initially, Ball of Flames appren 1 is not going to out-dmg Ball of Fire Master II...I think a dated spell would have more trouble hitting the higher mob. Don't all spells say "resistability reduces to mobs higher than level XX"? (not sure, but I think so) It may do more damage but, it will have more trouble successing still. And im pretty sure the adept 1 of ball of flames will out do master 2 ball of fire. Maybe even the appren 4. Just upgrade your spell to the highest you can manage for now :p
Disruption...I never noticed a difference when i would change gear around and fluxuate that number. But + any stat really can never harm, I wouldn't say its critical though in your solo game. INT will increase the dmg slightly of your spells, and give you more mana. INT is alright, but as a wizard (imo) you should work on the WIS. Acheivement line, which ultimatly will let you increase the base damage of all spells by 8%. That is the best general damage boost.
Your debuff spell should be Icy Coils - you said your 40 though and if you have level'd to 41 you actually get an upgrade to that spell which is Piercing Icicles. Just lowers heat/cold mit (just about all our spells). This will help out the damage your heat/cold spells do to the enemy.
Edited, Feb 21st 2007 7:03pm by Dakkotaa