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I just don't see them going to 80.
They have to, the tier system has them painted into a corner.
Every gear item in this totally item centric game, dropped or crafted, is designed to last 10 levels before it's obsolete.
If you're only going to need new gear for 5 or fewer levels some people are going to see less return on time invested to get the new stuff, then they'll get bored and quit.
When you first aquire new gear for a tier you're a little on the overpowerd side, later on, just before you need to upgrade, you're a little weak. If they only do 5 levels then everyone is a little overpowered until the next level increase. If they tune the MoB's and/or the gear to work for 5 levels instead of 10, they'll have to re-tune (i.e. nerf) them when they raise the cap. That would cause uproar.
How would they add new crafted gear content? (spells and arts, bags, furniture etc. don't matter, they can do 5 levels of those without any repurcussions) Every tier currently has 10 levels of new items which pretty much mirror the previous 10. They each have handcrafted items at level 60 and mastercrafted at 62.
What are they going to do, add only half the items, or squeeze them all into 5 levels? If they squeeze them all in what are they going to do when the level cap is increased to 80? No new crafted items this expansion, sorry. Uproar.
I think you're only considering end game raiding, which is a mistake because only 10% or so of the population considers themselves raiders.
Either that or you don't care about crafting. In which case I hate you with a burning anger reserved only for **** terrorists who eat babies. ;) (Actually, I wouldn't blame you entirely, SOE has shown they don't really care about crafting themselves any more. :( )
Edited, Jan 3rd 2007 12:55pm by Lydiaele