Ah, good old Fallout 3.
It was amazing being transferred into a FPS perspective of those ancient games, but a lot of things also ruined the immersion a bit. Basically no life outside of the closed-in towns. Limited interactions within the towns. Limited map size. Let me elaborate on that one. The map is huge in Fallout 3, don't get me wrong, but in Fallout and Fallout 2, you had this feeling of going on a long trip when you traveled from waypoint to waypoint.
And they ruined Bloody Mess. I'll never forgive them for ruining the single most awesome feature in the Fallout series. The perk that allowed you - a fledgling teenager - to bask in the overwhelming gore that followed when someone was executed up close with a fully automatic projectile weapon. The best death animation in the game, except for maybe the plasma effect (which they also ruined, grrr).
If you don't know what I'm talking about, here's a quick video of the death animations in Fallout (and Fallout 2):
http://www.youtube.com/watch?v=TMLbEAxjzj8
At 0:20 you see the plasma death animation. In Fallout 3, this is the animation where your target turns into some kind of luminescent green goo or whatever. In the old games, people melted. Freakin' melted!
The one I was talking about above (submachine gun) is at 0:30.
Edit: For comparison, the Bloody Mess perk in Fallout 3:
http://www.youtube.com/watch?v=vQ0NRm7lSTk
Basically stuff just explodes.
Imagine what they could have done with an updated version of the
GHOUL engine.
Edited, Oct 22nd 2010 4:59am by Mazra