oddly, and not that i would ever do it, i kind of understand why the epics are that way.
they were intended to be rare items. something not everyone will ever have. along those lines, i understand the reason for a rare drop only one person out of xxx will get to complete the quest and get the epic.
however, it is pointless to follow this mindset on any quest below the top levels. all you will accomplish is content that no one will ever use. who is going to waste their time camping/raiding/grouping for a rare item you will outgrow in a hand full of levels, and possibly by the time you finally get the item?
no one. which is why EQ2.s low and mid level raid content is pretty much wasted graphics and band width. just totally lacking in common sence.
i see what they were TRYING to accomplish with the epics however. it turned out in the end though that epics were handed to powergamer raiding guilds, and the rest of the player base will never see them. not some uber rare item, just a right of passage for raiding guilds.
as far as feedback for this quest, not worth the effort. i will mark it down to "working as intended" and move on. just seemed particularly stupid to me at the time. especially in light of how EVERY other game with quests besides SOE games handles them.
but then, the lack of ingame information, or even inquest information that makes SOE quests more of a scavenger hunt where you run around killing stuff till you get an update without ever really knowing what you are supposed to be doing as opposed to a puzzle to figure out is pretty much their style. just have to accept it and move on. spent 4 years in EQ1 doing the same thing. its like looking for land mines by closing your eyes and plugging your ears and running around stomping on the ground untill you find one.
personally, i think D&D online had the right idea about quests. everyone got the same quest, and every one earned the reward based on weather they completed the quest or not......once. kind of similar to the LDON quest in EQ1, cept you had to use your head a bit as opposed to bum rushing and killing as fast as you can. you know, a MENTAL challange as opposed to a BUTTON SMASHING challenge. and you were able to take your time and smell the roses as opposed to trying to beat a timer.
but EQ is EQ, and D&D is D&D, differant flavors for differant people. just have to accept it and move on.
loved the graphics though. the tomb really looked like a tomb. i see dead people....not real sure what the floating purple squid was supposed to be and how it connected to the tomb concept other than name only however. seems to me that a bad **** zombie or skelli would have been more appropriate in that enviroment. but again, thats just me. and who knows, mabe dead people like squid sushi. who am i to say.