idiggory, King of Bards wrote:
Wow, really? I had heard such good things about diverging plot trees and such. :/
Nah, it doesn't quite have that - the diverging parts are very narrow in scope. You don't truly have a ton of agency. Typically, if a character avoids the axe in one key situation, there'll be a sillier excuse a few feet down the road for them to get killed that you can't avoid. You might have different allies accompany you for different periods, and a few details may change, but ultimately all roads lead to Rome.
Personally, I don't think that's a slight against the game at all. Affording player "choice" in games is just one particular design - it's not inherently positive or negative. The Walking Dead's choices are included mostly so that the player can sculpt their version of the protagonist, and they do an excellent job of that.