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I have to extremely disagree here. I personally think they should add a third character to each class to as a well rounded person that can be pushed in either direction. Mainly becuase I hated how in origins there was nothing original about any given character play style. Even the main character had little originality, hell your companions offered more unique abilities then the main character half the time.
In this one you couldn't play every different play style in one run. Everyone brought their own unique character exclusive styles that were similar to the main characters but had unique touches to them. I prefer this uniqueness to keep the game from getting stale from the multiple play throughs we inevitable play. As good as the story is, the game shouldn't be held up by it alone in the re-play value.
Quick note--you are wrong that there was nothing unique about your companions--there was. But they weren't so pronounced. Difference one was that they all either had their first spec chosen or (in Sten's case) only got 1 spec. Difference 2 is that some had unique abilities (Shale, Dog, Wynne--I THINK that's it, can't remember any others). But you were still largely free to spec them as you wanted. It wasn't a huge loss to use Ohgren as a tank, if you got him early enough that he wasn't too invested in 2-handed.
Now, as to the rest of your post...
I would argue that the current system has less replay value than DA:O's did (purely in terms of party customization). Because, right now, you are vastly more constrained to party choices than you ever were in DA:O. You'd be correct if there were a ton of possible (and effective) party configurations, but there aren't--and that's because you are forced to use each character for one specific purpose.
Example 1. You are playing a Rogue.
Well, right there you now have to choose between:
Anders, Aveline, X and Anders, Fenris, X. The first lets you be whoever you want, the second heavily encourages you to roll a Duelist (and favors /shadow). Yeah, you get variety, but it comes entirely in the form of choosing which additional dps member you want. And that's governed by what you need at the moment (and will often be the person you have to bring for the quest).
Example 2. You are playing a Warrior.
Aveline, Anders, X (Rogue) or Anders, X (Rogue), X or Fenris, Anders X (Rogue).
If you are willing to tank, then you gain more customization. But that's balanced by the fact that, if you aren't, your pool of useful members is reduced to 2 (3 with DLC) from 5, because you are going to want a Rogue with you for anything locked and to disarm traps. Varric is, overall, the better option, because of his amazing tree. Sebastian is probably better against bosses, but only if he is guaranteed to flank them. If you are going to use Fenris to tank, you are probably going to want Isabella, to help take some heat off him. Of course, you don't HAVE to bring a Rogue, but it's frustrating not to.
Example 3. You are a Mage (most customization).
Aveline, X (Rogue), X or Aveline, Anders X (Rogue) or Fenris, X (Rogue), X or Fenris, Anders, X or Anders, X (Rogue), X
Your choices are governed by whether or not you are willing to heal, and whether or not you want Aveline or Fenris to tank. This class easily has the most specialization, though. No point going into it as a result, since I'd say it's the only one where you actually have real customization (for instance, it's the only scenario, imo, where a tank-less party is viable--Anders, you (Spirit Healer), Isabella and <insert good control class> is definitely interesting).
That's WAY less customization possible than in DA:O. You could have built your Mages (any of them) into Arcane Warriors if you wanted to, for instance. And since there was no way to forget your spec, you could only spec each person one way in a play through. In DA2, I can use a Maker's sigh if I want to change Fenris from DpS to tank (and then back). And my party options are super limited. Hell, in DA:O, you were perfectly free to make your toons dual-spec (though less effective in both roles). I would only have considered it for Leliana, but it was still an option.
So, no, I would much prefer they had the option to use whatever they wanted (maybe excepting Varric).
I'm not saying they should do away with (or change in any way) the talent trees. Aveline would always be a better tank than Fenris. But the point is that she wouldn't be SO much better, like she is now, with personal tank talents and access to sword/shield (which gives flanking immunity, for instance). If he could get the same weapon talents that she could, it would only be their talent trees to contend with. His gives some defense/support (with a hugely expensive sustainable). But hers gives way more.
That just seems like more customization to me. And it means I can actually use Fenris if I want to, without a huge penalty. Because, right now, it just isn't worth it.
[EDIT]
What Eske said, lol. If I don't have at least 2 options for my tanks/healers, then dedicated characters don't work. If we had just 2 more characters, things would be much better (another tank, maybe a sword/shield user that focuses more on doing damage than absorbing it, and another mage with healing spells).
Edited, Mar 26th 2011 8:59pm by idiggory