Long story short: I played EverQuest II back in November of 2004 when it was first released it. Got hooked on the crafting system a few months later, and then jumped ship to WoW for whatever reasons a few months thereafter.
Fast forward to a couple days ago: I download the EQII trial, and check out the Isle of Refuge.
Only, it's not the Isle of Refuge anymore. It's the Outpost of the Overlord.
And there aren't anymore goblins that I could find in the zone, though I suppose they could be on the Qeynosian version of the place. I was, however, comforted to find Bladefin still very much alive. And still very much a pain in the ace.
Why did they move the entrance to the crafting cellar outside of the tower? Was there a common problem with people standing on the hatch and not giving other players a chance to get in, or...?
But I digress.
The crafting system has also become easier, significantly so. Since I last played, they've introduced the ability to sort out your tradeskills (which used to take me ten minutes of manual labor on my own), as well as posting them by themselves in the crafting window at the bottom... and with keyboard shortcuts? Come on.
I guess what I'm getting at here is a question to those that've been here since the start: how much has changed? For the better? For the worse? Is it possible to craft anything that isn't pristine in quality? It seems like I either fail to make whatever I'm making, or it comes out pristine.
...Which takes away from the reward of crafting, I think.
Anyway, thanks for your help, and take care.