228 Jun 15 2013 at 7:31 AM Rating: Good
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Two things that would make the Xbox One's new strategy more palatable to the majority of complaining users, at least in my opinion:

1.) Offline mode (They want to be like Steam, right?) I'm sure this would be better even if once Offline'd, your Live account could no longer download already purchased games to other consoles without first turning that offline'd console back online. Then you still remove the disc based license, and only allow one license per game purchase. (Unlike Steam, where I'm pretty sure you can technically offline one PC with installed games and go play online on another PC, but hey, that's how Steam works now, and they still dropped the prices by getting rid of evil Disc based licensing.).

2.) Move non-Microsoft services out of behind the Gold paywall. Netflix, Hulu, HBOGo, Internet Explorer, etc, etc.
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#229 Jun 15 2013 at 7:50 AM Rating: Good
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I was going to say that it sounds like an XBone engineer was getting fired.

Then I remembered that this is pretty much exactly the way the execs have been f***ing up, so maybe not.
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#230 Jun 15 2013 at 8:31 AM Rating: Excellent
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Kinect 2 makes Kinect 1 look like a childs toy.

Yeah, well... erm....
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#231 Jun 15 2013 at 9:46 AM Rating: Excellent
jtftaru wrote:
Microsoft engineer defends Xbox One on 4chan.
.


They made some pretty good points there. Not that I give a sh*t about consoles anyway, but the Steam model works pretty well for me on my glorious always next gen PC.

Edited, Jun 15th 2013 8:47am by Shojindo
#232 Jun 15 2013 at 10:26 AM Rating: Good
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Master Shojindo wrote:
jtftaru wrote:
Microsoft engineer defends Xbox One on 4chan.
.


They made some pretty good points there. Not that I give a sh*t about consoles anyway, but the Steam model works pretty well for me on my glorious always next gen PC.

Edited, Jun 15th 2013 8:47am by Shojindo


Their points would be a lot better if their cloud-based argument had ANY kind of actual example, and didn't just read like BS tech-babble. And there's a whole wealth of worries there - think about how horrible unstable every CoD game is at launch. Do you want a single cloud network to be managing computations for ALL multiplayer games AND be hosting that hellhole? And god forbid there's more than one major multiplayer launch at a time.

Plus, because it isn't an always-on console, they can't use cloud computing for anything other than multiplayer stuff. The reality here is that, had they actually been able to offer a tangible cloud computation service, then they COULD have sold always on DRM to players. Granted, I'm extremely skeptical that we're anywhere near the point where this would be technologically feasible. But if it WAS possible, that would be a big deal.

It's also worth noting that the PS4 has been citing cloud features as well, and I'm just as doubtful that this kind of implementation is truly possible there. In my opinion, they're trying to make the cloud more exciting to a consumer by seriously stretching the truth on what it could do. I'm sure there's plenty of exciting aspects to cloud support for devs. I seriously doubt the average person cares about any of them - only the finished product. Either way, this isn't unique to the X-Bone.

Then we have the fact that, unlike Steam, this service isn't being limited to digital games. Because Steam requires you to download a game, requiring a single authentification of that game makes perfect sense. Then you get to use offline mode to your heart's content.

But this system is applying that concept to a non-digital system, and it has ramped up the DRM checks to one-per-day (or more) instead of one-per-game.

To pretend that this is just like Steam is actually a bullsh*t argument that completely removes player experience from the talking points. That's been Microsoft's problem from the very start. They keep talking like they're selling this to corporate execs, not like they want to sell it to consumers.


Other points:

No one cares about Glass support. The Wii U has it's weird controller, the PS4 has innate touch support and the ability to link to the Vita, which actually have implications for gameplay.

Plus, why should I care about being able to "swipe" through menus? Isn't the point of the Kinect supposed to be to make my browsing incredibly simple? If not, why the f*** are you making me use it? And at the end of the day, this is functionality that already exists for the 360. I literally never hear people talking about it, caring about it, etc.

