Pagengamer wrote:
Personaly the cost in time, material and coin that leveling tinkering up costs I would only suggest it if you are highly tradeskill ****-retentive. The rewards really dont justify any of the stuff you get as it stands now. It is in need of a MAJOR overhall.
While I agree that it can cost a bit to level up (unless you have guild supply box stock full of goodies), There are some really nice rewards, and other 'tinker only' made items. Feign Death item is easily the most sought after reason for becoming a tinker imho, followed by the repair bot. Even already having a FD (Necro, 100% success, Reuse: 2minutes 30seconds with 5 aa into tso), having an extra back up FD is a good call, I can't imagine how much other classes benefit from this.
eta: A tip my long time playing IRL friend showed me at her place this weekend (no nothing kinky, get your minds on track here)
You do NOT need to create high level items. You can do all your skillups by making the crosstrainers. You also do NOT need to make them "pristine". As long as you craft them to the first level (first blue bar out of four), and then hit stop, you will create item and have the chance to skillup.
Edited, Sep 4th 2009 5:25pm by Dyadem