Unfortunately, no. Conjurers do get a high level spell called Call of the Hero, which enables the caster to teleport a groupmate across a zone to the casters location. Limitation is that both people need to be in the same zone and grouped. 8 minute re-use timer. Good way to get a new member down to the bottom of a dungeon where everyone else is.
I believe Druids get a Port of some sort, able to go to certain places across zones.
Scouts get Escape, a quick spell that teleports the Scout and groupmates to a safe location in the zone, usually at the entrance. A good way to get out of a sticky situation. 15 minute (I think) re-use timer. There is a radious limitation so if groupmates get too far away, they will not get teleported out.
There are other ways to get around:
- Call of Qeynos/Overlord. Your personal teleport-home spell that everyone gets. Once you complete a short quest, you can recalibrate the destination of that spell to be where ever you want.
- Return To Splitpaw. Requires purchasing Splitpaw Saga adventure pack. After completing a series of quests, you get a teleport shard that takes you to the Splitpaw caverns in southwest Thundering Steppes. From there you can pop out into TS.
- Maj Dul. Requires Desert of Flames Expansion. After some quests, you get a mirror that will teleport you back to Maj Dul. From there you can take a carpet to the DoF docks, then another carpet to Qeynos.
- Shimmering Citadel (I think). Requires Desert of Flames adventure pack. After quests, you get a mirror that teleports you to Shimmering Citedel, a floating island tower. From there you can teleport back down to the surface and carpet-hop back to Qeynos.
And don't forget the usual flying griffons, carpets, horses, and Spirit of the Wolf buffs you can use to increase your travel speed.