Yeah, I get it, you want to use it to sell windows phones down the line. You still haven't made me care now.

And the last thing? If I have my tablet on my lap, why am I not browsing the net on that and doing something useful/fun with the console? Are there occasions I'd want the internet on my TV? I suppose. If it has flash enabled, more than otherwise. But it's still not something I care about in general.

It also requires you to have a supported device. Let's hope Microsoft doesn't **** off Apple enough they remove the app.
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#233 Jun 15 2013 at 11:00 AM Rating: Excellent
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idiggory, King of Bards wrote:
Then we have the fact that, unlike Steam, this service isn't being limited to digital games. Because Steam requires you to download a game, requiring a single authentification of that game makes perfect sense. Then you get to use offline mode to your heart's content.

But this system is applying that concept to a non-digital system, and it has ramped up the DRM checks to one-per-day (or more) instead of one-per-game.

It's just as digital as Steam is. If you buy a retail copy of Skyrim, you're effectively just buying the Steam key from Target or Walmart. You'll get a CD that may or may not have enough up-to-date software on it to cut down your patch time but any Steamworks title sold retail is really just buying the 12-digit key in a fancy box. The only purpose retail copies serve is to let grandma buy a copy for Christmas, give it a shelf presence for marketing and for misguided people who think buying the discs will give them the "real" product instead of a digital product.

My understanding is that Xbox One will use the same system -- the physical disc is really just a gateway to activating the game on your account and perhaps decrease the amount of data you need to download to your console's hard drive. The stuff quoted above leads me to believe that Microsoft would really rather have a Steam-like system where most of their stuff never touches a physical disc. It'll take a generation or so for that to gain acceptance though and this is the half-step.

This isn't addressing the online check DRM thing. Just the idea that "digitalness" of this differs much from retail Steamworks games.
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#234 Jun 15 2013 at 2:52 PM Rating: Decent
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Jophiel wrote:
It's just as digital as Steam is. If you buy a retail copy of Skyrim, you're effectively just buying the Steam key from Target or Walmart.
Wrong.

You are buying a full, stand-alone version of that game. You can drop it into your X-Box and play the entire game while never going online. Ever. And once you are done with that game, you can either sell it or trade it as you see fit.That's always been one of the advantages of a console.

Jophiel wrote:
The stuff quoted above leads me to believe that Microsoft would really rather have a Steam-like system where most of their stuff never touches a physical disc. It'll take a generation or so for that to gain acceptance though and this is the half-step.

This isn't addressing the online check DRM thing. Just the idea that "digitalness" of this differs much from retail Steamworks games.
No, it's addressing the game developers' desire to make more money by eliminating the used market, as if that were somehow the solution to all the industry's woes.

Steam can have massive sale prices because they understand a digital copy costs an tiny amount as compared to producing physical media, and the bulk of those sales are meant to lure you into their store where you wind up buying a bigger title right alongside that smaller priced item.

Meanwhile, the gaming industry is starting to fall apart. Development costs are skyrocketing; investors and focus groups make games, not gamers or developers. So how can they fix their monetary woes? Why micro-transactions, day one DLC and now DRM to kill any perceived competition to their $60 games. The gaming industry has forgotten why people play games and only want a paycheck.

Edited, Jun 15th 2013 4:52pm by Pawkeshup
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#235 Jun 15 2013 at 3:17 PM Rating: Decent
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Pawkeshup, Averter of the Apocalypse wrote:
Jophiel wrote:
It's just as digital as Steam is. If you buy a retail copy of Skyrim, you're effectively just buying the Steam key from Target or Walmart.
Wrong.

You are buying a full, stand-alone version of that game. You can drop it into your X-Box and play the entire game while never going online. Ever. And once you are done with that game, you can either sell it or trade it as you see fit.That's always been one of the advantages of a console.


