It's been chugging along just fine for me since the fix went it. :)
I finally had a chance to take a look at what they changed. They took this line:
pref("plugin.scan.plid.all", true);
and changed it to this:
pref("plugin.scan.plid.all", false);
in the all.js file. That's the line I reported in the other thread that I put in my user.js file that solved it for me. Glad to see they decided to change it in all.js instead of creating a user.js file which potentially would have overwritten other settings people may have put in for other issues.
Glad we got it all sorted out. Thanks to everyone at Zam for sticking with it and contacting Zoltaroth to get this in place.
I can use Zam again within the game without worrying about crashing! Woot!