I can see the good and the bad with this. First thing that comes to mind is how difficult some of the mastery spells we used to get at low levels are to get at low levels. For example the Skeliton and Zombie Mastery spellbooks are not exactly easy to get pre level 20 to 25ish. Used to of course you could jsut group with a high level and waltz right in and grab them, but thanks to a nerf a long time ago that don't work anymore.
I would have just assume seen them left it alone. I have noticed since I returned to the game ALOT of changes I don't like. For starters they made betrayal a huge pain in the *** for low level charactors. I had started it at low level since before you had to be under 17 to do it. Now I find out you gotta do a crapload of annoying rewardless/exp-less faction quests amoung other things to betray. They even took out the best part of betraying which was getting to see the leader of the city woop you!
I also have noticed spawn changes in pretty much every zone. Running through Nek is alot more painful at lower levels thanks to the KOS fish in the river.
Of course I have to say there is some changes that I welcome such as not having to join a tradeskill zone to enter it, removing subcombines from tradeskills, removing shard runs, and a couple of other things.
I guess I went abit off topic but umm yea.
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Hi