No, if you go and buy a PC version of Skyrim, you cannot pop it in your Xbox and play... You have to register it on Steam and play it on your PC. You are buying a Steam Key, attached to a fancy Disc and Case.
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#236 Jun 15 2013 at 3:19 PM Rating: Decent
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TirithRR wrote:
Pawkeshup, Averter of the Apocalypse wrote:
Jophiel wrote:
It's just as digital as Steam is. If you buy a retail copy of Skyrim, you're effectively just buying the Steam key from Target or Walmart.
Wrong.

You are buying a full, stand-alone version of that game. You can drop it into your X-Box and play the entire game while never going online. Ever. And once you are done with that game, you can either sell it or trade it as you see fit.That's always been one of the advantages of a console.


No, if you go and buy a PC version of Skyrim, you cannot pop it in your Xbox and play... You have to register it on Steam and play it on your PC. You are buying a Steam Key, attached to a fancy Disc and Case.
Uh.... nooooo.

Not if you buy an X-Box copy of it. The thread is about how X-Box One is going digital, not about Steam >.>;;

Edit:

Honestly, I don't even know how PC games work for off-the-shelf purchases anymore. The last I bought was Fallout 3 and I registered it online the day I got it, so I cannot even say if you could play it offline without some form of DRM. My point was that consoles have never required authentication methods, and really shouldn't.

Edited, Jun 15th 2013 5:22pm by Pawkeshup
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#237 Jun 15 2013 at 3:24 PM Rating: Good
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I'm telling you that Joph was explaining how Steam worked on the PC, comparing it to how the new Xbox system will work. You were correcting him about Xbox, when he was talking about Steam.

On the PC, Steamworks games "Physical Copy" is nothing more than a fancy packaging on a Key that you purchased from a store. Same setup with the new Xbox system.

Edited, Jun 15th 2013 5:26pm by TirithRR
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#238 Jun 15 2013 at 3:32 PM Rating: Default
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TirithRR wrote:
I'm telling you that Joph was explaining how Steam worked on the PC, comparing it to how the new Xbox system will work. You were correcting him about Xbox, when he was talking about Steam.

On the PC, Steamworks games "Physical Copy" is nothing more than a fancy packaging on a Key that you purchased from a store. Same setup with the new Xbox system.

Edited, Jun 15th 2013 5:26pm by TirithRR


Um... no.


What idigg said wrote:
Then we have the fact that, unlike Steam, this service isn't being limited to digital games. Because Steam requires you to download a game, requiring a single authentification of that game makes perfect sense. Then you get to use offline mode to your heart's content.

But this system is applying that concept to a non-digital system, and it has ramped up the DRM checks to one-per-day (or more) instead of one-per-game.

What Jop said wrote:
(X-Box 360 is) just as digital as Steam is. If you buy a retail copy of Skyrim, you're effectively just buying the Steam key from Target or Walmart. You'll get a CD that may or may not have enough up-to-date software on it to cut down your patch time but any Steamworks title sold retail is really just buying the 12-digit key in a fancy box. The only purpose retail copies serve is to let grandma buy a copy for Christmas, give it a shelf presence for marketing and for misguided people who think buying the discs will give them the "real" product instead of a digital product.

Thiiiiis is what he said.

Thiiiiis is factually incorrect.

Steamworks games may just be a gateway, but X-Box 360 games are ready to play, no install, out of the box. Yes, they can update, but they never register to your account in the same way a Steam title does. Yes, I get that is what they want to do for X-Box One. And no, I am not OK with it.

Clear?

Edited, Jun 15th 2013 5:35pm by Pawkeshup
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#239 Jun 15 2013 at 3:37 PM Rating: Good
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And the reason that there are digital sales has nothing to do with Steam trying to lure people in to buy other games. That's asinine.

Publishers have 100% control over those sales. They heavily discount the item, because the reach is massive, and they have a very good chance to make up lost profit per game with the sheer bulk of sales. Any of us who PC game can attest to having ridiculously bloated Steam libraries with games we've probably never even installed. That was just free money on the publisher's part.

