hehe, prepare for lengthy ramble...
I used to go with manaburn. I actually changed it though to my fire and ice line. Manaburn spikes on single fights but I don't realy think its that overall amazing for raid situations...despite how fun it is. I put enough into each tree so that I could get iceshape and fireshape. Then i maxed out frigid gift and put some into Inferno Surge. So i can be proc'ing for a ton of the fight. THe manaburn line gives more mana but I don't realy have any problem with mana anyhow, especially with the right groups.
- For my ice side - I maxed out Ice nova, Rending Icicles, Fusion, and Frigid Gift + got ice shape. rest of the AA's were ones i just filled to get to others(only 1 AA in ST and GW).
- For my heat side - I maxed out incapacitate, ball of lava. Put 4 Aa's into sunstrike and irradiate. put 1 AA in FC and FS. got Fireshape and put the remainder of AA to extend Inferno Surge.
I also use the STR and WIS line. I've heard alot argue that AGI and WIS is the better. I think its preference and whichever works good cause I've seen nice parsing from both setups. I think crits are more important though. I think WIS line is a MUST for wizards. I've seen a ton of 2 handed staffs and I wouldn't even change my setup if I owned the pumpkin headed horsemans 2 hander staff. %8 increase of dmg on spells like Ice Nova, Fusion, Ball of Lava and your higher end hits is huge. And freehand + catalyt just super nukes a mob. I've seen Ice nova crit for 25 - 26k and I've seen Fusion hit up to 33k in raid setups. Check out these 1 handers and try to get them, they are some decent ones for sure.
1. Staff of Light (super pimp 1 hander from Avatar of Flame - best one hands down...I dream of this one:()
2. Wand of Crystalized Plasma (Ornate drop from mob in Unrest)
3. Dagger of Arcane Rites (fabed item from Chel'Drak)
4. GrizzlesFazzles Walking Stick <-- best questable 1 hander by far - you should atleast be using this if you don't have the above 1 handers.
Also what is your group setup usually...that is sooo important. My idea setup is:
Wizard - has no more than a melee proc to offer to other toons but, benefits massivly from the right group. Frigid Gift + Ice Shape isn't bad for group DPS if enough people have a handful of ice/magic/heat spells.
Warlock - who uses Propagation, the AA to increase proc trigger % chance by 3 (awesome when you have 8 or more dmg procs going off)
Fury, to cast Vim giving 95 - 115 extra INT and around 500 - 600 mana
Troub - aria of acclamation, harmonization, DKTM, allegro, Allins deaggro song, resonance, 50+ flowing thought regen and their other slew of temp buffs. (I atleast think those are the important ones)
Illusionist - For their 50+ flowing thought manaregen, Time Compression, Synergism and other temp buffs.
Necromancer - Almost every one of their spells seems to be a DoT and if a troub has harmonization this helps them out quite a bit. They don't have AS much as the others to offer, like the wizzys situation, but they reap all the greap dps benefits from the group. Plus I seen some necros do insane DPS...moreso than conjurors often (/ducks)
Anywho, thats my ideal group. Heres a parse with JUST about that setup (minus the warlock) from Freethinkers Hideout...the upper half of it. I had time compression on me the whole time as well.
alies: (23:40) 26825972 | 18891.53 [Dakkota-Ball of Lava-50534]
Dakkota 2597542 | 2536.66 <-- wizard (using STR/WIS)
Kahlanna 2264052 | 2148.06 <-- wizard (using AGI/WIS)
Meroippi 2049944 | 1935.74 <-- ranger
Aasherah 1885472 | 1780.43 <-- necro
Varsh 1992794 | 1766.66 <-- (scout)
Kason 1884644 | 1758.06 <-- (brigand)
Temppest 1717946 | 1554.70 <-- warlock
Sprink 1196048 | 1357.60 <-- illu
Kalavar 1471238 | 1347.29 <-- (scout)
Its hard to say how much more dps I did over Kah cause I had TC. But as i said either setup can hit the parse for sure. Really relies on your group. Try both Sorcerer setups and see which you parse better with.
ps. My initial order is Usually the same. Rending Icicles, and a small dot, then Ice sheild. Other than that, I just try to hit what has the longer recast quicker, so its useable again in the fight. And I try to keep my best hits always on recast...if that makes any sense. /shrug - I don't have a true order.
Edited, Jun 9th 2007 3:58pm by Dakkotaa
Edited, Jun 9th 2007 5:43pm by Dakkotaa