Sandinmygum the Stupendous wrote:
Ghostbusters is one of the best movies from my childhood.
Oh, it's a good movie. I even liked Bad Boys, too (FF:TSW, not so much). It's just that those two are both pretty goddamned old movies. You could probably own both of them for about $2.50 if you wanted. And to me, FF:TSW was more of a tech demo than a movie.
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Funny enough I had that same issue with AC, and not problems with InFamous.
That's...strange. Objectively, it happens more in InFamous. There are more "cling-able" objects, and there's a serious "drift" effect on Cole to suck him towards those objects, which, if it's even
in AC, is much more subtle. It's really not even close.
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I haven't had any aiming problems so far, and I'm getting way more headshots than I would in most games. And the range issue just sounds to me like... well... not an issue. It seems perfectly fair that just because an enemy is in visible range doesn't mean that they are in range of your attacks.
I'm a pretty hardcore FPS'er, and I'm having quite a few problems with it. Perhaps there's a sensitivity adjuster somewhere in the menus that could help things for me. I also don't like the crosshair, which is just a circle. Personally, I'd prefer something that touched on the very small dot in the center of that where all your attacks land. As far as the attack distance goes, it annoys me for a few reasons. First, the distance from which your attacks do nothing is just a fraction of the way in from the game's actual draw distance. To me, it's counterintuitive. At X distance, you can't see the enemy. A couple steps forward, and he comes into view but doesn't see you, but you can't attack him. A couple more steps, and you can attack him. When the windows are that close together, why not make it so that if you can see it, you can hit it? It's an annoyance for me, albeit a minor one.
I'm enjoying the game well enough. It has its strengths. It's just that the 'shooting' aspects aren't one of them.