But if we had to get in a car and drive to the store, we almost certainly wouldn't have bothered. If you're driving to get a game, it's a game you want.

There's also an unlimited supply. The cost of printing/packaging games is negligible, but no company wants to reprint their games a ton. They WANT to get it right the first time and be done with it.

With digital keys, they just toss them out and reap the rewards. No fuss, minimal logistics, lots of profit.


But at the end of the day, publishers have almost complete control over the cost of their new games - digital or physical. Outlets can't discount without the publisher's say-so (and if they can, they do so by cutting the difference out of their own meager profit on that sale). Considering they buy games for about $50, that's a big deal.

Outlets would LOVE to be able to put on more sales, but they can only do that if the publisher agrees to foot part of the bill.

[EDIT]

Replacing the word "it's" to the wrong context-sensitive pronoun is probably the stupidest argument I've seen on Zam. And I've argued with Alma.

Edited, Jun 15th 2013 5:38pm by idiggory
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#240 Jun 15 2013 at 3:43 PM Rating: Good
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Pawkeshup, Averter of the Apocalypse wrote:
Clear?


No, because Joph never said the 360. You added that. He used Skyrim as an example for how Steam currently works. You are taking Skyrim back to the Xbox 360 console, rather than focusing on the Xbox One console currently being discussed.

What Jop said wrote:
(X-Box One is) just as digital as Steam is. If you buy a retail copy of Skyrim, you're effectively just buying the Steam key from Target or Walmart. You'll get a CD that may or may not have enough up-to-date software on it to cut down your patch time but any Steamworks title sold retail is really just buying the 12-digit key in a fancy box. The only purpose retail copies serve is to let grandma buy a copy for Christmas, give it a shelf presence for marketing and for misguided people who think buying the discs will give them the "real" product instead of a digital product.


Edited, Jun 15th 2013 5:45pm by TirithRR
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#241 Jun 15 2013 at 3:50 PM Rating: Default
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idiggory, King of Bards wrote:
And the reason that there are digital sales has nothing to do with Steam trying to lure people in to buy other games. That's asinine.
Explain Black Friday.

Seriously, explain it then. Do you think retailers want to cut prices that low? No, they don't. If you think the only reason Steam has sales is because it's so massive that it's everywhere, then you're really unaware. I am willing to bet Valve offers incentives for giving them good sale prices. They may range from something as small as more front page time to space in their big bundle sales, or maybe even a reduced royalty rate for the use of their services for the sales of that game. Valve is not some altruistic entity, it's a business, and it nibbles off a cut of every game sold. It wants sales, it needs sales as a means of attracting clients in the door, just like any brick and mortar store.

The rest of what you say is true... with the exception of the publisher 100% wanting to lower the price for "free money". They lower the price either because they have covered their costs or to boost units sold for investor reports. Remember, the dollar is king. If they could keep the price at $60 for even a Greatest Hits title and realistically get it, they sure as hell would. Publishers want more money, all the time. They want to milk every game for as much as they can and get as much cash up-front as they can (hence pre-orders, pre-sales, season passes, et all) so that they can front-load those ledgers to show investors just how good they are doing.
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Olorinus the Ludicrous wrote:
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#242 Jun 15 2013 at 3:50 PM Rating: Excellent
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Pawkeshup, Averter of the Apocalypse wrote:
What Jop said wrote:
(X-Box 360 is) XBox One just as digital as Steam is.

Aside from that...
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#243 Jun 15 2013 at 3:56 PM Rating: Decent
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Jophiel wrote:
Pawkeshup, Averter of the Apocalypse wrote:
What Jop said wrote:
(X-Box 360 is) XBox One just as digital as Steam is.

Aside from that...
Fine, whatever.

