Allegory wrote:
gbaji wrote:
Sure. But by definition, the purpose of a "role playing game" is to play a role.
Well, no, and for many reasons.
Well, yes, and for the reason that the name includes the phrase "role playing". But I'll humor you anyway! :)
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1. As mentioned earlier, this is now a genre that has split into at least two very different genres, which still happen to share the same name. The purpose of one isn't necessarily the purpose of the other.
Not really. What's happened is that one genre of games, seeking to get away from the label of "violent shooters and/or battle games", slapped some incredibly simplistic plots into their games and labeled them Role Playing Games. Now while many computer games with that label haven't always been very deep in terms of RP, the assumption was that CRPGs would get "better" in this area as technology advanced and the ability to put more complex plots, choices, and consequences into the games emerged. By console games with nearly zero RP in them at all re-labeling themselves into RPGs, it basically sent the entire genre backwards.
The games you call RPG have
never really been RPGs.
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2. Names don't dictate objectives; they're just names. At best they're merely descriptive.
Yes. They describe the thing they name. So one would expect that a "role playing game" would be a game which includes some reasonable amount of "role playing" in it. If you buy a "Real time strategy game", you kinda assume that it should include some strategy and be played in real time, right? So if the game consisted of random outcomes generated only after you complete a set of choices with no time limit, then you might think that the game was mislabeled, right?
Or perhaps if you bought an action movie, you'd expect it to have action in it, or a drama to have drama, or a comedy to be funny.
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3. RPG is a very poor descriptor for any game, because it fits every game. Every game is a role playing game; a game where you take on a role.
That's a cop out. To the extent that we make any distinction between an RPG, or a FPS, or a RTS game those words have some meaning. There are certain elements we expect in an RPG. And just navigating choices between actions isn't it. No one ever called Monkey Island a RPG. It's a "puzzle game". And so should many of the games now called CRPGs (or, more annoyingly just RPGs).
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gbaji wrote:
I'll freely admit that this is just my own peeve at the increasing number of "RPG games" that have nothing to do with role playing
Honestly though, I think you're more peeved at them being called RPGs rather than there mere existence. If they were called something else I doubt you'd have any more of an issue with them than any other genre you're disinterested in.
Absolutely. But there's a certain additional annoyance when someone says that the measuring stick for a good RPG is that it has very little role playing in it. It only highlights just how much those games should not be called RPGs.
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I'm equally, and probably just as unjustified, in being annoyed are RPG players who are all about the RP. When I play D&D, I roleplay, but I do so for shiz and giggles. Not to be a slight against you or anyone else who plays this way, but players who do take roleplay seriously, I tend to look down on as they might look down on munchkins. They're trying to merge fanfiction with a game and they get the worst of both worlds. I have no interest in painfully indulging people's obsession in their Mary Sue.
Excluded middle. It's not that the game has to be "all about the RP", but that it should contain a sufficient amount of it before it can be called an RPG. I get that some games fall in between simple descriptions. However, the current crop of what so many people call RPGs simply have no RP in them at all. They have as little RP in them as Duke Nukem 3d did, or DOOM. You make choices, which in many cases are nothing more than navigation choices (do I follow this path to the end, or that path?). There is no depth to the interaction with the world around you.
Sorry. It's that depth that makes a game a RPG. It's the degree to which there are multiple choices, not all of which affect the path or outcome of the game, but which may have consequences to the character you're playing in the game that make it an RPG. Ultimately, and while very few computer games accomplish this, the goal of RPGs is to have the player writing as much of the story as possible, not just following a script someone else wrote. The more it's the former, the more it's an RPG. The more it's the latter, the more it's *not*.
It's really not about over the top emoting and bad acting, and "getting into character". I've seen enough of those guys too, and trust me, that's not really RP either. Honestly, the degree to which a game is an RPG also kinda depends on how much you care about what happens to the character you're playing, even in terms of things that aren't about the game goals. And that only tends to happen in games where you have more complex choices than "turn left or turn right". I've seen very very few console games that even approach that.
Edited, Mar 18th 2011 7:09pm by gbaji