Good morning, happy campers.
My son had a baseball game last night (he won, 8-3) and we were at the ball field late so there is no in-game update for me today. As always, in lieu of an in-game update, a discussion question for the class:
If you were asked by the devs, if you could make any change to your current (main's) tradeskill class to make it better, funner, more profitable, etc., what would you tell them? Keep in mind a few conditions: your change cannot move your tradeskill into the scope of another tradeskill class (ex: saying you want your provisioner to be able to brew poisons) and the change has to be to the class itself, not to outside items/influences (ex: you can't say that you want to improve your armorer's value by making all dropped armor worse).
My main is a weaponsmith. Right now weaponsmiths can make decent money through the middle tiers, with business tapering off at the high end due to the quality of dropped weapons versus player-made. A change I'd like to see that would increase the demand of a weaponsmith and also introduce a new element of interaction within the player community is the ability to balance and sharpen dropped weapons. Through the same interface that exists now for quest crafting and crafting NODROP items for other folk, weaponsmiths would have the ability to use a new set of skills to sharpen (add a point or two of damage) a weapon or balance it (remove a point or two of delay). In this way, even though I may not be able to create a weapon as good as the Dark Uberblade of Bloody Mobslaying, I can still be hired to give the thing a nice edge..a little extra bite. In the case of NODROP or already attuned weapons, it also encourages players to interact, which is always a good thing.
What do you think? What's your idea? And how was your evening?