Current system =/= Steam. X-Box One should not go that way.
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Olorinus the Ludicrous wrote:
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#244 Jun 15 2013 at 4:01 PM Rating: Decent
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It's pretty much Steam in every way except:

You cannot set up a permanent Offline Mode.
You can share your library with up to 10 family member accounts on any Xbox system, and anyone who has physical access to your main Xbox system. (All without allowing them access to your account credentials)
You can trade in your digital licenses at authorized retailers.
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#245 Jun 15 2013 at 4:03 PM Rating: Excellent
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I wouldn't mind for it to go that way if it will lead to deep discount sales like Steam offers. I'd rather buy a game at a deep discount where the money goes to the publisher and developer instead of buying a used game. I mean, I'm going to buy a game when it's at my price point. I don't really care if it's new or used, but given the same price I'd buy the new game that supports those responsible for getting the game out there.
#246 Jun 15 2013 at 4:07 PM Rating: Excellent
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idiggory, King of Bards wrote:
And the reason that there are digital sales has nothing to do with Steam trying to lure people in to buy other games. That's asinine.

Publishers have 100% control over those sales.

I don't know if I'm misunderstanding you here or what.

Steam decides to have their big seasonal sale. They reach out to publishers and say "Hey, sale time coming up... you want in?" and some sort of negotiation goes on for deciding on discounts. The publisher has ultimate say in their pricing but Steam doesn't want to look stupid with a bunch of 10% off prices. Likely, it something like "If you're 50% off we'll feature you on the front page, if it's 75% off, you'll be the top of the daily deals..." and so on. If you want 10% off, you'll get it but you'll be one of the numerous discounted games that never gets a daily or community choice or whatever they're doing these days.

Steam does this because they get a cut of each thing sold via the Steam store. Publishers like it because it's a big event and draws a lot of eyeballs and they sell more stuff due to the buzz. Since there's lots of sales each day, customers are likely to buy multiple products. Yay for everyone. Non-Event Daily deals are generally less attractive ("Oh boy, Magicka for 75% off... again") but exist to keep people in the habit of visiting Steam regularly which means more people see their pre-order advertisements and everything else.

Reading stuff from the Amazon rep, a lot of it is pro-active (at least from Amazon, I assume Steam or GMG does largely the same) where Tony contacts Square-Enix and says "How do you feel about a 75% sale on Hitman?" and they say yes, no or "Maybe 66%". A lot of times I've seen people say "Hey, a sale on XYZ would be awesome or maybe bundled with ABC" and Tony says "Let me talk to my guy at Publisher [...] Looks like end of July and we're aiming for $9.99 for the complete set". So while the publisher has ultimate veto power, they don't plan their sales unilaterally.

Edited, Jun 15th 2013 5:10pm by Jophiel
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#247 Jun 15 2013 at 4:10 PM Rating: Default
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TirithRR wrote:
It's pretty much Steam in every way except:

You cannot set up a permanent Offline Mode.
You can share your library with up to 10 family member accounts on any Xbox system, and anyone who has physical access to your main Xbox system. (All without allowing them access to your account credentials)
You can trade in your digital licenses at authorized retailers.

That's fine. I have Steam. On my computer. Where I can also install randomly hacked games I can easily download and install. So that all makes sense.

We're talking about a game console. You know what's a great advantage of consoles? Not installing games on it. You know, just dropping the disk in and playing it. Yes, you can get hacked games and hacked consoles, but it's far more difficult than just doing a google search and clicking download. Piracy is not crippling the console market, not in the least. What this truly is boils down to a way to force more new game sales, increase those first week numbers, and make the investors feel more confident in keeping their money invested in gaming.
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Olorinus the Ludicrous wrote:
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#248 Jun 15 2013 at 4:17 PM Rating: Decent
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Pawkeshup, Averter of the Apocalypse wrote:
You know what's a great advantage of consoles? Not installing games on it. You know, just dropping the disk in and playing it.


Ya, it's not like I've had to install games on my PS3 before being allowed to play them. I figure any time I buy a new PS3 game I should expect to wait 10-20 minutes before being allowed to actually play it.

Quit hanging back in the PS2/Xbox Era man. People put 500GB HDDs in their PS3 and are buying 320GB HDDs for their 360 for a reason. Smiley: smile

Edited, Jun 15th 2013 6:17pm by TirithRR
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#249 Jun 15 2013 at 4:23 PM Rating: Good
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I sure miss the days when you couldn't install games on your system and had to sit through uncomfortably long loading times every 30-45 minutes of gameplay.
#250 Jun 15 2013 at 4:30 PM Rating: Good
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Jophiel wrote:
idiggory, King of Bards wrote:
And the reason that there are digital sales has nothing to do with Steam trying to lure people in to buy other games. That's asinine.

Publishers have 100% control over those sales.

I don't know if I'm misunderstanding you here or what.

Steam decides to have their big seasonal sale. They reach out to publishers and say "Hey, sale time coming up... you want in?" and some sort of negotiation goes on for deciding on discounts. The publisher has ultimate say in their pricing but Steam doesn't want to look stupid with a bunch of 10% off prices. Likely, it something like "If you're 50% off we'll feature you on the front page, if it's 75% off, you'll be the top of the daily deals..." and so on. If you want 10% off, you'll get it but you'll be one of the numerous discounted games that never gets a daily or community choice or whatever they're doing these days.

Steam does this because they get a cut of each thing sold via the Steam store. Publishers like it because it's a big event and draws a lot of eyeballs and they sell more stuff due to the buzz. Since there's lots of sales each day, customers are likely to buy multiple products. Yay for everyone. Non-Event Daily deals are generally less attractive ("Oh boy, Magicka for 75% off... again") but exist to keep people in the habit of visiting Steam regularly which means more people see their pre-order advertisements and everything else.

Reading stuff from the Amazon rep, a lot of it is pro-active (at least from Amazon, I assume Steam or GMG does largely the same) where Tony contacts Square-Enix and says "How do you feel about a 75% sale on Hitman?" and they say yes, no or "Maybe 66%". A lot of times I've seen people say "Hey, a sale on XYZ would be awesome or maybe bundled with ABC" and Tony says "Let me talk to my guy at Publisher [...] Looks like end of July and we're aiming for $9.99 for the complete set". So while the publisher has ultimate veto power, they don't plan their sales unilaterally.

Edited, Jun 15th 2013 5:10pm by Jophiel


I'm not sure how this deviates from what I said?

All sales, whether digital or physical, are realistically controlled by the publishers was really all I was getting at.

That comment specifically was addressed at Pawke, with regards to why Steam had sales. He was arguing that it was to pull people in, so they'd buy full-price items at the same time. I was pointing out that outlets negotiate all sale prices with publishers, so they can reap higher profits through bulk sales, rather than through larger margins on fewer items.

Obviously an outlet can request sales. Whether or not they can sell an item at a smaller profit margin without approval, I have no clue. But any significant sale occurs because a publisher agrees to it. Otherwise, everything would be sold at a signficant loss to the outlet, which isn't really going to help them if they bulk of their sales are heavily discounted.
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#251 Jun 15 2013 at 4:33 PM Rating: Excellent
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idiggory, King of Bards wrote:
I'm not sure how this deviates from what I said?

I'm not either, really. Which is why I started by saying I wasn't understanding you Smiley: laugh

I agree that few people come by for $4.99 Hydrophobia and leave with a $49.99 copy of FIFA 2013. At best, you might see a pre-order and think a couple TF2 hats is a better deal than 25% off from GMG.

Spoonless wrote:
I sure miss the days when you couldn't install games on your system and had to sit through uncomfortably long loading times every 30-45 minutes of gameplay.

Speaking of, are we at multi-disc console releases yet? Some of my PC games (looking at you, Max Payne 3 and Shogun 2) are too large installed to fit on a Blu-Ray. I know the Xbox 360/PS3 have less graphic fidelity so maybe that's helped but are we back to "Please insert Disc 2 and press X" yet?

Edited, Jun 15th 2013 5:42pm by Jophiel
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